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Reader Comments (80)

Posted: Sep 21st 2010 8:07AM mattwo said

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I really am surprised you didn't say freerealms. It's really a no brainer

Posted: Sep 21st 2010 6:23PM Regault said

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I actually like FreeRealms much less now. They took a game that was already fairly simple and made it braindead. Four button combat was for some reason replaced with one button combat. Automated pathing to quest npcs was replaced with teleportation to quest npcs.
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Posted: Sep 21st 2010 8:05PM mattwo said

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you can teleport to em now? Regardless the registered user count says that it's doing rather welll
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Posted: Sep 21st 2010 8:10AM (Unverified) said

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For me, the game that improved the most since launch was DDO. DDO was practically written off after a terrible, clunky launch. Slowly and steadily over the years, Turbine added content and fixed fundamental flaws in the game.

The F2P model was a great change and the constant and frequent content additions since have improved the game immensely.

Posted: Sep 21st 2010 8:12AM (Unverified) said

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Darkfall. had a horrible launch, but the playerbase has since remained steady, and with the upcoming massive content patch im sure they will get more subs.

Posted: Sep 21st 2010 8:15AM Platypus Man said

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A three-way tie between Age of Conan, Star Trek Online, and Champions Online. I played all of these in beta and was around for release... all three have vastly improved over the state they were in at launch.

Posted: Sep 21st 2010 8:14AM Pewpdaddy said

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I can second the comment about DDO, I played for about 4 months at launch then dumped it. After it went F2P i picked it up for another 13 months or so. Fun ride, I just don't have the heart to go back to WAR.... The lack of class balance in a PvP centric game is unforgivable.

Posted: Sep 21st 2010 10:42AM drakon said

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I second this.

If WAR fixed some basic (but VERY obvious) balance issue's I would say WAR would be the hands-down winner of this topic. But...
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Posted: Sep 21st 2010 8:17AM (Unverified) said

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Age of Conan's launch sullied its reputation forever, but has grown to become an extremely polished, beautiful and fairly unique mmo.

Posted: Sep 21st 2010 8:23AM (Unverified) said

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Agreed. AoC definitely came a long way from its terrible launch, and the blatant lack of content after Tortage. The fellow currently heading it really pulled through.
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Posted: Sep 21st 2010 11:59AM (Unverified) said

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I recently went back and screwed around a bit, the thing the blew me away is how hostile the player base has become. When I left grouping was fairly common (I am a healy priest) and easy to come by. I tried recently and was smacked in the face with easily a dozen "Sorry, guild run only" or "You can come but loot is reserved for guild". When the hell did the game devolve into a high school clique system anyways? Reminds me of the personality of dorkfall. Screw you if i dont know you.
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Posted: Sep 21st 2010 12:57PM Lateris said

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Age of Conan!
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Posted: Sep 21st 2010 8:17AM Deadalon said

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APB for me. Hopefully it will be a good example for others to STOP throwing out half finished games and thinking they can fix them later.

MMOs are no diffrent than other games. If I buy a XBOX game that has millions of bugs and issues - then its a poor game and the devs who made it will get marked as a poor studio. Still this is common practice in the MMO buisness BECAUSE they are online and things can be fixed later (acording to some) and usually for the sub money that SHOULD go into progressing the game on new content.

Its up to the gamers to stop poor launches. And the best way for this is NOT to pre-order a product - NOT buy into the hype. WAIT for the game to launch and wait at least 2 or 3 weeks to see how it goes. And in reality - those sort of launches are BETTER for the game IF it is done properly cause it will have a balanced launch instead of overcrowded servers and Qs that noone wants to see.

So... why on earth are MMO sites like Massively not fighting for these sort of things to happen ? Instead they hype up every single crap launch that comes along. And who is benefitting for it ? The half finished game ? Massively for the income of adds ? Its defently not the players that have to accept endless lines of half baked games that have not even got the basic systems working.

Posted: Sep 21st 2010 8:41AM Suplyndmnd said

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I'm not sure where to even start with your comment.

Console games get updates too. I'll leave that at that.

However, as a pretty long time reader of Massively I take offense to your assumption they hype games just so they sell and don't care if they fail. You do realize if MMO's fail Massively is no more? They put out news about the MMO's getting the most buzz in the MMO universe. They're not saying "Go buy this game". Also, you say that we shouldn't buy games via pre-order and should wait 2-3 weeks before we buy them? So you think a game should be released for 3 weeks before anyone buys it? Do you not realize that they would just think it failed and close up shop? And how would they find the bugs since no one is playing?

Your post.. just... reading it made my IQ fall double digits. If you have such a problem with this site, their reviews, their coverage of MMO's by all means, do us all a favor and *beep*.
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Posted: Sep 21st 2010 9:29AM The Other Chris said

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@M It is true that console games get updates, but not to the extent of any of the major MMOs released since 2004, which I believe is Deadalon's point (and this may be the first time I have agreed with him).

When you have your Mythics and Funcoms and Cryptics that are releasing a fraction of a game for full retail price and then scrambling to get the rest of the game patched into a playable state, followed by a huge push to fill lacking content and features, then you have our current situation. Do you think games like CoD:MW2, RDR or Halo: Reach would be as popular if they released with a ton of bugs, imbalances, 1/2 a story, horrid AI, and if the game crashed all the time, thinking that they could just patch it up after launch? No. And that is the difference between them and the current state of modern MMOs.

I played STO about a month ago. It was decent, at best, and still needs a HUGE amount of work before it resembles it's name. I would consider it in pre-beta. I cannot imagine how bad it was at launch, because to me, the game still needs another year in heavy development before I'd call it anything resembling launch worthy. AoC, CO, WAR, TR, and others have launched in such a horrid state that it boggles the mind.

Many of these MMOs have launched, charged a monthly fee, and then have taken a year or more to get the game into a solid, playable state with content available at all level ranges. Would you buy a new car that didn't have any interior and a few random 'features' didn't work, but were assured by the dealership that every month or two they would improve the vehicle in some way?

Now, I'm not saying that MMOs are garbage, on the contrary. I do feel, though, that these last few years have been a wake-up call to the MMO industry. Taking AoC and WAR as prime examples, that launched with a million subscribers, only to fall below 200K in just 1-2 months. APB launched and is dead in, what, three months? That has to be some kind of record, is Guiness around?

Yet, on the horizon we have GW2 and SWToR. GW2, in its current state, plays better than many of the games on the market, and has received award after award. ToR is still in the shadows, but BioWare has had solid launches for years (though they have lost a bit of quality since teaming with EA). Both of these games have the potential of breaking the trend of lackluster, buggy, featureless launches of MMOs past.
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Posted: Sep 21st 2010 10:16AM MotionX said

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I never played APB, but are you saying it was so bad that it's being closed down was good progress since its launch?
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Posted: Sep 21st 2010 10:18AM archipelagos said

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@M That's not what Deadalon is saying at all. He is arguing - and far more eloquently than your childish rebuttal - that MMO's should be released with a far greater degree of polish than has been the case with recent releases. I'm sorry that you can't seem to comprehend the notion that some people think that paying for what is essentially rushed beta content is not okay.

As a fellow long time reader of Massively I take NO offence to his points and I'm happy enough to appreciate that everyone has a different opinion, perhaps that's something you should dedicate what remains of your IQ to understanding.
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Posted: Sep 21st 2010 1:08PM alinos said

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the issue here is that these games normally don't have a choice but to launch broken if they don't they will go broke

APB is a good sign of this Realtime went broke imagine what would have happened if they hadn't launched at all

sometimes you don't have a choice on when to launch. having a rocky start and bringing it up to par later is better than not having launched at all.

I played WAR when it released and had had several things stripped out of it to launch, and while i haven't been back people have told me it is a different game. But if they'd waited who knows if we'd even have the game today.
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Posted: Sep 21st 2010 1:12PM alinos said

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oh and Chris never use MW2 as an example of a completely working non buggy game

no dedicated servers aside it is the most ridiculously unbalanced and broken game

and halo reach did launch with a Bug you can't play co-op without a HDD something that is 100% contrary to MS policy that no game should require a HDD for anything other than DLC
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Posted: Sep 21st 2010 1:26PM Samael said

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@M

I really do not know where to start with your post. It hurt a lot more things that my IQ.

I tend to agree with Deadalon on this one. I mean console games are patched, but find me one console game that got steady purchases but launched in a horrible state like lets say CO or STO?

We as gamers are to blame for this. We do not demand enough, we are ok with whatever comes down the line and do not stand up for ourselves. We talk and we rage and we threaten to quit. But guess what? We never quit and then we go on to the next shiny thing, which also launches in a broken state. Developers and publishers do this because they know they can get away with it. If we said "No, nothing short of a relatively bug free and finished game will do," then they could not launch these games in such abysmal states.

We need to stop our pre-orders, we need to stop giving them money. Because as Beau so eloquently put it in one of his articles, "The first and foremost job of a game is to make money for its creators", that is not the exact quote but it is close enough. Hence they only listen when their money supply runs short. If we do not give them money when they do not deserve it, then we will get what we want. But gamers are always willing to hand over money for some mythical promise that the devs will listen.

As for massively, I am yet to see them say anything negative about any developers. That was blatantly obvious during CO launch and Cryptics utter disregard for the playerbase. Massively was still singing the tunes of Cryptic. But that is how these sites are. They want their exclusives, they need their stories. Hence you always have to take these with a grain of salt. Massively could not go mainstream if it was actually unbiased.

And I agree with Chris completely.
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