| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (18)

Posted: Sep 30th 2010 8:22PM (Unverified) said

  • 2 hearts
  • Report
Would love to see this game come to the Oceania region, well in particular Australia. Let's hoping we get the chance!

Posted: Sep 30th 2010 7:07PM Zantom said

  • 2 hearts
  • Report
Cool. Anyone know if they are going to do a character wipe after the open beta?

Posted: Sep 30th 2010 7:15PM darzin said

  • 2 hearts
  • Report
No character wipe.
Reply

Posted: Sep 30th 2010 7:14PM darzin said

  • 2 hearts
  • Report
After playing Vindictus for a bit, I have to say it is a fun Co-op game. It is essentially a single player game wrapped in the MMO framework by the loosest of threads. No NPCs to interact with, no factions, a single town hub with access to dungeons. No crafting skills, leveling means only access to more dungeons and gear but does nothing for stats. It is for all intents and purposes a 3D version of Torchlight. (Not Diablo since that has an actual over world part.)

Just not my cup of tea.

Posted: Sep 30th 2010 7:27PM Darkjoy said

  • 2 hearts
  • Report
What really killed it for me is the fact that all dungeons/party's you join are hosted off the party leads connection... talk about horrible lag!
Reply

Posted: Sep 30th 2010 8:47PM Belmondo said

  • 2 hearts
  • Report
There are NPCs you interact with. Sure it's a 2D portrait of the NPC that you click on in a 2D representation of the interior of the building they are housed in. But this avoids two silly (and immersion breaking) things from standard MMOs: having a dozen players standing around and interacting with one NPC; and NPCs using emotes while they "talk" to you. If you can get enthralled by comics then you should be OK with how the NPCs are done in Vindictus.

There's a crafting too. Here the crafters are the NPCs and you bring them the matts. As you level up, they will offer better recipes. I'm enjoying this way of crafting. You don't have to worry about specializing or to vendor dozens of items you crafted just to level up. It's all about the matts, which are looted. They do need a better way of keeping track of all the recipes you have access to.

You do improve you stats, by gaining titles, which are earned by completing quests or other tasks. You also have skills that you can train. There's a sandboxy feel, since it isn't tied so directly to your character level and you decide what to focus on.

A 3D version of Torchlight isn't a bad comparison though. However, it doesn't need to be dungeon after dungeon. They could have open-air type of instances that you travel to. The screenshots above look like that might be the way they are going.

Reply

Posted: Sep 30th 2010 9:40PM darzin said

  • 1 heart
  • Report
Sandbox? This is the most linear game to ever join the MMO ranks. You have dungeons and nothing else to do. There is no crafting, there is mat gathering, you don't craft anything.

And no, interacting with a 3d model of an NPC is not silly, not in the least. It is a hell of a lot more realistic then interacting with a 2d portrait. Sure, having 12 people gathered around an NPC sucks, so does standing in line for groceries.

Vindictus is an MMOLite. Yes, you gain stats by gear and titles, but not by levels. So levels mean nothing. Gaining titles is a chore.

Vindictus is Torchlight. A linear, closed off game that can't be classified as an MMO in any meaningful sense. (Unless you like the idea of glorified 3d chat rooms and dungeon crawling.) Without any over world it gives a sense of claustrophobia, without anything to do but run dungeons over and over to finally stomp on that last spider, or maybe get the Gnoll Chieftein to drop some Red Leather, it becomes a repetitive boring game.

Yes -- it has combat (Melee Combat) almost 100% correct as to how it should feel. Yet, it would be nice to have more abilities outside of mouse 1x3, mouse 2x2, mouse 1x4, mouse 2x1... I got to level 17 and uninstalled due to sheer boredom and the games since of impending grinding doom.
Reply

Posted: Sep 30th 2010 10:33PM Belmondo said

  • 2 hearts
  • Report
The sandbox reference was in a paragraph about how you choose the skills you want to spend your skill points on. Choice making = sandboxy. But the game isn't a sandbox game, that wasn't my point.

As to crafting, you gather matts and go to the appropriate NPC and push the craft item button. There isn't a whole lot of difference between this and the usual MMO mechanic where you gather matts, go to the appropriate craft station and push the craft item button. The plus is I can "be" every profession in the game. The minus is trying to keep track of what matts you need when you don't have the recipes handy.

I didn't say interacting with a 3D NPC was silly, I said doing so while 12 other people stand around and interact with the same NPC is silly. You say it sucks, I say it's silly. I don't know what grocery lines have to do with it.

Since a lot of people liked Torchlight, I thought you were making a favorable comparison, but now I see that you don't like Torchlight either. But a 3D version of Torchlight isn't a bad way of describing Vindictus. I just wish there was the same amount of loot!
Reply

Posted: Oct 1st 2010 12:45AM ShivanSwordsman said

  • 2 hearts
  • Report
Actually, Torchlight has skills, and lots of enemies coming at you en masse, and the itemization is pretty important. This game feels more like a watered down version of Dynasty Warriors, with a fatigue system that Nexon has started shoving into all their titles in the form of tokens.

I'm sorry, but Nexon can kiss my ass. It's a free game that holds it's very playtime hostage. They literally sell you the tokens to do dungeons and level up in their cash shop, it'll be there in launch, just like Korea. The tokens auto refill at the end of the day, at least in early access, but in the KR version, they refresh every Monday and Friday. "Pony up de moniez suckaz :D :D :D"
Reply

Posted: Oct 1st 2010 10:07AM Tom in VA said

  • 2 hearts
  • Report
"It is essentially a single player game wrapped in the MMO framework by the loosest of threads."

Really? How so, Phitch?

I don't see how this can be described as a "single-player game" if you can't play it solo, and I am assuming you need parties (of players) to run the dungeon instances, which makes it more of an MMO than, say, Guild Wars or DDO.
Reply

Posted: Oct 1st 2010 12:49PM darzin said

  • 2 hearts
  • Report
"Really? How so, Phitch?

I don't see how this can be described as a "single-player game" if you can't play it solo, and I am assuming you need parties (of players) to run the dungeon instances, which makes it more of an MMO than, say, Guild Wars or DDO."

Because you can and you are generally encouraged by the games very setup to run dungeons solo. Every dungeon has the following options:

Difficulty -- Normal, Hard, and ultramegaevil...
You then choose the number of player 1, 2, 3, or 4.

So, say you decide to run a party of 4? Guess what, the dungeon is hosted on your computer. Join someone else's group -- hosted on theirs. Welcome to lag city. It is actually worse because your connection is being split to the host and to Nexon's servers at the same time. So, in 90% of the times you will play, you are going to solo, just to avoid the lag. Also, you never really interact with anyone else outside of the dungeons. No need to.

Yes, there are "raids" but no one does them because the lag is far too great to handle.

There is no overworld, so no component to explore. Dungeons are stale, and you do all your mat gathering via killing and praying. So if a boss doesn't drop a piece of loot, pony up and run the dungeon until your eyes are bleeding and the piece of loot drops.

No NPCs to interact with, outside of 2d models in there own instanced areas. This is not an MMO in any meaningful way. You can solo and you are encouraged to do so by the server structure and lag. You have zero options outside of dungeon running, you can't just go gather mats, or work on factions, or run over world quests. All quests involve killing mobs or buying an item off the market place. Itemization is limited, loot drops are rare, and only bosses drop real items.

Then to talk about the fast paced combat... you are better off using your grappling move on every enemy but the boss. (Bosses are immune.) Your grappling move will 1 or 2 shot every single humanoid.
Reply

Posted: Sep 30th 2010 7:14PM Cicadymn said

  • 2 hearts
  • Report
But Evie when?

Or more importantly

The big two handed guy when.

Posted: Sep 30th 2010 7:35PM Randomessa said

  • 2 hearts
  • Report
Yeah, I'm holding off on getting too involved until Evie is made available. It's great fun but I don't want to exhaust the content just to do it all over again.

Posted: Sep 30th 2010 9:21PM darkblood07 said

  • 2 hearts
  • Report
Is the North America they're talking about include Mexico? Or is it just US and Canada? Tried logging in closed beta but later noticed they had a IP block :/

Posted: Oct 1st 2010 3:19AM pcgneurotic said

  • 2 hearts
  • Report
By the time this gets to Europe I'll probably have forgotten about it or lost all interest. Has DFO arrived in the EU yet anyway?

Posted: Oct 1st 2010 12:30PM (Unverified) said

  • 2 hearts
  • Report
I got my hands on a beta key a little over a week ago, and have been playing heavily. I've enjoyed (at different times) the crafting experience in EQII, questing in WoW, and the skill progression process in EVE......oh, and exploring in all those games.

Vindictus has some really terrific things going for it, but I miss the random scenes and encounters one gets in an open map system. I hate that crafting depends totally on sometimes really rare drops from mobs. I have yet to join a group because the talk of lag is everywhere on channel 1. I'm getting really tired of doing each dungeon over and over and...over again.

But, if you like dungeon crawling and hack and slash, this game has that in spades. It will be interesting to see what the masses think once Open Beta day arrives.

Posted: Oct 2nd 2010 4:49PM Belmondo said

  • 2 hearts
  • Report
Don't be afraid of the lag. Most of the groups I've been in the lag was unnoticeable to bearable, and a few times it was like a slideshow--and yet we completed the dungeon. I don't think the lag is the same for everyone in the group. But maybe I get better results because I'm right on the west coast using the west coast server.
Reply

Posted: Oct 1st 2010 1:10PM darzin said

  • 2 hearts
  • Report
508B93678B624653833B

6BB576878E2C438AAF53

The two keys I have for beta. Enjoy!

Featured Stories

WoW Archivist: A Glyphmas story

Posted on Dec 21st 2014 12:00PM

One Shots: Top 10 best player screenshots of 2014

Posted on Dec 21st 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW