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Reader Comments (19)

Posted: Sep 28th 2010 7:18PM Saker said

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This sounds good! I like individuality, personalization! It's always nice in these games to -not- look like everyone else!

Posted: Sep 28th 2010 7:23PM Minofan said

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You've gazzumped the blog, Rubi! ^_^

More nice stuff, though have to wait for the blog to find out about these 4th channels...

Posted: Sep 28th 2010 7:26PM Lateris said

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Color choices for wearable items makes me happy as a crafter.

Posted: Sep 28th 2010 8:08PM GryphonStalker said

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Excellent! This looks to be a very lovely system for customization. I especially like the idea of cultural palette's for each race.

Posted: Sep 28th 2010 8:52PM Its Utakata stupid said

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I wonder though...

...this would be interesting if in GW2 one would have the available crafting and gathering options they do in WoW. (I'm not sure they do...since I don't recall how extensive their crafting system will be.) And that you could make each item you made and sell it at different colors and hues threw the use of their dye system. Even to a point in a RP fashion, using colors that's your character's signature...like a trade person's stamp. The crafting would be so rich and deep it would be almost mind boggling. O.O

Posted: Sep 28th 2010 9:11PM alinos said

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well they said you wont have to craft the same leather boot's a 100 times to get the next level crafting
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Posted: Sep 28th 2010 9:27PM Vlo said

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"To put it more succinctly: you don’t look like an undyed dork just because you’re out of turquoise. You’re welcome."

Love these two sentences in the blog haha

Posted: Sep 28th 2010 10:33PM Audacious said

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I always love reading about artists (or any one, really, but especially artists) geek out about colors, tools they use, or whatever. To me its an indication that they really love what they do and they respect the interviewer and audience enough to go into detail about their work.

Posted: Sep 28th 2010 10:53PM GaaaaaH said

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Unlockable out of game as well? I hope that means being able to buy dye packs (like skill packs in GW1) rather than microtransaction only colours.

Posted: Sep 28th 2010 10:57PM M1sterLee said

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I had the great pleasure of meeting Kristen at PAX a couple of years ago (HI Kristen if you're reading this!). She was great to chat to and very enthusiastic, which seems to still be the case. That's a good sign when you've been working on the same thing for several years!

Posted: Sep 29th 2010 1:20AM Yoh said

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Well, this all sound well and good, but there is one little niggling problem that might arise from a system like this.
And that has to do with armor stats.

As far as I know, we don't really know anything as to how armor stats will work in GW2.
However, if it functions even remotely like any other MMO, we may end up finding ourselves in a position where we are replacing out armor sets every five minutes, esp with the raised level cap.
So being able to dye your armor with 3 colors becomes sort of mute, when your having to replace it soon enough anyways.

But on the other hand, if they build upon GW1's armor system, there is no reason they couldn't just have stats generic, so level wouldn't matter and you can keep the armor set that you like.

For example, casters have a AC of 60, and the calculation of how much damage you take does take level into account, but this stat doesn't change from set to set. Again, a lot like it did in the first game.

I think this is likely, but I would like some clarity on it.


I don't suppose you could ask this question next time you get a hold of Kristen Perry, could you Rubi?

Posted: Sep 29th 2010 2:55AM Its Utakata stupid said

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If your concern is about upgrading armor having a high turnover, thus you wouldn't want to blow an expensive and hard to come by bottles of die on it, then perhaps this will address that problem...

Kristen Perry wrote in part:

"The dye hues themselves will be unlockable through various means, both in-game and out. Once you unlock the color, it will be available across your entire account, not just the individual character."

...thus they are doing away with the GW1 bottle system for a more user friendly UI pallette that you can collect that is account wide. And I suspect apply as many times you want, since you won't ever run out it once you have it.

If it's the case of simply swapping armor out at such a pace, "then why bother?"; I think that comes down to personal preferences. Thus add the dyes only to cloths you're going to RP in, high quality gear you can level with and end game epics...if that's most convenient for you. But you also have the flexibility to make all armor pink and green that comes your way if you so desire. :)
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Posted: Sep 29th 2010 6:48AM (Unverified) said

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That won't be a concern. First of all, GW was never about armor. You can get max AP armor very quickly and cheap. Now, in case of GW2, this may change, but the way of gaining armor also changed. Rather than replacing the armor piece, forcing you to trade cool looking armor for shitty looking one with better stats, you only replace inscriptions which give you armor stats (I think GW2 designers call it "crests", not sure now). So if you find a cool armor, you can keep it and still upgrade it's stats
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Posted: Sep 30th 2010 2:58AM Yoh said

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Both your points are well taken.
While specifics about armor stats are still a little unclear, given everything that we have seen and heard, it is pretty reasonable that we will have armor where that stats are either static or transferable.

I just wanted to bring up the point that in practice, some of these features may not work as well as one would hope, depending on how Anet tackles some of the usual problems with equipment in MMO's.

And I wouldn't mind it if the question was raised either.
I'm sure it will turn out fine.
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Posted: Oct 3rd 2010 4:44PM Scotland Tom said

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If this had been the standard development mumbo jumbo about how the system works I probably would've been pretty disinterested; but Kristen here is obviously incredibly passionate about her work. When she describes what she's doing as "the bee's knees" and "neato mosquito" and gets excited about realistic metallic colors she pretty much sells me on the high quality of the dye system and turns it into a feature I'm anxious to try out.

Posted: Sep 29th 2010 12:27PM Qehb said

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I love how Anet cant help but innovate even on the smallest details.

Posted: Sep 30th 2010 1:19AM (Unverified) said

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Did they ever say that armor pieces are going to be drops?

And if full sets of armor can still be crafted?

I liked the complete sets of armor you could get, and pretty easily, even the prestige sets.

If they have both, I'd be fine with that!

Posted: Sep 30th 2010 2:22AM Minofan said

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In the convention demo build, we saw armor sets that dropped as loot and armor sets that can be bought from NPCs (simply for gold - no need to supply materials).

However, it seems highly likely that there will be sets purchasable with karma and craftable via whatever mysterious systems they are hiding for now.
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Posted: Sep 30th 2010 4:36AM Squincher said

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Great blog post shedding more light onto the new dye system. I actually enjoyed reading Kristen geek-out over her work as much as I did learning about the dye system. I'm looking forward to spending a few hours/days finding "the right" dye combo for my characters... :D

Thank you Rubi and Kristen!

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