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Reader Comments (80)

Posted: Sep 27th 2010 7:00PM breezer said

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What are you talking about? You hate WoW because people hang out in cities and chat? Really? REAALLLLY? THAT'S why you hate WoW?

Of all the excuses I've heard MMO players make up to justify complaining, that has to be the most ridiculous.
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Posted: Sep 27th 2010 7:48PM (Unverified) said

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"Hurr, I hate WoW because of the community, but in reality I'm too antisocial to get with competent mature players so I actually hate WoW as a way of projecting my inadequacies onto something else."
Derp
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Posted: Sep 27th 2010 10:05PM Aetrix said

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Exhibits A and B, ladies and gentlemen...
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Posted: Sep 27th 2010 11:32PM (Unverified) said

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@breezer
I hate WoW because it's an endless level grind where lvls 1-60 have little hope of doing anything resembling "end-game" features. Where the levels and the storyline are hopelessly boring and drab. I guess that's because it's not a story it's just a line of clicks. How many n of x can you possibly get/kill in one day before your "play" seems like endless clicking that has no real value other than to increment a number VERY SLOWLY? Where a 'cataclysm' or 'crusade' or 'wrath' is nothing more than 10 MORE boring levels that take the same amount of time to grind as it did to get to 60/70/80. But hey, if you buy it quick enough you might get to do a few raids with a few people that haven't all done them 10 times. But it's only a matter of weeks before you get walked through everything you do like an annoying child being pulled on a wagon.
Is that a good enough reason? I hope GW2 does everything they say it does. From what I've read it's not disappointing most critics. If so it may be the first rpg/story based MMO that I won't get incredible bored of clicking on. Dynamic Events ftw.
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Posted: Sep 27th 2010 9:15AM Arkanaloth said

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*shakes magic eight ball*

"Signs point to no."

Posted: Sep 27th 2010 9:27AM (Unverified) said

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I can walk around my den and have Excel open on my computer, and get the same experience. So no, it won't entice me to get Eve.

Posted: Sep 27th 2010 9:33AM Tom in VA said

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Oooh... I love it when the questions are easy like this. :-)

No.

Posted: Sep 27th 2010 9:35AM Lobotomist said

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" Merus said on 9:01AM 9-27-2010

From a Bartle player type standpoint, it's kind of pointless to allow players to walk around on stations, because unless you enjoy the Killer playstyle EVE doesn't really have much to offer. The Social players will enjoy being able to "see" the people they know, but how many people play EVE to socialise? Especially since most of the players that are there are, essentially, Killer players, who Social players simply don't get on with.

The game's strength is that it provides an experience few games do - but those players who don't like that experience are left out in the cold."

Exactly.

But I see it as opportunity for CCP to open up EVE for Social players.

If they figure out not only walking in stations. But give people what to do in said stations. Like running bars. Shops. Clubs. But not only for players but also for NPCs. Another new source of income tied to previously invisible NPC population.

Make the station Sandbox alternative for peaceful player.

This would close the circle in EVE finally making it a full offer that caters to both worlds.

And probably the ultimate sandbox

Posted: Sep 27th 2010 1:47PM Aganazer said

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There is a lot more to it than just having the four player types and leaving it at that.

One of the greatest weaknesses in MMOG's (at least since UO) has been the lack of balance and interaction between the player types. The interaction between player types is very important. Ideally the four are in balance with one another. Up until now Eve has had a good mix of Killers, Achievers, and Explorers, but lacks in Socializers. Incarna should help with that.

Despite popular opinion I don't think Eve is dominated by Killers at all. You just hear about them more. The vast majority of players spend their time in high sec playing the Achievement game or Exploring the game's different careers.

http://www.mud.co.uk/richard/hcds.htm
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Posted: Sep 27th 2010 10:09AM pcgneurotic said

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Yep. Bought it on release; played probably six months' total since then. But the schlepping in stations thing has me excited.

Posted: Sep 27th 2010 10:09AM phobic99 said

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I've had an account since EvE launched and I'm maybe logged a total of 100 hours of actual playtime.

Answer: Nope.

The game is just too boring for me.

Posted: Sep 27th 2010 10:15AM Heraclea said

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You hear the horror stories about people who log into a game only to find that their accounts have been hacked, their characters stripped down for cash or deleted, all that they have accumulated over months of play wiped out?

Everything I've read about EVE seems to suggest that this experience is part of normal, expected, and uncensured game play in that game. No thanks.

Posted: Sep 27th 2010 11:14AM distiler said

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BS. I've heard just two or three cases of hacked accounts and always because chinesse farmer "gold" buying. Dumb people if you ask me.

Another thing is virtual in-game stealing. EvE is like real life, but harsher. Get over it.
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Posted: Sep 27th 2010 1:29PM Aganazer said

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You account can get hacked in ANY game that has a username/password. Eve is no different or any more or less susceptible to it. In other words, that's complete hogwash.
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Posted: Sep 27th 2010 3:54PM Heraclea said

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The attention EVE seems to attract always has something to do with players stealing large quantities of assets from in-game corporations. Or players destroying in-game time tokens worth thousands in real money. Or players organizing events to destroy other players' trade ships.

I'm not saying that EVE's login security is worse than other games. I'm saying that the bad things that could happen by having your account hacked in other games are apparently considered a form of legitimate play in EVE.
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Posted: Sep 27th 2010 9:45PM GaaaaaH said

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They are only considered legitimate if it's done from outside the account, and the account player gives the opportunity for it to happen.
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Posted: Sep 27th 2010 10:15AM dudes said

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F*** yeah!

Posted: Sep 27th 2010 10:21AM Stormwaltz said

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Human avatars don't address my fundamental issues with the game:

1) Travel is lengthy, ubiquitous, and boring.

2) While the economy is excellent, the process of crafting is boring.

3) Want to do anything fun? Make sure you can afford to lose everything you own first. Go spend four hours poking asteroids and moving ore from one cargo bay to another. Boring.

People complain about grinding in theme park style MMGs, but of the games I've played, EVE has far and away the worst grind. Even movement is a grind. The moment-to-moment gameplay is like the old saw about war; long stretches of boredom interspersed with moments of sheer terror.

I'd rather read about what others do than invest the time in holding down a virtual job so I can experience it myself.

Posted: Sep 29th 2010 12:44AM wcanyon said

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"long stretches of boredom interspersed with moments of sheer terror."

Nailed it.
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Posted: Sep 27th 2010 10:24AM (Unverified) said

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I'm definitely planning on giving it another shot when Incarna comes out. It may be limited to just social stuff at first, but I would be really surprised if they didn't incorporate combat and missions later, and it would be fun to get in on the ground floor.

Then again, I am very easily surprised...

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