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Reader Comments (44)

Posted: Sep 17th 2010 9:50AM Pitt said

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What can i say, some companies know how to make games, some don't.

Posted: Sep 17th 2010 10:18AM Tom in VA said

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Well, having never played APB, I guess I'll miss the trailers. They were pretty entertaining.

Frankly, though, I am still too busy missing Tabula Rasa. I marvel at ArenaNet's quickness to pull the plug on TR and yet continue to support the (imo) greatly inferior and incredibly boring Aion. It seems like with that much money invested in a game, companies would sooner try to rework or fix them than just flush them.

Sometimes, at least, MMOs get a second shot, like Mythos and -- perhaps eventually -- Gods and Heroes (though Heatwave has been awfully quiet about their G&H "resuscitation" attempts).

/shrug

Posted: Sep 17th 2010 10:25AM Khorrax said

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That was NCSoft. ArenaNet has nothing to do with Tabula Rasa.
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Posted: Sep 17th 2010 10:46AM Tom in VA said

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Ah, right. Thanks for the correction. :)
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Posted: Sep 17th 2010 11:25AM cray said

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ArenaNet is only responsible for one franchise....Guild Wars and the upcoming sequel. They have absolutely NOTHING to do with Aion or Tabula Rasa, City of Heroes, and Lineage 2.

ArenaNet are hard at work with Guild Wars 2....nothing else.
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Posted: Sep 17th 2010 10:35AM thebillyman said

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Simply put, I'll miss the cops and robbers action with the ability to hop in and out of cars. This is a simple theme that no other game does on a close to realistic level. It's always some futuristic stuff.

Posted: Sep 17th 2010 10:48AM Heraclea said

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I miss never having had the opportunity to play this. The theme and character creation system all sounded interesting to me, but early descriptions suggested that the actual play and content was lacking. That, however, was a surmountable problem, and I've seen other games that were somewhat lacking at release bloom into interesting and deep games.

I hope they are able to find a white knight that's willing to invest some development time in this, or failing that, just open-source the whole thing.

Posted: Sep 17th 2010 10:55AM Quarlo said

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When the planets aligned and you ended up with two teams, sans hackers or afkers, and you would have a crazy fun gun battle that criss crosses the city.

The character creator and symbol designer were top notch and if there is a smart mmo company out there they will snap that up and surround it with a top notch game.

Posted: Sep 17th 2010 11:18AM (Unverified) said

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You spend lot's of hours and energy in playing specific mmo's. And then in a blink of an eye a game company decides to pull the plug due to bankruptcy, miss management, and other influences.

Therefor i would like to challenge the game developers to have a backup plan in place that when this occurs players can download the game freely or by paying a small amount of money to have the possibility to create there own private (guild) server and play there characters for years to come.

In my particular case, i would not like to see ie. Guild Wars to be put offline. I really like the game, and you know it's an excellent game to be played in a private surrounding with guild mates etc.

So devs create this backup plan...it maybe has a solid business case of earnings versus costs, giving the opportunity to have a start through by the earnings you get. Or turn around the client-server concept into an server-client concept like the way torrents work, making the tech costs minimal. Same case for tabula, why not re-release it as a private server concept. People have fun and there is i believe a steady group of people interested.

Ah well, we keep praying to balthazar or grenth guild wars will be hosted for years to come..

See you all in gw1 and gw2
Didis

Posted: Sep 17th 2010 11:26AM Phone Guy said

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I will miss it allot. As echoed by others APB hooked me and provided 100s of hours of game play. I'm not going to argue that it was the perfect game devoid of bugs. At its core however APB could be very exciting. The customization was unique and you could spends hours driving through the city instances admiring other players avatars and vehicles. I will even miss those epic shootouts. When the game clicked and all the players were on the same page and back up came flooding in, the game had a level excitement very hard to match.

So honestly though the element I will miss the most? Car Customization. My crew road around in my Packer (Van) that was loaded with armor, ammo distribution, and other goodies. All nicely hidden under a my Mural of the coming zombie apocalypse.

I think its important to note this as its an example of company failing but not the product. From my limited understanding of Scottish bankruptcy the reports the released for public view showed APB as generating revenue.

Posted: Sep 17th 2010 11:27AM Inspectah said

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Awww this made me miss Earth and Beyond and The Matrix Online. I actually played E&B recently on a private server till i started playing and remembered why i could no longer play it. And Matrix, well, my favorite part of that was the character name for AIM built into the chat and that you could bundle it with all the sony games for one price.

Posted: Sep 17th 2010 12:14PM VGJunkie said

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Damn, I remember E&B! Brings me waaaaaaaaaaaaaaay back. Was a fun game for all the shortcomings.
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Posted: Sep 17th 2010 12:12PM (Unverified) said

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As others have said, APB offered some moments of really fantastic gameplay: four players piled in a personally customized car, your favorite itunes playlist pounding from the speakers, chasing down the opponent. When it worked - and it did not work nearly as often as it should have (hackers, afkers, design problems) - it was incredibly fun.

I'm sorry it didn't get the time and attention it deserved before and after launch. There was wonderful stuff in there, trying to get out.

Posted: Sep 17th 2010 12:18PM DarthDan said

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Love the pic of Roy Batty and the "burned twice as bright but lasted half as long" line. Jef = genius.

Posted: Sep 17th 2010 3:14PM Jef Reahard said

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You're too kind sir. The real credit should go to David Peoples and/or Hampton Fancher, whichever one of them came up with that line.
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Posted: Sep 17th 2010 12:28PM Its Utakata stupid said

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I wonder if today's The Daily Grind theme was inspired something I quoted in yesterday's dreadful APB announcement. O.O

...least I thought it was very fitting. But here's another quote from the scene pictured above. Take it for what you will...

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die."

Posted: Sep 17th 2010 3:16PM Jef Reahard said

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I saw your comment on yesterday's thread shortly after scribbling out this article; was actually writing it while Rubi was writing the announcement post. GMTA apparently.

/tiphat
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Posted: Sep 17th 2010 12:37PM Saker said

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Only thing that impressed me was character creation, all modern MMO's should have a high level of character customization at this point in the genre's "evolution". And a high level of crafting customization (appearance). People don't want their characters to look like everyone else s!

Posted: Sep 17th 2010 1:19PM (Unverified) said

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Driving and customization. I sucked at shooting, I sucked at winning, but driving around, smashing through stuff, hitting ramps, taking skidding turns in a car that looked exactly like I wanted it to look, with a character that looked exactly like I wanted him to look, was a stone gas, and I'll miss it.

And I didn't get a screen cap before they closed the doors! Damn!

Posted: Sep 17th 2010 3:24PM (Unverified) said

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I loved everything bout APB.

The customization/freedom of creativity was off the hook.
The firefights were always fun and unique.
Built in league system with statues for the monthly winners
Display Points in the persistent world
Social Display points for clans to advertise
Mod the cars with new looks, turbo, etc
Had an amazing future with pure skill, chaos servers, and ideas from the forums

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