| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (34)

Posted: Sep 22nd 2010 4:11AM anduz said

  • 2.5 hearts
  • Report
Oh please, for the past 5 months the player base have been screaming for CCP to go over existing content and stop pushing new one until the old one was finished.

Now they may actually be doing that, and you whine?

CSM contributions, AI updates, and fixes to improve player lag is exactly what we could've hoped for.
Reply

Posted: Sep 23rd 2010 2:00AM GaaaaaH said

  • 2 hearts
  • Report
Did you see the tyrannis content? Bugfixes + PI gorundwork
Reply

Posted: Sep 23rd 2010 6:53PM (Unverified) said

  • 2 hearts
  • Report
Yup. They should do a couple of more small releases like this where they actually just fix/improve the features.
Reply

Posted: Sep 22nd 2010 7:12AM (Unverified) said

  • 2 hearts
  • Report
Best thing at test server so far is possibility to customize all commands i.e. to set shortcut keys. This should make things much easier now :) Best improvement in EvE so far... hope it will be implemented in this expansion.

Posted: Sep 22nd 2010 8:56AM mikejr said

  • 2 hearts
  • Report
FI,

Do you have a link on this? I took a quick scan of the sisi forums and didn't see anything in the first few pages.
Reply

Posted: Sep 23rd 2010 7:12PM (Unverified) said

  • 2 hearts
  • Report
You're kidding me? They're finally setting up key commands? I thought they avoided that as a dumb game mechanic to force mousey pointing and clicking?
Reply

Posted: Sep 22nd 2010 8:48AM (Unverified) said

  • 2 hearts
  • Report
Well, is nice to see that the EVE Online community got exactly what they said -quite vocally, may I add- that they wanted.

Posted: Sep 22nd 2010 9:06AM (Unverified) said

  • 2 hearts
  • Report
"Do you have a link on this? I took a quick scan of the sisi forums and didn't see anything in the first few pages."

There isn't any official info so far on this feature. I was surprised to find out that some of usual shortcuts doesn't work. I went to options and everything is changed (there is for instance: navigation tab - and shortcuts listed there are using W,A,S,D keys + mouse for maneuvering ship etc...) Looks like first step towards better UI.

Posted: Sep 22nd 2010 9:57AM Mcgreag said

  • 2 hearts
  • Report
Another nice thing on the test server is free window resizing combined with the ability to move the camera center so you can have the game covering 2 screens with the ship centered on one of them and overview and chat windows and stuff on the other.

But yeah I really like the new shortcuts like key + left mouse on a target to do different things.
Some defaults
w+lmouse = approach
q+lmouse = warp to
s+lmouse = orbit.
Works both on overview and direct in space.
Reply

Posted: Sep 22nd 2010 11:14AM swarmofcats said

  • 2 hearts
  • Report
>> so you can have the game covering 2 screens with the ship centered on one of them and overview and chat windows and stuff on the other

That's awesome, one thing I really wished for when playing the game since one screen gets really cluttered with so many interface windows. Nice to see they are putting some effort into fixing up the interface as that's one of the biggest hurdles for a new player to get used to.
Reply

Posted: Sep 23rd 2010 6:37PM (Unverified) said

  • 2 hearts
  • Report
I don't get why people are so interested in Incarna. So far they've barely described any real new game mechanics. Considering that you'll always spend most of your came doddling around with the market or floating in space while not looking at your avatar, I don't get what the deal is? The only interesting feature they propose is the ability to create businesses with NPCs in stations. But what else??

Posted: Sep 24th 2010 6:37AM (Unverified) said

  • 2 hearts
  • Report
Because legs rock the f'in world.....
Actually I have no idea....legs are overrated..

Posted: Sep 27th 2010 3:45PM (Unverified) said

  • 2 hearts
  • Report
Any change for this?

Q=strife left
W=foward thrusters
E=strife right
A=up
S=reverse thrusters
D=down

Posted: Oct 6th 2010 8:46AM (Unverified) said

  • 2 hearts
  • Report
Incarna is taking so long because of the technologies involved. And there is a reason for using such Groundbreaking technologies. The Geomerics (realistic LOD) and the new cloth physics both came as late additions to the actual setup for Incarna by the look of it, so my guess is a lot of backpedaling was needed to be done to get them to work properly. As someone else said here, building a space-station that will be suitable enough to suit the whims of EVE players is taking some time. Adding games, slots, all of the stuff for customizing slots (and cabins) as well as introducing the 'live feed' screen tech too. None of it is easy and my guess is that when it is released, you want it to work first time, right?

The reason CCP introduce these cutting-edge technologies? Simple (and actually genius). They use it to make money. Get the tech working in their own game, then visit expo's to demonstrate the working technology to other companies. CCP gets a cut of the money made out of the increased popularity and that enables them to deliver more to you guys who play EVE.

Featured Stories

Global Chat: Blaugust triumphant

Posted on Sep 16th 2014 8:00PM

Massively Speaking Episode 313: ArcheRivals

Posted on Sep 16th 2014 6:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW