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Reader Comments (51)

Posted: Sep 28th 2010 8:12AM (Unverified) said

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I think we're going to see a lot more involvement with the real world. We're starting to see the cracks of it now with things like iPhone applications.
Also, hoping dust 514 is a success, more interactions across games. Developers can produce multiple games catering to different audiences and ultimately create an even larger game universe.

Posted: Sep 28th 2010 8:21AM Dumac said

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I'm thinking that MMOs based on quest-based progressions will become too expensive to make (and boring), and there will be a shift towards dynamic content like the GW2 events (or at least what i imagine events will be like) or FFXIV guildleves, or completely randomized and instanced content, or some sort of combination of these. Probably more open class and combat systems where players are not stuck in one single role. More sub-genres. More integration with social media... Something im not excited about but i don't see how it can be avoided... Oh and more free to play games.

Posted: Sep 28th 2010 12:30PM Wild Colors said

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I agree that simple quest-based will be considered old fashion and boring, except for some epic quest lines central to the development of the characters, but I think that expense will continue to rise. My understanding is that the dynamic content in Guild Wars 2 is costing more than it would to simply populate the area with static quests. At the very least, Guild Wars 2 is certainly not an example of a budget game.

Rift, or something similar, with randomly generated dynamic content (which doesn't really cycle in the same way that Guild Wars 2's dynamic story lines will, but instead just appears at random times and places), may be a good example of something that is cheaper than populating the world with static quests, but still roughly as enthralling.

We may also see greater ability for players and player organizations to offer their own quests. Sort of like a more structured version of EVE.
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Posted: Sep 28th 2010 8:28AM ilduce620 said

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As long as they have Ashley Judd, circa 1991, I'm all in.

Posted: Sep 28th 2010 9:38AM Scarecrowe said

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And don't forget Wil Wheaton! We'll need him to save the day! He can walk around and pretend to be addicted to MMOs while secretly devising a plan to save us all.
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Posted: Sep 28th 2010 8:33AM BGExorcist said

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I think all servers will close december 2012...

On a more serious note, I think they will be even more profit oriented than todays', and even more soulless. Will feature 2020 graphix and effects, but will probably be remakes of some sort, just like the movies are today. Probably again will have some made after the next big movie/book success.

Oh yeah, cash shops everywhere.

Posted: Sep 28th 2010 9:59AM ewingmaestro said

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How can you watch Hot Tub Timemachine and say the movie industry is dead...

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Posted: Sep 28th 2010 8:39AM The Minn said

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I recognize that picture! ST: TNG. It's the one where everyone got branwashed and Wesley Crusher (pre-The Guild) saved the day, lol!

Posted: Sep 28th 2010 10:21AM phobic99 said

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You mean like it says in the article?
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Posted: Sep 28th 2010 8:41AM (Unverified) said

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I've always wondered what would have happened if Second Life had an actual game/physics engine built in from the start. The unfettered, free-form creativity I've seen there even without one was astounding (and sometimes appalling!). That would be my vision of future MMOGs- wide open, the users make the rules.

Posted: Sep 28th 2010 8:43AM mattward1979 said

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They will be like WoW, only marketing them as "Next Gen"

Thats if the last 5 years have been anything to go by!
There has been no innovation in MMO's in recent years.

Posted: Sep 28th 2010 8:49AM gFiz said

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I think it will be about the same change as there ws from 10 years ago to now. Which is to say little to none.

Posted: Sep 28th 2010 8:50AM Loki1 said

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free to play model is the death of next generation MMO's because it kills complexity, and evolution can only happen with more complexity, not excessive minimalism. So a next-gen MMO is one that has diverse layers of content. EVE lets you see that, with their plans of adding simulative piloting, planetary content, physical character's content, the more features they add the more they'll feel like sub-worlds.

Multi-layered games, then, exist when one activity is so deep it's independent from the others. Picture a MMO that combines existing ones together... combine WoW dungeons content with Warhammer RvR, with Blood Bowl brutal sports tournaments sub-world, even Pirates of the burning sea sailing world, and you'll see what a next-gen MMO is.

If all software houses, instead of copying the themepark's formula of accessibility and simplicity, had taken inspiration from Ultima Online's simulative world, now we would be playing mind-numbingly huge and complex virtual worlds... UO had a glint of layers when you think for example of boats... sailing sort of felt a "standalone" system, it had controls of its own, activities of its own.

The problem with today's MMO's is that they're limited single activity narrow-minded games. Next-gen means dimensions, vastity, complexities we can't even imagine now.

Posted: Sep 28th 2010 9:00AM Monkey D Luffy said

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MMO's will be dumbed down for casual players so much that they will all just be collections of carnival mini games.

Posted: Sep 28th 2010 12:35PM Its Utakata stupid said

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...as well has hardcore nutters will become an extinct dinosaur that has little relevance to the MMO market.
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Posted: Sep 28th 2010 6:14PM Patrick Mackey said

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Neither of these things are true. If a game is derived from anything but random chance, people will learn to be hardcore at it.
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Posted: Sep 28th 2010 7:14PM Its Utakata stupid said

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To qualify Patrick, I did say "nutters": Players who brag how they like their game tough, grindy and punishable...and scoff at any game that tries to improve upon itself as "being dumbed down." I suspect they're more armchair than substance, IMO. And they sure like to complain a lot.

But most hardcore players I know (including myself) are not like that. So I wholey agree with you on your point. :)
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Posted: Sep 28th 2010 9:11AM Ocho said

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I believe by then we'll have a decent console based MMO that interacts well with a PC based MMO as well as having smartphone/pad applications. Since people will be able to play them all the time, we'll have a rash of stories of people losing their jobs from being late (from missing their stop), or caught playing at work. I believe we will still be basically playing the same series we see today, with one or two really good newcomers (38 studios... I'm looking at you...).

Other than that, I *hope* to see Ultima Online 2 finally come around. I predict WoW will be out of the main picture, but Blizzard will NOT be, with its second MMO being in the forefront Blizz pumping more money into that, but WoW will still be around to some capacity, kinda like how EQ is still around now. I predict ArenaNet and Guild Wars 2 will be a huge success and be a juggernaut in the industry. I predict we'll also see a few good sports MMOs by that time as well. Although what they will entail, I have no idea... I just predict they will be around, and a nice alternative.

Posted: Sep 28th 2010 10:11AM alinos said

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do we have to have cross platform MMO's i like keeping them out from the experience ive had with console gamer's they'd just make all community's terrible

I hope to see consoles gone in 10 year's

i want a industry consensus on Minimum specs for every 18 months, and to allow in games that can handle it console controller adaptability

it allows a couple of things
A) no more exclusive's
B) none of this stupid fanboi platform
C)it stop's segregating the community for to different consoles for the same game(MS live is never gonna go cross platform with PSN willingly)
D)if you have a min , med , max spec's that swap out every 18 month's the Stuff can be sold on so the min spec guys can always go and by a medium specs stuff when he upgrades

everyone should have a computer in 10 year's the difference in money they spend on a console and it's price bumped games would more than make up for the parts cost

but of course piracy prevent's all
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Posted: Sep 28th 2010 9:18AM Wisdomandlore said

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More and more MMOs will become F2P and casual, until that market is over saturated, and developers have to do something different. At that point I think the tech will have advanced far enough to capitalize on the promise of old games like UO and EQ. We'll have huge, open world games based around player actions and dynamic content.

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