There are two reasons I love writing Choose My Adventure as much as I love One Shots. The first is that I get a chance to check out games I either haven't played in a while or perhaps haven't really ever played. The second is that it gives me the opportunity to run along with Massively readers! While I haven't had a chance to group up with Joshua P. as yet, he's decided to check out Vanguard as well! He writes in to tell us more about his experience: "Well continuing on with my adventures in Telon, I decided to make a druid. Let me be the first to tell you that Ms. Sviesa Solare is not someone you want angry at you. With the power of nature at her fingertips, she will be on you with the fury of a hurricane. Though this is just one of the quests on the Isle of Dawn, and her pitiful lightning spells and poisons are only good for slaying a few Hobgoblins right now... Thanks again Massively, for making me reconsider Vanguard!"
We love to hear about the games you're playing. If you'd like to show off a moment of your MMO day, grab a screenshot and email it in to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here for everyone to enjoy and give you the credit!
Reader Comments (2)
Posted: Oct 6th 2010 6:23PM Joshua Przygocki said
She's a bit more powerful now.
Posted: Oct 6th 2010 8:23PM (Unverified) said
I also started up Vanguard, level 8 PSI checking in.
Game has improved so much since its launch that its too bad this game didn't go to a company with a shoulder on its head about what is needed to breathe life back into the game like Turbine.
F2P isn't always the answer, but in this situation it is. This game is better then anything on the market right now and the only downside to it is that A) it has NO dev team left, and B) no one will ever try it because SOE (Now Sony Global) has no interest in actually marketing it.
Working at SCEA (the sister company) for so many years I found that the company itself really fails at a fundamental level because at least from the director level down it isn't about whats working in the marketplace its about "vision" and sticking to your guns regardless of how far you are tanking. This was the flaw that let them lose EQ1 to Verant (who was a studio before hand in SCEA) and then when they realized how they f'd up, they decided to buy them back. Then fired them, Verant turned into Sigil and made Vanguard and what did Sony do? Buy them back out, and fired them all on Christmas eve a couple years later in the parking lot.
Sony has the talent, they have the money they just don't have the ability to look past their own noses. Its a shame because they would still be the #1 developer and publisher of mmo's if they would.
Game has improved so much since its launch that its too bad this game didn't go to a company with a shoulder on its head about what is needed to breathe life back into the game like Turbine.
F2P isn't always the answer, but in this situation it is. This game is better then anything on the market right now and the only downside to it is that A) it has NO dev team left, and B) no one will ever try it because SOE (Now Sony Global) has no interest in actually marketing it.
Working at SCEA (the sister company) for so many years I found that the company itself really fails at a fundamental level because at least from the director level down it isn't about whats working in the marketplace its about "vision" and sticking to your guns regardless of how far you are tanking. This was the flaw that let them lose EQ1 to Verant (who was a studio before hand in SCEA) and then when they realized how they f'd up, they decided to buy them back. Then fired them, Verant turned into Sigil and made Vanguard and what did Sony do? Buy them back out, and fired them all on Christmas eve a couple years later in the parking lot.
Sony has the talent, they have the money they just don't have the ability to look past their own noses. Its a shame because they would still be the #1 developer and publisher of mmo's if they would.







