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Reader Comments (22)

Posted: Oct 7th 2010 11:41AM Solp said

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Oh, Arenanet, you make me all hot and bothered. :$

Posted: Oct 7th 2010 11:52AM Dumac said

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I hope they do something different with crafting, as they have done with pretty much everything else. I think crafting in GW 1 is a system worth expanding, it is too simplistic to be of any actual use in GW 1 but it definitely has potential. Though this blog article says players will be the ones to craft so i can pretty much stop thinking about that. I so freaking hope i am not going to need to 'level' my crafting skill(s) and spend more time on it than actually playing (im looking at you, EQ2x)

Posted: Oct 7th 2010 12:06PM Minofan said

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We don't much about what the crafting system is yet, but they have spilled a few beans on what it isn't:

"Crafting will play a very large role in Guild Wars 2, and while weapons and armor will be a big part of the base of the items that players create, we are doing our best to ensure that players don't have to make a lot of anything that they can use only one of. For example, in Guild Wars 2 you will not have to craft the same sword 10-20 times just to level up your crafting skill. Hopefully our players will find that the only reasons they have to craft any given item more than once are because they can actually use it more than once, because they want to give it to a friend, or because they want to sell it for profit. With this goal in mind it does of course mean we have our work cut out for us when it comes to other interesting items to craft, and we have already spent a lot of time exploring in areas such as upgrade components that can be used to improve existing items beyond the condition that they were originally found or crafted in."
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Posted: Oct 7th 2010 12:02PM Qehb said

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“Philosophically we believe that players should have a way to acquire items like transmutation stones through the course of playing the game and not just through purchase in the in-game store.”

This sounds good to me.

Posted: Oct 7th 2010 12:27PM Dirame said

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Having that statement without the full sentence would be taking it out of context. I hope you keep in mind he didn't say that would be the case.
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Posted: Oct 7th 2010 2:36PM Its Utakata stupid said

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This maybe true Dirame. But from what they've said overall so far, even the worst case scenerio of only being cash shop specific, it does not appear this will ever effect or interfere with ingame play. Thus I am satisfied with their statement so far.

It's even more telling that they even go as far as even to discourage players from wanting to use them, by saying they'll enjoy how their gear looks anyway. It doesn't appear to be a company trying to pull a Cryptic style money grubbing fast one IMO.
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Posted: Oct 7th 2010 12:39PM benjiprice said

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Charging for transmutation stones seems a good compromise to me. It gives the company a way of making more money, which should allow for more investment in the game. Yet, it doesn't allow players to purchase achievements or skills.

Posted: Oct 7th 2010 1:02PM Solp said

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Totally agreed. It's completely optional, not pay-to-win, and considering it's a buy to play game, you can't argue with it.
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Posted: Oct 7th 2010 2:04PM Cristiano Cenizo said

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I agree, I really don't mind them charging for T. Stones. It would be cool if you were able to earn one or two through normal game play to give players the opportunity to try it before they spend the money on it. Otherwise, it's pretty much a vanity item and charging piecemeal for it is a fair way to turn extra profits.
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Posted: Oct 7th 2010 12:49PM Pan1 said

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Its a shame they are staying mum on the actual cost of the Tstones.
Even 5 quid a pop would be too much.

But I have to say I was wrong, it took them a day but they came out quite honest.
I really did not expect that too happen.

Posted: Oct 7th 2010 2:25PM Its Utakata stupid said

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They may simply have not come up with a pricing structure yet. They can't really discuss what has not been decided. And even if they did publically discuss the undecided, speculation is the worst thing potential players can quote and use against ArenaNet if the end results is not players' expectations - it would be just bad PR all around.
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Posted: Oct 7th 2010 3:35PM alycat said

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"John and Eric also addressed the theory that ArenaNet would deliberately design armor to 'encourage' players to spend money on Transmutation Stones. Accusations that the most attractive armor would have bad stats and the armor with good stats would be unattractive are completely unfounded:"

Aside from the obvious idiocy of that concern, what people do and don't find attractive is purely subjective. Also, if I was a designer I'd take offense to the implication that any of my designs will be ugly. They put a lot of time and energy into all their designs whether it's for a beginning player or an elite set. The emphasis on aesthetics is one of the many things that sets GW apart from other games. They aren't going to ugly up the game to sell a few extra stones through micro-transactions. That's just plain stupid.

Posted: Oct 7th 2010 3:35PM ElfLove said

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*grumble*

Why are the men always completely covered in games like these?

>_>

Posted: Oct 7th 2010 3:42PM Its Utakata stupid said

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...they're more likely to have wardrobe malfunctions under "certain" circumstances? As in *boing!* So they may need to keeps things more "covered." Just a thought... :)
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Posted: Oct 7th 2010 3:48PM ElfLove said

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LOL!!! Too true.

Though really to be fair I'd love to see an MMO art team subjugate men with skimpy gear......just once. >_>

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Posted: Oct 10th 2010 1:50PM (Unverified) said

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Relevant to your interests:

Guild Wars Necromancer Scar Armor
http://wiki.guildwars.com/wiki/Gallery_of_male_necromancer_Scar_Pattern_armor
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Posted: Oct 7th 2010 5:16PM Nepentheia said

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I quite agree! Nothing says manly-man like a huge Norn fellow scantily clad in a Codpiece of Swelling Doom! *swoon* ;-)
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Posted: Oct 7th 2010 6:20PM alinos said

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paragon armors are rather skimpy on the men and theres 2(i think) chest bearing warrior armors
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Posted: Oct 7th 2010 7:13PM Its Utakata stupid said

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Lol...boy are we a bunch of pervs! O.O

But I agree with Valis...WTB female devs with dirty minds. :)
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Posted: Oct 7th 2010 6:34PM alinos said

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while it's good to see them address this i doubt it's going to quell the rage all that much

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