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Reader Comments (10)

Posted: Sep 23rd 2010 1:24PM (Unverified) said

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I once skimmed the Lore book for Monster Island here and I agree with you in that the book is much more fascinating history wise than what they put in game. But then according to the book, the Qularr brought with them Qwijybo with them (who attacks London) along with 14 other giant animal monsters (which includes Cazulon), two of which were giant birds. The book was also supposedly written as they were coding in Monster Island into CO, almost last minute type of situation.

Posted: Sep 23rd 2010 4:15PM (Unverified) said

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If I remember correctly, there is a sign INGAME on Monster Island (near where you can fight the robot dino) that actually says the Qularr brought Qwijybo... even though you saw a manimal mutate into Qwijybo during the monster island crisis.

If there was one thing that I was disappointed with in CO, it was the slipshod and shoddy writing. It was a setting that was completely impossible to take even slightly seriously.
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Posted: Sep 23rd 2010 1:37PM NeoWolfen said

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An interesting read, and a pity Cryptic hasn't done so well at providing us this info in more noticeable ways IN GAME.

Hopefully they will work on rectifying that.

Posted: Sep 23rd 2010 2:31PM SiML said

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For the Champions lore that would translate directly to new Zones then you should pick up the HerGames sourcebook (or PDF) of 'Hidden Lands'.

Shamballah / Agharti (under Mount Everest)- The Well of the Worlds (Dreamtime realm, Oz) - Atlantis - Sunday Pond,Maine - Arcadia: the fabled City of Gold...

Its all still to be realised in-game! - Can't wait! \o/

Posted: Sep 23rd 2010 3:35PM Patrick Mackey said

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I'm not sure Shamballah will be covered. It's more of a hidden sanctuary type of place for people to get secret knowledge and then never know how to find again. Atlantis, on the other hand, almost certainly will be at some point, considering we got Lemuria.

I want to see Hudson City and San Angelo, personally.
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Posted: Sep 25th 2010 9:58PM Arcadian said

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Atlantis? Hudson City? San Angelo?

Such optimism that anything's coming after Demonflame -- any new content at all -- is refreshing.

And sadly misplaced.
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Posted: Sep 23rd 2010 2:32PM SiML said

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Correction: *Hero Games sourcebook.

Posted: Sep 23rd 2010 4:26PM SiML said

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Actually Patrick, Shamballah Vampires are already in-game near the docks in Vibora Bay. Also Tumerboy has said in a thread he'd be up for both Shamballah and a Moonzone although both re: the developmental gameplan of future zones are out of his and Rbrnecks hands.

The entrance to Shamballah in the Champions Universe is not unknown (especially if the Monks have deemed you worthy the first time). Its at the back of a Lamesary (Tibetan Monestary), through a hidden door that leads into the mountain and down some carved-stone stairs that wind down into the 'Caves of Deceit' - If you survive those Shamballah lies beyond.

P:66 & 67 If you wanna check it out Patrick. :)

Posted: Sep 23rd 2010 6:20PM deadborder said

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Thank gord! Somebody who looks behind the shallow wastelands of what we see in-game and to the actual Lore behind it.

I'm a long-term fan of the Champions universe, which was one of the things that interested me in CO to start with. The world does have a rarher well-developed and well thought out setting, designed aorund use of stock comic book tropes and istuations but, at the same time, looking at how they work and how they interact with the "real" world. The result? A setting with the same degree of depth as say the Marvel or DC universes, but with the bonus of a lot more rationale behind it.

Suffice to say, I was very unimpressed by the way Cryptic handled said lore. Rather then using it or exploring it, they chose instead to either ingore it or turn it into a cheap punchline for the next groan-worthy pun. I can understand why so many players have such a low opinion of the Champions universe through seeing it htrough the game; one would get the impression that it consisted of nothing but one-diimensional characters and dumb pop culture gags.

The writing of Serpent Lantern did seem to be reversing this trend. I'm hoping that future content decide to follow this, by working with and exploring the Champions universe's lore, rather then ingoring it or making a joke of it.

Posted: Sep 24th 2010 9:38AM Yukon Sam said

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Champions Online is an IP stretched thin over the skeleton of Marvel Universe Online. They jettisoned most of the game systems that made the tabletop version of Champions so innovative, and swapped in the Grond and the Canadian heroes for the Hulk and Alpha Flight.

Parody is just a way to cover the seams.

As disappointed as I was in the game at release, I still have hope that they're going to be able to pull it out of the fire and build it into something of substance. The Hero System turned the RPG genre on its ear and gave it a hard shake. I would have liked to see the online version do the same, but I'd settle for a second solid, playable title in this genre (because it looks like DCUO is going straight console/arcade).

And who can really hate any MMO that gives us Foxbat and his fanboy minions? Pure inspired insanity.

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