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Reader Comments (10)

Posted: Sep 22nd 2010 3:25PM Dinochicken said

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I just noticed that you have never covered Minecraft which does have a multiplayer component. Any plans to do so in the future?

Posted: Sep 22nd 2010 3:57PM Brianna Royce said

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Ok, this is kind of off-topic for this column, but we actually are planning a Minecraft article for later in the week. Patience! ;)

I now return you to your regularly scheduled Mild-Mannered Reporter. About, you know, City of Heroes. :D

-Bree
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Posted: Sep 22nd 2010 4:47PM Gryphmon said

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The movements of Kinetic Melee are pretty much right out the anime series Avatar. I think it looks like Water-bending. These of course are themselves based on different and distinctive styles of martial arts. The wikipedia article on it is rather interesting.

Posted: Sep 22nd 2010 6:02PM (Unverified) said

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That's because Kin melee and Water Bending are both basically Tai Chi Ch'uan. Check out Jet Li's movie Tai Chi Master, which predates both by about 20 years and has those same moves.
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Posted: Sep 22nd 2010 5:42PM J Brad Hicks said

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Not all of the Praetorians are jerks. All of the Praetorian bad guys are jerks; you won't meet any particularly nice people either on the Path of Power (loyalists) or as a Resistance Crusader. But Inspector Washington (loyalist Path of Responsibility) is that classic character "a good cop in a bad town," and I defy you to find anybody who has anything bad to say about Tunnel Rat of the Resistance Wardens.

Now, if the original article was referring not to "all the contacts in Praetorian City" but to "Emperor Marcus 'Tyrant' Cole and his Praetorian Guard," yes, I absolutely agree. But it's not like very many of their Primal Earth counterparts, Marcus "Statesman" Cole and his Freedom Phalanx, are a whole lot nicer. Or saner.

I used to use a lot more Empowerment Station buffs back when they used salvage that wasn't good for much else. Now it's too tempting to either use that salvage for crafting, or sell it to other crafters. I understand why they did it, but I still wish they hadn't taken Base Salvage out of the game.

Posted: Sep 22nd 2010 10:14PM J Brad Hicks said

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Oh, I unsubbed after three weeks and went back to STO, where they do, in fact, delivery quantity: a new story arc every Saturday afternoon, and a free update the size of a CoH issue every 2 months instead of every 6.

It took me a scootch under three weeks to complete all four series of 1-20 story arcs in Praetoria and move a few existing characters around from side to side. Once I'd done that, there was nothing to do but repeat the same content over and over again until Christmas. That kept me entertained for five years, but after five years of repeating City of Heroes' content, a story update every year is not enough to hold my attention, and after five years of repeating City of Heroes' content, I've wrung all the enjoyment out of it that I can.
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Posted: Sep 22nd 2010 7:30PM Superfan said

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Going Rogue has a lot of great stuff but it is becoming less exciting. Unfortunately almost every 'new' mission map is grey, boring looking and repetitive. They re-skinned some old office maps but they are still very much those same old painful looking maps. They spent a lot of time on Praetoria but next to none on the look of the mission maps. A real shame and I am sure it will be the main reason people leave....again.

War Witch noted, somewhere, they found players prefer quality over quantity but they did not use that knowledge in GR. I hope they smarten up for future content because it is painful to go through Praetoria more than a few times. I actually had someone using one of the longer mission maps as a farm to get us out of there quick like.

Maybe one day the devs will realize this is a visual medium. The stories, text, choices and dialogue are great but only if they go hand in hand with something that looks really cool.

I dunno...they seem to remind me of a running politician; think for the short term/quick bang/fast buck. The long term road is less desirable but the product might be better for it - many people don't want to wait. Unfortunatey, we've been waiting forever in this game and there have been no big things for a while now. GR is nice and all but yeah....I think i liked i12 better than GR.

Anyway, I will be yanking my sub again after month 2 of the GR era and waiting for i19.

Posted: Sep 22nd 2010 10:15PM J Brad Hicks said

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Oops -- read my reply, above; I thought what you wrote was a reply to my message, so I replied to it to add to the chain. (mumble AoL mumble blog software mumble mumble)
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Posted: Sep 23rd 2010 11:27AM Valdamar said

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Kudos for the Mount & Blade mention - Warband is my current addiction which, together with co-op Borderlands, is actually keeping me away from playing CoH much. M&B's combat is so much fun that I just wish a major studio would try a similar style of combat in a triple-A MMO.

Btw most of the empowerment buffs are pretty weak - I've occasionally used the +recharge one on my dominators before they could achieve permadom on their own, but the other boosts are so tiny as to be almost worthless unless you're near a cap and need a little bit more to get there.

I certainly agree with the idea that inspirations are there to be used though - I usually have 2-3 columns of insps that I keep in case of emergency (usually green Respites for heals and purple Lucks for +def, but also break frees on my squishies that have no mez protection), but the other columns I use between spawns so I hit the next spawn powered up. But then of course I also have totally self-sufficient characters like my VEATs who pretty much convert all their insps into red Enrages for damage.

Posted: Sep 23rd 2010 11:36AM (Unverified) said

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Admittedly, Kinetic Melee combines flash and functionality-- Since the whole thing is about building and directing energy, all of that hand-waving is essentially gathering the momentum required to deliver a stupendously hard blow.

All in all, another great MMR.

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