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Reader Comments (58)

Posted: Oct 2nd 2010 4:06PM BadPanda said

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Im going to wait and see before I resub back up as at low levels it was still wait hammer for me. I like the RVR when I could get in to it but there was to much waiting about and it was hard to keep pve and rvr level the same. They need to make it so that all Tiers are active as whats the piont of making T4 really cool if people have problems getting there via T2 and T3.

Posted: Oct 2nd 2010 4:39PM (Unverified) said

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AWESOME! Resubbing now!

Posted: Oct 2nd 2010 4:41PM Belmondo said

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Really, players can parachute off the Aerial Bombers?? I can't wait!

Posted: Oct 2nd 2010 4:54PM (Unverified) said

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Doesn’t really sound like a glorious future sounds more like the last ditch effort of a already dead game, and that’s really a shame.


As I was wondering through Altdorf last night I was truly saddened. You could see just by the attention to detail what the original development team had in mind. WAR was supposed to be so much more than Quake with swords.

Mythic catering only to hardcore PVPers isn't going to pay off, I had a very long talk about this with Mark Downie of Vigil games at E-3 last year.

For an MMO to survive they have to offer something besides bang-bang you're dead; any FPS can give you the exact same thing without the monthly charge. A MMO today has to have depth beyond "Killing people in da face" /rolleyes


What I see being planned for DM:O is what WAR should have been, the only bright spot in all of this is that Vigil has a glaring example of what not to do, GW will more than likely move the WHFB IP to Vigil after DMO launches and Jeff Hickman and Carrie Gouskos will more than likely never work in this industry again after this.

Posted: Oct 2nd 2010 10:30PM (Unverified) said

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"GW will more than likely move the WHFB IP to Vigil after DMO launches"

Trolling at it's best, if you don't like the game move on and stop wasting others time with your garbage.

If you have proof of this post the PROOF otherwise move on and stop making stuff up out of your @$$.
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Posted: Oct 2nd 2010 11:23PM ChaosInc said

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Sometimes a "last ditch effort" can turn into something phenomenal. You should realize that the Final Fantasy series started out from a "last ditch effort" by Square to avoid going under. Look how well that faired for them.
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Posted: Oct 2nd 2010 5:11PM Minofan said

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I'm certainly intrigued, though experience (with WAR in fact) has shown me that I cannot last long in a game on PvP alone...
I'll try to keep an open mind.

Posted: Oct 2nd 2010 5:13PM mav1234 said

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WAR isn't just about "Bang bang you're dead." It's about map control, tactics, city sieges, squad battles, zerg battles. You don't just join a map with a few friends and kill a few players on the opposing side.

WAR is (or will be, if these changes really do bring about the outcome it sounds like they could) about small scale combat amidst a larger fight, about groups moving, or failing to move, together to capture objectives and hold zones. It'll be driven primarily by players fighting other players, yes. I challenge that this is, in fact, more than enough to keep a game afloat, and more than enough to allow it to prosper when done correctly. I think it is more likely the game can do well if they focus on RVR and not worry about appeasing people who really were hoping for more PvE from the game.

Could the world be better integrated? Likely so, but leveling in the world of Warhammer was an enjoyable experience. A player can easily avoid the story if they want, but there are more than enough hooks to draw you in if you so choose. There is a lot that Mythic can do in the future to further incorporate the world; but in order for that to be possible at all, they need to have an engaging endgame that people enjoy. Maybe I'm not much of a Warhammer diehard, but I'd much rather be fighting players than NPCs on the battlefields.

We'll see where it goes.... After all, playtesting will begin next month apparently.

Posted: Oct 2nd 2010 5:14PM shiningfury said

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I briefly looked at the list of changes on another site, but this article makes it all sound much better than I thought initially. I'm actually excited for Warhammer again for the first time since Mr. Barnett started creating videos back before the game released.

Posted: Oct 2nd 2010 5:15PM Hurbster said

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Shame it's all pvp stuff as I absolutely love the Warhammer Universe and would be there like a shot if it wasn't so pvp orientated.

Posted: Oct 2nd 2010 5:34PM Hurbster said

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I've been roleplaying using the FRPG since the early 90's and using the table-top game for a few years before that so I know exactly what the base material is, thanks.

Imo it's such a waste of an IP, there was always so much more to the game than just straight pvp.

Hell, just imagine how Fortress Drachenfels could piss all over Karazahn in the 'epic dungeon' field.

And I love Karazahn....
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Posted: Oct 2nd 2010 7:19PM Saker said

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Agree with Huurbster "if it wasn't so pvp orientated." PvP is just boring, I don't know how people get so worked up about it. In these games "death" has very little meaning, so just what's the big deal? There's nothing "hard-core" about pvp or anything, nothing "leet" about it... It's just boring...
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Posted: Oct 21st 2010 2:04PM (Unverified) said

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Have you ever played chess? That is essentially what pvp is...using the toolset given to you and competing against each other. I suppose you enjoy playing co-op games and that is fine...but there is definitely a market for us chess players in the mmo world. There are still people who enjoy playing against the reactions of another human player as opposed to 100% human vs. artificial intelligence.
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Posted: Oct 2nd 2010 5:34PM eNTi said

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can you say "hype"?

Posted: Oct 2nd 2010 5:47PM Graill440 said

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@NT,

i have to support nt on this one, completely wiping known PVP mechaincs and redoing them to make them...*gasp* fun for >everyone< sounds like hype to me. We all know devs dont make fun things, they make money. Now where is my witch?
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Posted: Oct 3rd 2010 3:34AM (Unverified) said

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"Anyone that thinks WAR is dead is either....

a) pissed because I owned your ass several times in a row forcing you to ragequit.
or
b) hasn't played it since launch."

I prefer

c) not deluded enough to believe it's doing great.

Seriously, the game has been losing players since it launched. It might have clawed a few back but it's hardly the WoW-killer everyone was predicting a few years ago.

Posted: Oct 2nd 2010 7:21PM (Unverified) said

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I am sorry but they seemed to have missed why ORvR failed. People realized that the only way to do anything was to zerg it. So if there was an enemy in Zerg in your area you left and went for others in other zones.

But now you do not even need a zerg, you need a guy with a hard on for flags. Now you need no one to get a flag and what looks like a really small grp to take a keep.

Now lets say that my faith in the WAR community to take the easy way out is incorrect. Then this could really work, really.

It basically means that for the end game it is up to the realms players to actually work at something besides zergs. I am also now assuming that the lockout timers will be removed, which they should always have been.

I was in all the closed betas, pre ordered and played for 4 months after release. I saw a game that shouldn't have been released when it was (2 city siege tests was all they did in beta, no surprise that they failed) and then just gapped in horror as the class imbalance just ripped apart the community.

I like WAR, I think it IS the best PvP MMO out there, hands down (even with the class imbalance). But with the loss of so many players how can a pvp game survive?

We will see exactly the future of WAR one month after this RvR patch is released. Because A people will come back in droves if it does truly work or B people will have come back for the last time and leave again if it truly doesn't deliver.

Posted: Oct 2nd 2010 7:30PM drakon said

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The way I read it was this new mechanic *HEAVILY* favors the realm with more numbers. Other than extremely crappy class balance, population imbalances has been one of WAR's biggest problems since launch. The only thing the AAO bonus did was have the losing realm fight at the warcamp to gain massive RP's until the other side left the zone out of boredom.

Posted: Oct 3rd 2010 3:35AM (Unverified) said

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This is exactly my take on this as well. Basically these changes are going to further encourage an already massive zerging problem in the lakes.

Another of WARs problems is that everything is designed around large numbers. As it is a single party could take a T4 BO themselves usually but with these changes small parties/low pop times are going to be an even worse "ghost town" than they are now. If you normally see low pop issues during your play time you can forget about T4 oRVR because you won't have the numbers to take and hold BO's, protect the resource carriers and assault the keep.

The WAR designers need to wake up to the fact that there are only a handful of servers left and those have either low population or severe population imbalances and start making design changes with those factors in mind.

I love the Warhammer universe and there is a lot about WAR that is really great. It's to bad that it never managed to live up to its potential. These changes are just more of the same.
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Posted: Oct 2nd 2010 7:33PM Henthor said

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war for me was the game more captivating, surprising, intriguing of all time. explored the history of the elves to the end (6 months) of unique items and artifacts that have made me the happiest player in the world. when upset;: pvp gank pure adrenaline. clear that there were problems but ... man! all that haste. the problem?!? bad treatment of the community, customer service and crap the old history of not selling the cards to us from Europe,"retailers and all that contract ***s** among others ... then took over the service (USA) and simply "i do not care attitude took place" for the lads of old continent. I know the game is good .. I want them promise not f*k o*f the players again, do not throw sand into the eyes of customers. good luck to the community, love you all :)

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