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Reader Comments (11)

Posted: Sep 23rd 2010 11:08AM (Unverified) said

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Here and I thought Tera sorcerers just did a little dance and stuff exploded. Who knew?

Posted: Sep 23rd 2010 11:50AM (Unverified) said

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I don't like playing mages/healers, I specially hate their glass like quality. XD

Posted: Sep 23rd 2010 1:13PM (Unverified) said

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Nice little bit o' lore! I appreciate the different racial voices.

Posted: Sep 23rd 2010 1:52PM (Unverified) said

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RL;dr. But I did see something about wild boars attacking guards...... PLEASE NO MORE BOARS!!! I'm so sick of fighting boars. And rats also. Boars, rats, snakes. Bleh

Posted: Sep 23rd 2010 1:52PM (Unverified) said

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TL;dr. But I did see something about wild boars attacking guards...... PLEASE NO MORE BOARS!!! I'm so sick of fighting boars. And rats also. Boars, rats, snakes. Bleh

Posted: Sep 23rd 2010 3:35PM BGExorcist said

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I would like an edit button PLEASE :)
Yea, give us a game where you play a Boar and kill humans in training areas already!
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Posted: Sep 23rd 2010 6:17PM (Unverified) said

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I love a little lore, thanks for the TERA update!

Posted: Sep 24th 2010 6:02AM Graill440 said

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I was curious about something the graphics artists could answer.........do they make the nekkid bodies first.........then paint the armor on? (grin)

Posted: Sep 24th 2010 10:20AM (Unverified) said

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Uh huh and I supposed the next question would have to do with addon support?
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Posted: Sep 26th 2010 3:12PM pcgneurotic said

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I got an addon she could support. /groucho
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Posted: Sep 29th 2010 3:47PM (Unverified) said

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Oh, wipe the damn drool off your mouth! Honestly, most artists I know may have a 'nekkid' model at the base level, but it's a Barbie-And-Ken affair. Nothing more than bumps to drape the clothing over. In some cases where the character's min. state will always be underwear, that's molded into the mesh as well. Cleaner and less likely to cause unexpected ugliness in the animations when there aren't seams between the character mesh and its clothing, though less realistic obviously.

There are other ways of doing things, though (Shared skeletons/animations, "attachment" nodes for clothes and gear, etc.), and I haven't been involved with character animation for a long time.
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