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Reader Comments (6)

Posted: Oct 10th 2010 4:08PM Dandmcd said

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Any good quotes? I don't have 45 minutes to sit and listen to the whole thing.

Posted: Oct 11th 2010 12:33AM (Unverified) said

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Basically, the team got too big and implemented too many unimportant features and didn't polish the important ones enough.
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Posted: Oct 11th 2010 6:25AM Doc McFish said

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I ♥ Gary Gannon!

All the GDC Online Live stuff was awesome.

I hope gamebreaker.tv and massively.com do more conglomerations!
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Posted: Oct 12th 2010 1:16AM elliotrock said

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yes please, transcript please

Posted: Oct 10th 2010 9:28PM (Unverified) said

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There's a lot of information in the video. I'm 20 minutes in and if you were a fan of the game like I was, I would recommend watching the whole thing.

One thing I found interesting that I didn't know before hand was that they did actually have Punk Buster active in the game when it launched.

Posted: Oct 11th 2010 7:17AM static07 said

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- Team grown too fast to a point it was unmanagable
- Too many non-essential features slowed down process on essential ones
- Concepts and ideas behind the game changed frequently during it's 5-year development which was confusing (at one point it was supposed to be a real MMORPG, then later it wasn't anymore)
- Lack of info about subscription plan due to doubts of investors spawned the myth APB was going to be F2P

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