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Reader Comments (38)

Posted: Sep 23rd 2010 7:09PM Darkdust said

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I WANT TO BELIEVE.

Posted: Sep 23rd 2010 7:11PM (Unverified) said

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Actually, it was originally called Ambulation and was first announced in 2006.

My hunch is they finally have some usable code from the World of Darkness MMO to throw into EVE (and then never update again).

=)

Posted: Sep 23rd 2010 7:28PM Unverfied B said

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It was called WIS - Walking In Stations even before that.... anyway it was announced, promised and scheduled for too many times, so until i se it on live servers - it's vaporware.
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Posted: Sep 23rd 2010 7:12PM foofad said

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Thank god, I'm glad we can finally put the Duke Nukem-esque hating away. That was tiresome.

Posted: Sep 23rd 2010 7:25PM anduz said

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If you don't know eve-online the main parts of the game take place in space and the average number of people in stations is 3-5 people, with only a few stations ever featuring more than 25 people at once.

Now I can only guess since it's not out yet but I doubt walking in stations will bring any new people into eve. It's basically a 3D chat client which only works on a handful of stations. Maybe it'll feature a few silly mini games like gambling, dancing and what not; but when the essence of your game is spaceships that's not going to matter and you won't be walking around in your spaceship anytime soon.

I can see how it could be interesting for traders who never leave jita 4-4, but with 1000 people docked there there may just be a bit of lag involved. :p

I can't imagine how it won't be a bit like playstation home to be honest. You try it once, laugh at how useless it is and delete it because it takes up 3gb of storage space.

Also, it's now been postponed more times than darkfall.

Posted: Sep 23rd 2010 8:18PM pcgneurotic said

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Eh, I wouldn't be so sure they'll leave it at that. I'd put money on there being 'good reasons' to leave and stretch your legs. But we'll see next year I guess.
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Posted: Sep 23rd 2010 9:30PM Darkdust said

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So evidently you either have a test client already or a functioning crystal ball.

Or speculation based on nothing more than your own imagination and off-the-cuff thoughts, assuming those trump reality and the expertise of lots of qualified folks who've worked a long time.

Guess which we all are counting on?
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Posted: Sep 25th 2010 10:08PM (Unverified) said

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Actually, DarkDust... I happen to be related to one of the Eve devs, and it turns out they're working on the customization feature. I think he said they'd be using the same thing they're using for WoD for movement and stuff, even if he didn't, it's highly likely because WoD is already going to be using Carbon, which is Eve's engine. It's going to be a while until Incarna is released, but just because you guys care so much... I'll reveal this. 2011 release won't be the WiS update... It'll come in two parts. Sorry about it if there's any disappointment, but you guys gotta live with it for another while. Even the guys at CCP are pissed about it taking so long, but they've been having their hands full with other stuff, like Dust 514 and WoD. The annoying thing is that it took them a long time to divide the team up between WoD and Incarna, because WoD takes top priority.
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Posted: Sep 23rd 2010 7:38PM (Unverified) said

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Since it hasnt been said.

F*ck yeah!!! About time.

Posted: Sep 23rd 2010 7:49PM nathael said

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I'm really hoping incarna expands into a ground game for Eve. I know dust54 makes that unlikely, but we have dreams.

Posted: Sep 23rd 2010 7:58PM Lateris said

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I agree but in terms of a more scientific endeavor such as a colonization game on planets called walking on planets.
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Posted: Sep 23rd 2010 8:09PM DrewIW said

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So they'll release an unfinished feature, and promise to iterate it later

CCP isn't exactly trustworthy in that regard.

Posted: Sep 23rd 2010 8:13PM Korvix said

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Haha True...We are look at you COSMOS! ( those had soooo much potential )
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Posted: Sep 23rd 2010 8:56PM DLemke said

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Complete waste of time. it's instanced World of Darkness pocket in Eve, with Eve player skins, so you can /dance /bartend /gamble. Stations will be as empty as Thunderbluff and Darnassus. Other games have walking avatars because those avatars DO something. if Eve you don't DO anything unless you're in a ship. Duh. No clue why CCP and some players think walking around has anything to do with Eve.

Posted: Sep 23rd 2010 9:09PM (Unverified) said

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It's called immersion, and to some people, like me, I find it very important.

In fact I've been waiting for Incarna to make a serious attempt at getting into the game.

I bet I'm not the only one who feels like that.
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Posted: Sep 23rd 2010 10:29PM Aetrix said

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I hate to tell you but if incarna is your main impetus to try EVE, you're gonna HATE EVE.

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Posted: Sep 23rd 2010 10:03PM (Unverified) said

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The greatest pleasure of the expansion will be seeing the EVE hardcore cry.

Posted: Sep 23rd 2010 10:31PM (Unverified) said

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1) Summer 2011? It is going to be pushed back again.
2) When full body avatars come out (when ever that is), I quitting EVE and you can have my stuff.

Posted: Sep 23rd 2010 10:41PM OmegaTwig said

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Dibs on your stuff... if I dont ragequit as well... maybe it wont be so bad in 0.0...
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Posted: Sep 23rd 2010 10:53PM Javajunky said

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The Eve Player base does not want to walk around space stations, I mean seriously no one gives a crap about avatars. If I wanted to walk around I'd reactivate my WoW subscription.

Avatars provide a superficial gratification intended to grab subscribers from other MMO's. More look and feel like those guys. As quick as those trials activate, they will expire because the game is hardcore MMO, it's not cute fluffy WoW where you log in and you basically get free epic gear just hit your I-WIN button.

CCP has been incredibly fortunate to have a loyal player base. CCP created a complex game that is not for the average ADHD player who just wants stuff handed to them. I feel Incarna is not rewarding loyalty, it's exploiting that loyalty. If CCP really wanted to grow it's player base it ought to look closer at the following areas.

1) Improving the starting experience. You get a bunch of starter missions but really they should look at making this experience better, it's a pretty steep learning curve. I do like the fact that it weeds out the morons from migrating over from WoW et al, but more focus needs to be in this area.
2) Get proactive on getting bots/macro's out of the game instead of pretending they don't exist. Christ, I will do some icemining while I'm getting some stuff done and my usual spot used to have 1-2 macros, I can count no less than 15 every time I'm there now. I'm thinking about downloading and trying out the software myself since CCP's been completely mute on the subject for more than a year. Guess it must be ok now and legal hasn't gotten around to making the changes in the EULA.
3) Don't push out an expansion for the sake of pushing out an expansion every 6 months. Planetary Interaction is an ABSOLUTE train wreck, having to click on 180 extractors on 2 accounts isn't a mini-game, it's a job. Do I need to go into faction warfare (I didn't think so)
4) Convert Low Sec into Null Sec, I mean seriously no one wants to go to low sec anyway so why cater to the 2% of the population that just wants to gate camp. Make them learn how to PVP in null sec with the big boys.
5) Put up Buy Orders and remove 10% of the minerals from the market each month, if you're not going to spend money on solving the macro problem. This might be the cheap and easy fix since the insurance changes were a joke.
6) Fire the Economist you have on stuff, sure Iceland is a pretty tough relocation, I mean you guys probably hired the guy because he was the only one in the country at the time but he obviously doesn't play the game and ins't giving you guys good direction.

Nuff said.

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