"Well, short help's better than no help at all Chewie," said everyone's favorite sci-fi smuggler as an Ewok hugged his leg prior to the climactic ground battle in 1983's Return of the Jedi. Similarly, scattered tidbits of Earthrise information are better than no Earthrise information, and so we present to you the latest beta screenshot from Masthead Studio's forthcoming sandbox MMORPG.
While we'd prefer beta invites for everyone and a release date, this random screenshot will simply have to do for now. As you can see, it features a player character checking out some sort of power gizmo thing-a-ma-doodle. Upon closer inspection, you'll also note that although they blacked out the player names in the chat box, they didn't black out the discussion which reads, in part, "this reminds me so much of SWG." Check out the shot above or in our Earthrise gallery below.
Reader Comments (23)
Posted: Sep 28th 2010 8:10PM Zantom said
I would love another MMO that captured the best elements of SWG, ie crafting and housing.
Posted: Sep 28th 2010 8:16PM (Unverified) said
SWG, oh the memories, if only this is true
Posted: Sep 29th 2010 1:27PM SkuzBukit said
The more I see & read about this the more interested I am, Fallen Earth didn't like my fire because I'm looking for something that is more progressive in both design, appearance & function.
FE was a little too "brown earth" for me with clunky animation & awkward controls but Masthead seem to have hit a very nice palette & graphical variety by going a bit further ahead of an apocalyptic event, mixing in present day architecture in ruins with jungle or other flora & some interesting mixes of mutant life, hopefully the controls & gameplay polish & animation can do the stills justice.
Keeping my eye on this despite not really being into sci-fi games very much so far.
FE was a little too "brown earth" for me with clunky animation & awkward controls but Masthead seem to have hit a very nice palette & graphical variety by going a bit further ahead of an apocalyptic event, mixing in present day architecture in ruins with jungle or other flora & some interesting mixes of mutant life, hopefully the controls & gameplay polish & animation can do the stills justice.
Keeping my eye on this despite not really being into sci-fi games very much so far.
Posted: Sep 29th 2010 2:42PM Brianna Royce said
Wow, I have to say you've summed up my impression too. I wasn't excited about the game at all until people started murmuring the letters S, W, and G. But that got me too look more closely. And... wow. SWG/AO with eyecandy! I suddenly understand why Jef wants to cover this!
I bummed out on Fallen Earth for the same reason you did. Too depressing (this coming from someone who loves deserts IRL, even). But this looks lush.
Reply
I bummed out on Fallen Earth for the same reason you did. Too depressing (this coming from someone who loves deserts IRL, even). But this looks lush.
Posted: Sep 28th 2010 8:27PM Mirin said
I'll bet that wasn't an accident leaving that comment visible.
I'm interested, you win
I'm interested, you win
Posted: Sep 28th 2010 11:19PM twodee said
Cross your fingers.
Posted: Sep 29th 2010 1:44PM Darkstryke said
@ Angel:
IIRC there will be no 'servers', it should be one giant shardless community to exist in.
And as they haven't detailed exactly how the higher security areas will work (I doubt they'll copy / paste EvE's concord functionality). If you're looking for something akin to baking cookies in the safety of your kitchen, then I don't think you'll have to worry about a robber breaking in and stealing your money (ie. getting ganked in highsec empire in eve).
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IIRC there will be no 'servers', it should be one giant shardless community to exist in.
And as they haven't detailed exactly how the higher security areas will work (I doubt they'll copy / paste EvE's concord functionality). If you're looking for something akin to baking cookies in the safety of your kitchen, then I don't think you'll have to worry about a robber breaking in and stealing your money (ie. getting ganked in highsec empire in eve).
Posted: Sep 28th 2010 11:51PM Ayenn said
If it were not for the damn PvP integral system design I would be genuinely interested. A PvE sever choice would be WAY cool but their rhetoric points to that Idea not ever even being entertained. So sad. I was looking forward to a spiritual descendant of UO/pre NGE SWG.
Posted: Sep 29th 2010 3:47AM smoke2000 said
But pve lovers have sooo many mmo options, leave this one to us pvp minded players, we only have 1 ( darkfall) at this point to choose from. Arena style pvp in a pve game is not at all what we look for, so that removes 99% of all mmos as an option.
I'm a bit worried about item insurance i read about in a prev article, i hope they make it costly enough and some kind of upkeep or pvp might become unmeaningful.
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I'm a bit worried about item insurance i read about in a prev article, i hope they make it costly enough and some kind of upkeep or pvp might become unmeaningful.
Posted: Sep 29th 2010 3:53AM Zensun said
As a former SWG player from launch who's also pretty interested in PvP games live EVE, Face of Mankind and Darkfall, I have to say I'm very happy that Earthrise will be bringing in PvP.
I don't think PvP was well implemented in SWG, though. Hopefully MS has incorporated the best from the above games.
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I don't think PvP was well implemented in SWG, though. Hopefully MS has incorporated the best from the above games.
Posted: Sep 29th 2010 4:19AM Anatidae said
I would love a PvP world with ramifications to your actions. Meaning, there should be a gameplay system to help enforce laws and make the moral decision to kill another player mean something.
Right now, in PvP MMOs, killing another player means nothing really. I love the idea of having the risk of road bandits and such, but I also truly think that bandits should have the equivalent risks that being a bandit in the wild west would have (for instance).
Sure perma-death is probably the best answer for outright player killers, but since that does not really work, it is up to the developers to come up with other creative options to both make killing another player exciting and part of the game, but also something that is filled with more danger of just loosing the fight. Greifing and player killing should be a big choice.
Of course, exceptions to the rules - faction warfare, grudge warfare, etc...
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Right now, in PvP MMOs, killing another player means nothing really. I love the idea of having the risk of road bandits and such, but I also truly think that bandits should have the equivalent risks that being a bandit in the wild west would have (for instance).
Sure perma-death is probably the best answer for outright player killers, but since that does not really work, it is up to the developers to come up with other creative options to both make killing another player exciting and part of the game, but also something that is filled with more danger of just loosing the fight. Greifing and player killing should be a big choice.
Of course, exceptions to the rules - faction warfare, grudge warfare, etc...
Posted: Sep 29th 2010 6:30AM Monkey D Luffy said
@Brian!. Look up Darkfall's PVP Outlaw system, it sounds like what you want but without perm death.
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Posted: Sep 29th 2010 10:08AM Ayenn said
@ Smoke2000
Shearing? heard of it. PvP fans essentially have a standing demand that all PvE MMORPGs have PvP servers or some kind of isolated systemic PvP, which is perfectly fine. So, why not the reverse for PvE fans? Why not have a separate PvE server if a multi-server system is going to be used.
Hell, It would be a fascinating experiment in class balance given the classes would be balanced for a PvP environment over a PvE environment. It would be interesting to see how that would turn out.
I also look to the 80/20 rule and what that could mean for PvP centric games like Earthrise. given that 80% of the MMORPG playing population and potentual players prefer PvE and 20% prefer PvP why not court that 80% to strengthen the PvP game? It only makes sense.
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Shearing? heard of it. PvP fans essentially have a standing demand that all PvE MMORPGs have PvP servers or some kind of isolated systemic PvP, which is perfectly fine. So, why not the reverse for PvE fans? Why not have a separate PvE server if a multi-server system is going to be used.
Hell, It would be a fascinating experiment in class balance given the classes would be balanced for a PvP environment over a PvE environment. It would be interesting to see how that would turn out.
I also look to the 80/20 rule and what that could mean for PvP centric games like Earthrise. given that 80% of the MMORPG playing population and potentual players prefer PvE and 20% prefer PvP why not court that 80% to strengthen the PvP game? It only makes sense.
Posted: Sep 29th 2010 10:29AM Darkstryke said
There will be "PVE safety areas", they're going with a setup similar to Eve.
Ie.
High security areas
Medium Security areas
Lawless areas.
Reply
Ie.
High security areas
Medium Security areas
Lawless areas.
Posted: Sep 29th 2010 12:48PM Ayenn said
DarkStryke,
A safe area does not male it PvE. Look at EVE. the safe areas are not actually so safe. even if there would be a lock-down on harming others there will still be camping ah la gate camping.
I think it is a error to not offer a PvE server, assuming they use a multi shard system. There are hundreds of thousands of people out there who have been looking for something like Earthrise since NGE and legacy UO that is not PvP. What Earthrise potentially offers as a PvE or PvP game is an answer to the question of what the real next gen MMORPG will be like. PvP is not essential to that formula though it is at the core of Mastheads vision of ER.
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A safe area does not male it PvE. Look at EVE. the safe areas are not actually so safe. even if there would be a lock-down on harming others there will still be camping ah la gate camping.
I think it is a error to not offer a PvE server, assuming they use a multi shard system. There are hundreds of thousands of people out there who have been looking for something like Earthrise since NGE and legacy UO that is not PvP. What Earthrise potentially offers as a PvE or PvP game is an answer to the question of what the real next gen MMORPG will be like. PvP is not essential to that formula though it is at the core of Mastheads vision of ER.
Posted: Sep 29th 2010 6:50PM Anatidae said
@Joker The outlaw system is just slightly more advanced than Ultima Online's red-flag system.
Killing and not being able to go in towns is not a punishment. Now, if anyone who traded items with your character was also flagged an outlaw, then maybe. That would make it so that you would have to convince others to become outlaws for doing business with you.
What I am talking about is a clear system for justice/revenge. Every time you damage a player or loot their corpse or basically cause harm that player would acquire revenge points to use on you.
Those points could be used to enforce justice. Each player would have a list of top 50 or 100 offenders, anyone with less revenge points is just removed from the list. You can also forgive anyone and remove them from your list (friends). Players can use these points to do things like locating their nemesis. They might use more points to curse their nemesis (temp stat loss and such). They might trade their points away to a bounty hunter who collects points to grief the griefers. You might trade your points to a player controlled area/town/etc... and that player becomes banned from that area (perhaps guard killed when seen or something).
This is just a snippet of a system - but something more than some lame "outlaw" flag that means nothing.
Reply
Killing and not being able to go in towns is not a punishment. Now, if anyone who traded items with your character was also flagged an outlaw, then maybe. That would make it so that you would have to convince others to become outlaws for doing business with you.
What I am talking about is a clear system for justice/revenge. Every time you damage a player or loot their corpse or basically cause harm that player would acquire revenge points to use on you.
Those points could be used to enforce justice. Each player would have a list of top 50 or 100 offenders, anyone with less revenge points is just removed from the list. You can also forgive anyone and remove them from your list (friends). Players can use these points to do things like locating their nemesis. They might use more points to curse their nemesis (temp stat loss and such). They might trade their points away to a bounty hunter who collects points to grief the griefers. You might trade your points to a player controlled area/town/etc... and that player becomes banned from that area (perhaps guard killed when seen or something).
This is just a snippet of a system - but something more than some lame "outlaw" flag that means nothing.
Posted: Sep 29th 2010 12:48AM EvaliaMagic said
I want in on this beta badly and I don't care who I have to sleep with.







