The thought of a LEGO MMO seems like a pretty simple one. LEGO bricks themselves are a pretty basic concept, but that doesn't translate to quick and easy development according to Ryan Seabury.
Ryan is the creative director of LEGO Universe, and he gave Gamasutra some insight into how things work behind the scenes. From the first days of planning to the current state of beta testing, the interview is one of the most in-depth discussions of the game that we've seen so far. Ryan explores the possibility of LEGO Universe on consoles, talks about the game's target audience, LEGO's insistence on keeping the in-game bricks true to the brand and even NetDevil's plans for keeping player-crafted structures rated PG.
Check out Gamasutra for the full interview.
Reader Comments (3)
Posted: Sep 27th 2010 1:38PM Its Utakata stupid said
Can you create one of these ingame?
http://io9.com/5648293/logans-run-depicted-as-a-giant-lego-diorama
...I just thought that was one of the coolest things.
http://io9.com/5648293/logans-run-depicted-as-a-giant-lego-diorama
...I just thought that was one of the coolest things.
Posted: Sep 27th 2010 7:10PM JanChel said
Holy crap!
It's the eye of god. Or some giant, space monster.
It's the eye of god. Or some giant, space monster.
Posted: Sep 27th 2010 11:32PM (Unverified) said
more like How to build a few LEGO worlds and consider it a universe...
Don't rush out to grab this MMO folks it's got the EXACT same content as Beta had. Which believe me isn't much...
Don't rush out to grab this MMO folks it's got the EXACT same content as Beta had. Which believe me isn't much...







