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Reader Comments (34)

Posted: Oct 1st 2010 11:57AM (Unverified) said

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I used to work with Carrie at Mythic. She's doing the best she can with an extremely difficult hand. The idea that Carrie is intentionally driving Warhammer into the ground is patently absurd, and you should be ashamed of your ignorance.

Please go into your kitchen and hit yourself in the head with the largest frying pan you can find. I recommend something in cast iron.

Posted: Oct 1st 2010 12:26PM (Unverified) said

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How many servers did WAR have one month into launch?

How many servers dose it have now?

What did she tell all of those players who were told for years that WAR as an inclusive game?

What direction does she keep taking the game?

She is in the drivers seat yes?

If No who is and I'll complain to them.

Basically Balamoor is right.
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Posted: Oct 1st 2010 5:40PM (Unverified) said

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@Mosnacky

Carrie wasn't producer when the game launched and the server merge was a great decision, unless you like completely dead realms.

I have no idea what you are trying to say in that second bit. Are you referring to WAR being all about RvR? In which case, duh.

She keeps taking the game in the direction that the subscribers are playing. There aren't hordes of people clamoring for more PvE content. LOTD was poorly received within WAR, let alone outside of it.

I get it, you guys like PvE content. That's great. I do too. But you can't expect every game to have RvR, PvP, PvE, and whatever else you dream of. Especially games that shipped half finished.
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Posted: Oct 1st 2010 12:05PM Pingles said

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I just wanted to say that the Goblin has a wife and family! Don't do it! Think of the Goblin Kids!!!!

Posted: Oct 1st 2010 12:08PM (Unverified) said

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But the amount of effort they have put into orvr during its 2 years has been staggering. Which would lead one to believe that even that was horribly broken at launch.

At launch, people loved the scenarios and public quests and orvr had serious issues. So what did they do? They sunk all they effort into coming up with new rewards systems for orvr and it slowly got better.

The thing is, at times, orvr was fun at launch. There just was no incentive to play it because they made the idiotic decision to have diminishing xp and renown for killing the same people over and over work in orvr. That is the whole point of orvr is to encourage the troups to gather and kill each other over and over. Why punish for that? And the first new orvr systems continued to punish players for having chaotic fun by making them crazy grinds and again with drastic diminishing returns.

Diminishing rewards worked in scenarios because matches only lasted 10-15 minutes and the rewards penalties were reset. Unlike in the orvr where during the events, dozens of players would kill each other for 2-3 hours.

So if they had just given incentives like more tome event objectives for orvr, they could have saved themselves all the effort of creating new reward grinds and put that effort into consolidating PQ's and making sure that the pve quest lines were of comparable qualilty to areas like the greenskin newb zone.

Posted: Oct 1st 2010 12:12PM arodriguezc said

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I was playing WAR and the truth is that I got turned off because I could never find a warband to do some PVP... WAR is all about PVP not PVE. AoC has moved away from PvP to PvE and has done it correctly (making it a very good title for it's 2 years) but the problem with WAR was that it tried during year 1 and then came back to PvP so it is like going back to square one. Now with the introduction of the new race, I have nothing to say about it because I do not know the lore behind it.

I don't predict that the game will go F2P but I have been reading comments about the introduction new race and I read mostly negative comments, Now what everyone seems to want is the introduction of a third faction and the truth I think that would actually save WAR (not that it needs saving). Do they have the budget for such a task?

Posted: Oct 1st 2010 12:44PM Panicbutton said

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I think that after two years, it's time to get over the fact that they fell flat on their faces and have failed to deliver on the over-promising they did at the start.

What purpose does it serve to continue beating that dead horse when they've now got new owners, new staff and are trying to change the game around?

If the RvR packs fail to deliver then perhaps Mythic deserve another thrashing for cocking up such a precious IP packed with so much potential.... for a second time.

Posted: Oct 1st 2010 12:53PM deluxe2000 said

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I'm waiting for this patch note:"Starting immediately anyone who tries to zone into an open RvR area will be transported immediately to the DAoC frontier. We realized our huge mistake in not emulating DAoC RvR and so would like all of our customers to experience RvR like it was meant to be. Enjoy."

Posted: Oct 1st 2010 12:56PM Rich said

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Some of these changes sound pretty cool and solve some of the glaring issues with taking keeps.

Posted: Oct 1st 2010 1:33PM Vrazule said

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I'm sorry, but the biggest problem this game has for it's PvP is the requirement of at least two groups for scenarios and battle objectives and four groups for keep takeovers. Where the hell is the solo / small group PvP? If you're gonna stick it to the PvE content, which allowed small group / solo game play, then you need to add it to the RvR experience. One of the best things about Dark Age of Camelot RvR was the ability to do things without having to gather a damn raid every freaking time.

Posted: Oct 2nd 2010 4:47AM Panicbutton said

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I'm sorry but that's nonsense.

You can queue for scenarios in any size group upto and including 6 people.

You can participate in open RvR in any size group from 1 person to 500 people.

I regularly go out soloing or in twos and threes even on low ranked characters in T4.
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Posted: Oct 9th 2010 10:50PM Vrazule said

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Uh huh, good luck being successful if you run around in a small group or solo in any of those endeavors, try again.
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Posted: Oct 1st 2010 5:33PM eNTi said

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i just quit war after playing it straight for 2 months. i've played 9 different order characters and one (sigmar) to t4. i enjoyed the first three tiers, despite the horrid horrid pve and the many annoying bugs that are so apparent, that one can only wonder why they didn't bother to fix them the two years. all i can say, is that this update will bring more of the same old. it won't address the boredom that's the supposed end game, aka renown and token grinding in rvr. it's quite the opposite. i'm not sure, if this update will have any impact on the zerg, that is orvr in t4. there's no lasting fun in that and the servers can't handle the stress most of the time. if you go to their forums and tell them, that this game HATES NEWBIES IN THE FACE. they will throw fecies at you and tell you to l2p. good riddance warhammer, it was a bumpy but fun two months.

Posted: Oct 5th 2010 5:29AM Loki1 said

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They tried to improve RvR?

I'll have a go at it. See? Was that so hard, Mythic boys?

After all one does quit WoW because he wants RvR, not because he wants more PvE, only a madman would think a person leaves something to get back into it someplace else, and even of inferior quality.


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