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Reader Comments (12)

Posted: Oct 3rd 2010 10:39AM Lobotomist said

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Vaporeware

Posted: Oct 3rd 2010 10:45AM Mad Dog said

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lol
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Posted: Oct 3rd 2010 1:09PM wcanyon said

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A) spell it right if you're going to insult someone
B) in a world where Duke Nukem Forever is coming out, anything is possible
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Posted: Oct 3rd 2010 8:43PM Macabre 13 said

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Can't say I blame ya for that comment. The first eleventy million times I heard it, I just thought "troll", but damned if I'm not starting to believe it myself.

I used to lurk the forums daily, always trying to find that new tidbit of info or pretty screenshot, but alas, you can't string me along indefinitely.

I've stopped lurking long ago, and have essentially scratched it off my watch list, but I will say, you can bet that the day when (if) this game is finally released, I'll be first in line to pick up a copy.
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Posted: Oct 3rd 2010 11:43AM Taawa said

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Maybe. Probably not. If Netdevil makes enough money from its Lego Universe contract with Lego, they will be able to fund Jumpgate Evolution to completion.

Posted: Oct 3rd 2010 12:17PM Lobotomist said

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And in mean time Black Prophecy will be released and well established space twich based MMO that has exactly the same set of features as JGE promised long time ago.

No mater how you turn it. The game is now just a pointless place holder on their web space.

Posted: Oct 3rd 2010 11:38PM Anatidae said

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I want a space sim MMO:

1. where you sit in the cockpit of most ships.
2. Where co-op ships exist (larger ships that utilize gunners and such)
3. Where capitol ships need serious co-op to operate (think guys in the engine room, navigators, gunners, captain, etc...)
4. Where guilds/players own starbases and can set their own laws, build defenses, etc... (basically player towns really)
5. Sandbox gameplay - but also clear goals within the game.
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Posted: Oct 3rd 2010 1:26PM (Unverified) said

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as broken as the old forums may have been, this is a good way to "reinvent" JGE; all the old posts are gone and it's not going to be unlikely that new ppl find the game without knowing of all the old baggage :p

Posted: Oct 3rd 2010 8:57PM Laephis said

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This post is probably closer to the truth than anyone from Netdevil will likely ever admit.
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Posted: Oct 3rd 2010 11:47PM (Unverified) said

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Well seeing as how the new Jumpgate Evolution is nothing like its prior two versions and has exactly nothing except setting / story in common with the first JG. I can't really see how a clean slate could be anything but a good thing.

This new JGE is nothing like what was talked about with the past JGE. The one where missions where dynamic and NPCs could be seen running cargo between stations and a player or another NPC could attack them at any time and a mission would be generated to defend the cargo runner or help destroy him. The JGE that had an amazing crafting / economy model. Thats all long gone with this new version of JGE.

The new JGE is a arcade space shooter that has virtually no crafting and nothing outside of running PVE missions and/or instanced space pvp combat. Most PVP will take place inside of an arena type instance area where your objects are clear cut. Rather its kill all of the enemy team, defend an objective, capture an objective its all going to be alot of the same old same old we seen in our current fantasy RPG MMOs.

It's sad that the original JGE goal / vision was scrapped because there engine / lack of resources could not handle it. But I guess atleast we have Black Prophecy to fall back on. Seems like its going to be the closest thing to a realtime space combat Eve that we will get for some time.
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Posted: Oct 3rd 2010 4:02PM pcgneurotic said

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pre-order cancelled?

Posted: Oct 4th 2010 3:08AM Dread said

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3rd version of the forums....meh.....pass....I'll sign back up when there's something to sign up for/chat about.

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