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Reader Comments (152)

Posted: Sep 22nd 2010 5:16PM Panicbutton said

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No.

Heard from friends who've tried it that it's absolute rubbish and they assure me it'll make me rage.

Posted: Sep 22nd 2010 5:36PM EilertAlemat said

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Yes, actually, I did. Those FF games are unique and quite different from everything MMO world has to offer nowadays.

Posted: Sep 22nd 2010 5:59PM wondersmith said

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$50/$75 up front, then $13 a month? Not a chance, when there are great games like DDO, LotRO, Atlantica Online, and EQ II for free.

As Zaboo might say, "Obsolete business model'd!"

Posted: Sep 24th 2010 9:53PM (Unverified) said

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Does LotRO even really count under this? That's kind of a really recent change here.
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Posted: Sep 22nd 2010 7:32PM Purkit said

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Not buying at all. This is a game for die hard FF fans only in my opinion.

Posted: Sep 22nd 2010 10:52PM (Unverified) said

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I'm waiting.

If you'd asked me a month ago if I was considering playing FFXIV I'd have told you flat out, "no", but I decided to try the OB after reading about the fatigue system and I'm really glad I did. SE definitely got a lot more right than I would have expected in a big budget MMO. For a few days there I was finding it quite hard to tear myself away.

Now I just need some reassurance that it will all work out past the opening levels and they won't start importing bad ideas. I could see it going either way.

Posted: Sep 22nd 2010 11:01PM Laren said

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Nope... but worse, I will tell others to skip it for now as well. Game is absolutely not finished. Sick of this crap from mmo publishers.

Posted: Sep 23rd 2010 12:11AM (Unverified) said

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Tried the open beta but found it absolutely unplayable. My computer seems on paper to be way over the minimum specs, but the game was glitchy, slow, stuttering, and crashing. I hated the controls and none of the cutscenes loaded, leading to a bewildering, frustrating experience that I would never want to replicate. I can't understand praise of the graphics, either. They looked awful to me. Is there something I'm missing? I'm really confused.

Posted: Sep 24th 2010 3:04PM delphinius81 said

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I bought it. I might have canceled my pre-order, but I used some best buy reward zone coupons to make the cost be less painful (Collectors ed for 40 bucks). If I had canceled the pre-order, I wouldn't have gotten the reward zone coupons back, because they were set to expire a few days after I pre-ordered.

With that said, I don't think I'm going to install it until a few months from now. The open beta showed me a lot of things that will be major launch issues. I'd rather wait for the first couple of patches to go through before I start banging my head against the FF14 wall.

Posted: Sep 26th 2010 10:44PM Jeighkub said

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Yea I got in open beta and that made this a for sure, "no buy".

Posted: Sep 27th 2010 3:05PM Flyingv said

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I have friends and extended family in Japan that are gamers, so I was very excited about this release, seeing as we could all play on the same server together. Unfortunately, after playing in open beta, I've decided to forgo purchasing it. However, I will definitely check-in on its progress in a year or so.

The game is absolutely stunning to look at, and I enjoyed my character and the general environment tremendously, but there are just too many problems in its current form. I've played too many MMOs to count, and this one made me feel, more than any other, like my first few months of playing would be essentially paying a company to "beta-test" their product. I know that's a trite statement, but it really holds true in this case.

I'm tempted to chalk this game's problems up to "Galapagos syndrome", where the game has been so finely tailored to Japanese consumer's "exquisite taste buds", that it becomes off-putting to the non-Japanese consumers. However, given that even my Japanese friends and family have similar gripes with the game, I highly doubt this is the case. Worse, I think that what actually happened is Square-Enix shot themselves in the foot by trying so hard to avoid being another WoW clone. Under the excuse of being unique, they failed to incorporate some very basic and proven features that all MMOs really should copy, if not improve upon.

Since most of these problems have been repeated consistently by other reviewers, I'll just give one example that I feel epitomizes the game's problems: lack of crafting recipes. The Dev's reasoning seems to be that playing around and memorizing crafting recipes on your own is more entertaining/rewarding than simply acquiring a recipe that grants the player the ability to craft something automatically once they have the listed ingredients. But what they fail to realize is that what makes crafting enjoyable in any MMO is not the trial and error, memorization, and repetitive time-consuming mini-games forced upon a player between each crafting attempt. This is why you don't see Super Crafting Bros III tearing up the video game sales charts. What makes crafting enjoyable/rewarding is simply the role the crafted product plays in the game world/economy. Forcing me to write down recipes, or alt-tab out of the game to check the internet(in a game that crashes when alt-tabbed, no less) doesn't improve my crafting experience. No more than forcing me to talk to every random NPC spread across the map improves my questing experience. There is a reason things like this are remnants of the past, we have rightly moved on as gamers.

Here's hoping the game gets some much needed improvements, but until then, I'm afraid it's a pass.

Posted: Sep 28th 2010 2:48PM (Unverified) said

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catgirls skeeze me out.

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