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Reader Comments (38)

Posted: Sep 18th 2010 8:51PM Joshua Przygocki said

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Agreed with the first comment, if there is nothing left to write about thats good, why not write about why you might be worried for the games future, or what good really can come out of WAR, or even about the mistakes of the developers and how the game should be changed?
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Posted: Sep 18th 2010 9:42PM jimr9999us said

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While I appreciated the writing quality/craft of the column, I have to say your post #18 contained some of the best editorial passion I've seen on Massively and what some (at least some, I want to say many) of your readers have been clamoring for!

Thank you for the glimpse of honesty Greg, I hope Saraphina doesn't reprimand you for not being "fair" ;)
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Posted: Sep 19th 2010 3:52PM Deadalon said

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Now Greg... why didn't you write about the 2nd year anniversatiy (or lack of it) in the first place ? Why not come out and tell the truth about the game ? You did in this post. There are huge issues and very little to write about cause very little is beeing done to improve and add to the game. So... talk about those issues. Talk about what 20 more renown levels really mean in terms of grinding. Talk about how those 20 extra levels will just make life even more of a hell for those newcomers that hit max rank and have 4-8 months ahead of them as cannonfodder of few 100 gamers that dominate based on rank and gear. Those few 100 ppl are not fighting each other in special content created for them. No they are killing nubs that are trying to enjoy the game but fast realise that 80 renown ranks (now 100 after next "patch") are just NOT worth it.

WHy not talk about the fact that the renown ranks in WAR are probably the biggest grind you will find in any MMO game on the market today. Cause there is actually nothing added to the game in terms of content. Its the same old same old for 2 years now.... and we are seeing the same old for the next 2 years to come (at least).

These are the facts... why hide them ?

And yes.. when I wrote about the 100% increase experience as the 2 year anniversity... Well... I realised how bad really are...
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Posted: Sep 20th 2010 11:17AM (Unverified) said

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Have you tried twitter? Contacting the known bloggers who have their own contacts and have been to Mythic HQ?
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Posted: Sep 18th 2010 10:18PM Diatonic said

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I found the article to be a good read. Not every article should be in depth analysis of game mechanics and so forth. Take it for what it is.

Posted: Sep 18th 2010 8:25PM MrDiamondJ said

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Wow, harsh all around.

I'd love to see Mythic at least put a tad bit of work into PvE, if only for bug fixes. I don't really care if they add any more instances - at this point they're just used to farm gear for RvR anyways - but it definitely needs some tweaking.

There are some known exploits in Lost Vale that would be fixed ASAP in any other MMO (that had more than a skeleton crew), and the looting rules still make no sense whatsoever (two identical drops of Witch Hunter armor when there isn't even a WH in the party? Awesome).

I really have no complaints about the small amount of PvE content in the game. I just wish they would tighten up what's there. A man can dream...

Posted: Sep 18th 2010 9:51PM jimr9999us said

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I love W:AoR in it's current state: an incomplete attempt to create a mmog for all comers.

W:AoR really does have the most rewarding sub-based gcd pvp out there...but it's a one-trick pony. Only WoW has nailed the trifecta: pve, pvp, and "other"...that is, social, cities, economy, crafting. It's no coincidence WoW is so dominate: it's the only game you need for any mood.

W:AoR, on the other hand, only has killing. And fun as killing is it can get wearying, so it's on my hd 4-5 mos. a year, as its pve is so fail the developers have resigned from further bug fixing and its crafting/economy deserves less attention than I am giving it here.

Oh, best community in gaming though...if you can get in that is ;)

Posted: Sep 19th 2010 12:36AM mav1234 said

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Greg: Any chance you could do community interviews? Perhaps track down some "notable" players from each class and get people's ideas on their class? Maybe talk to the Battle for Badlands people about their events and stuff? Mind you, I'm only a recent reader. Just trying to give you ideas.

I appreciate your work, and I understand how difficult it can be to write about a game like WAR day in and day out.

Posted: Sep 18th 2010 11:10PM Taawa said

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Greg, I like your article. For better or worse I've been a Warhammer player for most of the time since late closed beta. I still play because of the PvP, and because I feel semi-immersed in the game world.

But I too am bothered by the lack of celebration, the lack of passion expressed by the developers. Some very nice improvements have happened to the game over the last year. But there's not much celebratory spirit. Your example of Champions really resonates with me, too. Another good example is Fallen Earth. That game has heart, and you can tell the developers love the game and are excited for it, despite setbacks.

It's almost as if WAR's developers are biding their time. They surely know games like GW2 will steal a chunk of a niche of a niche market Mythic largely had to itself, large-scale pvp.

Posted: Sep 19th 2010 12:21AM UnSub said

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As the Massively.com writer for WAR, Greg is probably damned if he does and damned if he doesn't. He has to write about WAR, but how long do you think he'll last if he submits columns (which are then checked over by Massively.com editors) about how terrible the situation is? Even assuming Massively.com publishes them, Mythi^H^H^H^H^H EA BioWare isn't going to like it and will likely suggest that if it continues, Massively.com might not get dev access to other titles in the future. Titles like SWOR.

I mean, articles that indicate WAR is closing down in other countries, that EA itself has little interest in further developing WAR and that frequent restructuring has left WAR without clear dev contacts (http://news.mmosite.com/content/2010-09-10/nhn_s_games_trapped_in_trouble,1.shtml) should be written, but they aren't going to be paid for by Massively.com's advertisers.

Greg obviously wants to write, but he's kinda stuck about what he can write about when it comes to WAR.

Posted: Sep 19th 2010 1:01AM SwobyJ said

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And that sucks. Since it seems mmosite can report on this right? On Massively I'm getting either info I can find in other places (often general media reports like - "Flying ships in TOR!"), or opinion pieces that I find I can't really trust.

Personally at this point I'm just here for Rift news, but I can find FAR more indepth info on it at tentonhammer (who seem to love it) etc than here.

However, I still like a lot of the articles here, so I'm still subbed :) I just don't get the use of beating a dead horse without at least acknowledging it is a dead horse.
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Posted: Sep 19th 2010 12:46PM jimr9999us said

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@Malcolm:

You sum things up pretty well. Massively is the highest quality mmog news site...and to pay quality writers costs money.

I've reached the point where I would honestly pay a sub for a content rich mmog blog with professional writers giving real opinions.

F2P always has hidden costs it seems.
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Posted: Sep 19th 2010 2:39AM Darkmoone said

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War was a failed attempt at being a WoW clone. The only one to blame is Mark Jacobs and his arrogance at trying to attempt this. It makes you wonder if he realy had any input in the creation of Daoc. Every Daoc expansion tried to make it more and more like WoW until it was destroyed yet this did not deter Mark from spending 100 million for War.

Posted: Sep 19th 2010 7:34AM eNTi said

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this is actually not a story about warhammer online. it's a generic story about any mmo and even more than that. it just reflects human behaviour in general. the article is well written but lacks originality and has no point besides stating the obvious. you could as well read this in every 1st semester sociology book. we play those games to feel superior, because we aren't in real life most of the time. making us reflect about our mistakes in games is helping you grow as a person, but might take away the fun of not having to care too much... because, well to state the obvious... it's just games.

Posted: Sep 19th 2010 3:38PM Deadalon said

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I think you pretty much nailed it. The current team working on WAR is not the orginal team - they were just the only ppl left to do it... And ofc there is no passion in that team... or the game. They know the situtation. They know its just a "keep it alive without spending any money". Thats why we get pointless PR info about some new stuff by ppl that have very limited intrest in the game. That includes the current Producer. She is in the exact same position as the OP of this article. There isn't anything to cheer about...

So... Why not just tell the truth ? PVE in WAR is lacking in quality and bugfixing. It can be fixed... It SHOULD be fixed cause after all - its part of the game. But we all know that the game is not strong enough in subs to maintain any sort of regulare updates or content added. And the sad part about this all... Bioware that is supposedly spending huge amount on another game is in charge.... and they are watching WAR die. Thats a great future for a company to kill of their first MMO with lack of content and fixing.

Posted: Sep 19th 2010 5:00PM Rialle said

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WAR was simply a game of blown potential. People were proclaiming that it, more than any other game, would be THE WoW killer. While I always doubted that, I was hoping that it would at least bring some serious competition to Blizzard's doorstep. This did not come to pass.

When I tried WAR, I found the PvE to be OK. It wasn't bad, but it wasn't great either. I thought that the Public Quests were the best part of the whole thing, but other than that, there was nothing special. The RvR aspects were very strong, though definitely not at DAoC level, even at the low levels I played them at. I feel that if Mythic had focused more into making the RvR aspect as awesome as classic DAoC, that they could have done better. WAR would have been a game that, while not a WoW killer, would have served a niche for those who were not happy with WoW's watered down PvP experience.

Right now, MMOs seem to be getting stuffed into these three categories:

- Theme Park Games that handhold you too much (WoW 3.0+).
- Sandboxes with FFA PvP (Eve, Darkfall).
- Asian F2P Grinder/Cashgrab.

WAR could have been THE game for high end, group and objective based PvP, which I feel serves a different niche than the likes of Darkfall.

Posted: Sep 19th 2010 7:14PM Taawa said

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Rialle: "WAR could have been THE game for high end, group and objective based PvP, which I feel serves a different niche than the likes of Darkfall."

I'd really like to find that game. I think I still play WAR mostly for lack of competition in that niche or a niche. I'd like to find a different game with good group pvp in an open world to tie myself over until Guild Wars 2 releases.

The thing is, I'd be content to play WAR until that eventuality, were it not for EA's unwillingness to even properly maintain the game. Badlands server is very unstable, and has been for weeks.

Posted: Sep 20th 2010 1:09PM (Unverified) said

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As a past writer for Massively, let me tell you it's definitely tough to walk that fine line between sharing your true feelings and writing a complete fluff piece. However, I always felt the Massively editors were great about letting me share my feelings and opinions as long as I did it respectfully.

As others have commented above, it's a bit of a "damned if you do, damned if you don't situation," for contributing editors. You don't want to burn bridges with developers but you don't want to gloss things over either because your commentors will see through it and rip you a new one. And when the biggest news in the MMO space usually has a negative tinge to it, that's where things can get challenging. We all love drama and most people pay more attention to the negative than the positive.

Right now, it seems to me that Massively is trying to wear a few hats atm: news maker, news aggregator, and opinion site. I think it does a very good job at juggling these roles, but I wonder what kind of power house they could become if they focused 100% on the news maker or opinion elements.

You can define your audience but your audience can also define you. If you stay true to yourself and get the strong backing of an audience then look out because you'll be able to dictate the terms, not the developers. Trust me, they want your buzz.

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