Last week's Guild Wars 2 news got a huge community reaction. The loudest discussions came from the announcement regarding Transmutation Stones and their relation to the upcoming game's item shop.
John Hargrove and Eric Flannum answered some of the most prevalent fan questions last night in the newest ArenaNet blog post. Predictably, most of the questions centered around Transmutation Stones, but we also learn a bit more about crafting, gathering, and armor stats. While some questions remain unanswered for the time being, there are plenty of new details to pore over. Follow along after the jump as we take a look at them.
Crafters rejoice! Player crafting has been officially confirmed, revealing our first discipline in Guild Wars 2: tailoring!
John and Eric also addressed a minor cosmetic issue regarding gathering nodes in the world. While it's great that we won't all be bickering over nodes, some players worried that this mechanic would cause them to see other players mining nothing but thin air. Thankfully, ArenaNet seems to agree that that would look completely silly, and has implemented it so the appearance of the node changes for you once you've mined it, rather than disappearing completely.
Armor stats are shaping up to be very interesting, and the potential for customization is looking better all the time. Armor will have a combination of fixed inherent bonuses and open upgrade slots. For example, a full set of light armor has six pieces, and each piece will have one open upgrade slot. "You could apply the Crest of the Legion to your gloves to gain +10 intelligence, apply the Crest of the Dragon to your boots to get +100 health, and so on. The more matching crests you have on your armor, the greater the bonuses."
Speaking of customization, the biggest part of this blog post focused on those Transmutation Stones. The Guild Wars 2 community had pages of questions and concerns on fan forums, and ArenaNet spent this week poring over them and addressing the ones asked most.
Unfortunately, there are no answers to the ones near the top of the list: cost and availability through gameplay. "We haven't finalized the pricing structure on transmutation stones. We're not certain at this time whether or not transmutation stones will be available outside of the in-game store. Philosophically we believe that players should have a way to acquire items like transmutation stones through the course of playing the game and not just through purchase in the in-game store. We'll talk in greater detail about how we plan to accomplish this when we arrive at a final paradigm."
John and Eric also addressed the theory that ArenaNet would deliberately design armor to "encourage" players to spend money on Transmutation Stones. Accusations that the most attractive armor would have bad stats and the armor with good stats would be unattractive are completely unfounded: "We're not changing the way we make armor at all because of this system," Eric says. "Guild Wars 2 starts players off with basic but very attractive armor (as seen in our demo) and from there the armor only gets cooler. In fact, we have a ton of very cool armor at the high end of the game, which means that many players will never use a transmutation stone since they'll want to keep the appearance of the new gear that they find."
Finally, we learned that the stones are single-use as many players speculated, and John and Eric went into detail about how the stones work for weapons and armor. This new blog entry should clear up the vast majority of current player questions, so check it out -- and don't forget to take some time to look at the new pieces of armor art!
Reader Comments (22)
Posted: Oct 7th 2010 11:41AM Solp said
Oh, Arenanet, you make me all hot and bothered. :$
Posted: Oct 7th 2010 11:52AM Dumac said
I hope they do something different with crafting, as they have done with pretty much everything else. I think crafting in GW 1 is a system worth expanding, it is too simplistic to be of any actual use in GW 1 but it definitely has potential. Though this blog article says players will be the ones to craft so i can pretty much stop thinking about that. I so freaking hope i am not going to need to 'level' my crafting skill(s) and spend more time on it than actually playing (im looking at you, EQ2x)
Posted: Oct 7th 2010 12:06PM Minofan said
We don't much about what the crafting system is yet, but they have spilled a few beans on what it isn't:
"Crafting will play a very large role in Guild Wars 2, and while weapons and armor will be a big part of the base of the items that players create, we are doing our best to ensure that players don't have to make a lot of anything that they can use only one of. For example, in Guild Wars 2 you will not have to craft the same sword 10-20 times just to level up your crafting skill. Hopefully our players will find that the only reasons they have to craft any given item more than once are because they can actually use it more than once, because they want to give it to a friend, or because they want to sell it for profit. With this goal in mind it does of course mean we have our work cut out for us when it comes to other interesting items to craft, and we have already spent a lot of time exploring in areas such as upgrade components that can be used to improve existing items beyond the condition that they were originally found or crafted in."
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"Crafting will play a very large role in Guild Wars 2, and while weapons and armor will be a big part of the base of the items that players create, we are doing our best to ensure that players don't have to make a lot of anything that they can use only one of. For example, in Guild Wars 2 you will not have to craft the same sword 10-20 times just to level up your crafting skill. Hopefully our players will find that the only reasons they have to craft any given item more than once are because they can actually use it more than once, because they want to give it to a friend, or because they want to sell it for profit. With this goal in mind it does of course mean we have our work cut out for us when it comes to other interesting items to craft, and we have already spent a lot of time exploring in areas such as upgrade components that can be used to improve existing items beyond the condition that they were originally found or crafted in."
Posted: Oct 7th 2010 12:02PM Qehb said
“Philosophically we believe that players should have a way to acquire items like transmutation stones through the course of playing the game and not just through purchase in the in-game store.”
This sounds good to me.
This sounds good to me.
Posted: Oct 7th 2010 2:36PM Its Utakata stupid said
This maybe true Dirame. But from what they've said overall so far, even the worst case scenerio of only being cash shop specific, it does not appear this will ever effect or interfere with ingame play. Thus I am satisfied with their statement so far.
It's even more telling that they even go as far as even to discourage players from wanting to use them, by saying they'll enjoy how their gear looks anyway. It doesn't appear to be a company trying to pull a Cryptic style money grubbing fast one IMO.
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It's even more telling that they even go as far as even to discourage players from wanting to use them, by saying they'll enjoy how their gear looks anyway. It doesn't appear to be a company trying to pull a Cryptic style money grubbing fast one IMO.
Posted: Oct 7th 2010 12:39PM benjiprice said
Charging for transmutation stones seems a good compromise to me. It gives the company a way of making more money, which should allow for more investment in the game. Yet, it doesn't allow players to purchase achievements or skills.
Posted: Oct 7th 2010 2:04PM Cristiano Cenizo said
I agree, I really don't mind them charging for T. Stones. It would be cool if you were able to earn one or two through normal game play to give players the opportunity to try it before they spend the money on it. Otherwise, it's pretty much a vanity item and charging piecemeal for it is a fair way to turn extra profits.
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Posted: Oct 7th 2010 12:49PM Pan1 said
Its a shame they are staying mum on the actual cost of the Tstones.
Even 5 quid a pop would be too much.
But I have to say I was wrong, it took them a day but they came out quite honest.
I really did not expect that too happen.
Even 5 quid a pop would be too much.
But I have to say I was wrong, it took them a day but they came out quite honest.
I really did not expect that too happen.
Posted: Oct 7th 2010 2:25PM Its Utakata stupid said
They may simply have not come up with a pricing structure yet. They can't really discuss what has not been decided. And even if they did publically discuss the undecided, speculation is the worst thing potential players can quote and use against ArenaNet if the end results is not players' expectations - it would be just bad PR all around.
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Posted: Oct 7th 2010 3:35PM alycat said
"John and Eric also addressed the theory that ArenaNet would deliberately design armor to 'encourage' players to spend money on Transmutation Stones. Accusations that the most attractive armor would have bad stats and the armor with good stats would be unattractive are completely unfounded:"
Aside from the obvious idiocy of that concern, what people do and don't find attractive is purely subjective. Also, if I was a designer I'd take offense to the implication that any of my designs will be ugly. They put a lot of time and energy into all their designs whether it's for a beginning player or an elite set. The emphasis on aesthetics is one of the many things that sets GW apart from other games. They aren't going to ugly up the game to sell a few extra stones through micro-transactions. That's just plain stupid.
Aside from the obvious idiocy of that concern, what people do and don't find attractive is purely subjective. Also, if I was a designer I'd take offense to the implication that any of my designs will be ugly. They put a lot of time and energy into all their designs whether it's for a beginning player or an elite set. The emphasis on aesthetics is one of the many things that sets GW apart from other games. They aren't going to ugly up the game to sell a few extra stones through micro-transactions. That's just plain stupid.
Posted: Oct 7th 2010 3:35PM ElfLove said
*grumble*
Why are the men always completely covered in games like these?
>_>
Why are the men always completely covered in games like these?
>_>
Posted: Oct 7th 2010 3:42PM Its Utakata stupid said
...they're more likely to have wardrobe malfunctions under "certain" circumstances? As in *boing!* So they may need to keeps things more "covered." Just a thought... :)
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Posted: Oct 10th 2010 1:50PM (Unverified) said
Relevant to your interests:
Guild Wars Necromancer Scar Armor
http://wiki.guildwars.com/wiki/Gallery_of_male_necromancer_Scar_Pattern_armor
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Guild Wars Necromancer Scar Armor
http://wiki.guildwars.com/wiki/Gallery_of_male_necromancer_Scar_Pattern_armor
Posted: Oct 7th 2010 5:16PM Nepentheia said
I quite agree! Nothing says manly-man like a huge Norn fellow scantily clad in a Codpiece of Swelling Doom! *swoon* ;-)
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Posted: Oct 7th 2010 7:13PM Its Utakata stupid said
Lol...boy are we a bunch of pervs! O.O
But I agree with Valis...WTB female devs with dirty minds. :)
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But I agree with Valis...WTB female devs with dirty minds. :)
Posted: Oct 7th 2010 6:34PM alinos said
while it's good to see them address this i doubt it's going to quell the rage all that much





