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Reader Comments (11)

Posted: Sep 21st 2010 5:08PM (Unverified) said

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Ragnar and Gaute? How quickly people forget Tommy Strand.

http://rpgvaultarchive.ign.com/features/interviews/tstrand.shtml

Posted: Sep 21st 2010 5:49PM Ogged said

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While I applaud Means' efforts to stay in touch with the community with his "Friday with Means" feature, this "new engine" thing is turning into FC's "Duke Nukem Forever".
They showed us a video of the new engine almost three years ago, which looked good and covered quite a few places of the world, so it was reasonable to assume they had already a good part of the art in place. Then, earlier this year, Means firmly told us in his friday feature "it's coming this year". And now it's scheduled for early next year ? Sigh.

Posted: Sep 21st 2010 6:34PM (Unverified) said

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The engine you saw in the "Still Alive" video doesn't exist anymore ( they were using a modded OGRE engine for the revamp then ).

They threw it out after over two years of work and decided instead to go with the same Dreamworld engine AO and AoC ( yes, AoC uses AO's engine, it's just heavily modified ) already use. So now they're trying to make AoC's "upgraded" version of Dreamworld integrate into AO.

That is why it's taken so long.
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Posted: Sep 21st 2010 7:57PM (Unverified) said

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Thats good to hear, I liked the graphics in conan but....im suffering some pretty severe sword and sorcery burn out from years in EQ, AC, and DAoC. As soon as the engine is in I will be back and dragging as many friends along as i can
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Posted: Sep 21st 2010 11:08PM (Unverified) said

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How was Shadowlands a step forward? It was more linear than previous gameplay. It gated each zone behind things like Garden keys and keys to enter the next zone. And it introduced farming Hecklers as the most effective way to level. Mass killing 1 mob is a step forward? That's if you even had the key to enter that zone....those zone key quests were far from solo-able at your level range.

I'm glad Crag acknowledges that not all people liked Shadowlands. He prefers laser beams to swords but touts a fantasy themed expansion as his idea of a "step-forward"? Interesting, very interesting....

Posted: Sep 22nd 2010 5:26AM (Unverified) said

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I agree. Shadowlands was a horrible addition to the game. It took AO in the wrong direction. I remember its release and the reception was 'mixed', to say the least.
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Posted: Sep 23rd 2010 9:46AM (Unverified) said

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The key quest are only hard if you're a super gimp. -trpgsinister
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Posted: Sep 23rd 2010 4:52AM (Unverified) said

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Cant wait for the overhaul and gfx update, comming back for reals when this hits live (or testlive)...

Posted: Sep 22nd 2010 12:28PM (Unverified) said

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An ingame browser for AO? Interesting. Will be definitely nice to have. Now lets hope that they can keep on schedule for the graphics update.

Posted: Sep 23rd 2010 2:58PM (Unverified) said

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That was not the case when those quests 1st came out. That was before the Alien XP and extra abilities the next expansion brought. The point is that the new mechanics Shadowlands came with limited player's progress through zones, made buying nanos (abilities) or accessing your bank and save points more difficult. Lastly Shadowlands hurt the community by spreading us out and gating us behind the need for keys and access. The point is not even the difficulty of the quests. It is their presence in the 1st place. Back in the day people found groups by calling out their Level and Profession in Tir, Athens Hill, Newland, Borealis or the Omni capitol. That was also destroyed by Shadowlands when it came out. Overall Shadowlands was a disaster to the community.

Posted: Sep 23rd 2010 11:20AM (Unverified) said

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any opi chicks wanna cybor?

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