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Reader Comments (59)

Posted: Sep 17th 2010 6:16PM Devoid said

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In game con-artist / scamming is all allowed. Making the game do things that are clearly rule breaking and completely unintended on the other hand is a good way to get banned.

Posted: Sep 17th 2010 8:22PM EdmundDante said

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It is a bit of a paradox isn't it?

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Posted: Sep 17th 2010 8:20PM GaaaaaH said

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not at all.

Do it within the confines of what is intended by the game and you're OK. Use the game to do things that it shouldn't be able to do and you have/are a problem.
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Posted: Sep 17th 2010 8:24PM EdmundDante said

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Why is one wrong and not the other??
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Posted: Sep 18th 2010 11:01AM GaaaaaH said

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You really can't tell?
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Posted: Sep 18th 2010 2:02PM EdmundDante said

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You tell me? In one case the players signed an agreement and break it. In game, players agree with another player and break it.

So again, you tell me what's the difference?
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Posted: Sep 21st 2010 11:40PM (Unverified) said

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The agreement with CCP is real-life, the agreement with others players is in-game. Do I get a cookie
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Posted: Sep 17th 2010 6:24PM (Unverified) said

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Your reliable source isn't very reliable. We have not yet received any confirmation from the GMs to suggest this.

Posted: Sep 17th 2010 6:35PM Brendan Drain said

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It's a member of Rooks and Kings, who are the people that uncovered the exploit. After confirming it, they petitioned and asked if they could use the bug to retalliate on equal terms with Aperture Harmonics. They were told that if they used it, they would be at risk of being banned. I advise that you petition GMs again and ask about this one, abusing the game mechanics in this way is by definition an exploit.
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Posted: Sep 17th 2010 6:41PM (Unverified) said

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I am a member of Rooks and Kings and I'm on TS with our esteemed leader Lord Maldoror and several of the members that successfully reverse engineered the effect on Singularity. The members who filed the petitions are still on the edges of their seats (as we all are), eagerly awaiting a response from CCP as to whether it is an exploit or not.
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Posted: Sep 17th 2010 7:00PM Brendan Drain said

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I stand corrected, then! One of your guys definitely told me GMs said people using the bug would risk a ban, but I'll reserve judgement until you get your official response. Please keep me updated if you get a response. I believe that by definition it's an exploit and I gather that CCP will tell you as much, but It'd be interesting to be proven wrong on that!
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Posted: Sep 17th 2010 6:24PM Controlled Chaos said

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Heh, it'd be amusing to see the whole lot get banned for it. There's nothing quite like watching cheaters and exploiters whining and crying about how they were wronged and it was actually the developer's fault for not fixing things. There's some measure of beauty in watching justice get meted out on those who actually deserve to get cut off and stomped into the ground for their trouble.

I think Vrazule above has a bit of a point though as well. Every time I hear anything about this game, it's basically scams, thefts, cheating or other forms of dishonesty. It ends up sounding like its not worth playing because you're just going to end up screwed in the end.

Posted: Sep 17th 2010 7:00PM (Unverified) said

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I wonder how this will impact if at the prices for T3 ships????

Posted: Sep 17th 2010 7:11PM (Unverified) said

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It's certainly a strange one. We reverse engineered the issue on the test server using the killmails of their ships we killed (with such guns they should never have allowed us to score kills, so I guess we were fortunate to kill ships, especially faction battleships).

The Rooks and Kings position on this, however, is that we welcome any challenge, even this. If CCP allows us to, we want to fight these guys on their own terms. Even though they have a year of experience with this thing, we know everything they do know and we want to beat them on their terms :)

If we fail in our invasion and we can't take the wormhole by Christmas, let them keep the infini-gun.

If we succeed in our invasion, we have no issue with CCP then removing the mechanic to prevent it being used in farming sleepers and to show we have no financial interest here, only pvp.

Posted: Sep 17th 2010 7:27PM Its Utakata stupid said

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Um...just a side question:

How do projectiles have range limitations in the vacuum of space? Because there's no atmospheric drag, it should continue travelling until it hits something or changes course in the gravitational presense of a massive object. I just can't see projectiles "running out of steam" unless there's a force acting on it...or am I *missing something completely here?

*Note: Yes, I know a "magnetar's penalty" was mentioned. But that appears only under certain environments.

...and please don't tell me a wizard is doing it. I here enough of that over at WoW. :(

Posted: Sep 17th 2010 7:37PM Brendan Drain said

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It's mostly a gameplay limitation, but it makes some degree of sense. The idea is that the weapons don't have a range limitation but the ship's computer can't track the object perfectly. The further away it is, or the faster it's moving, the harder it is to hit. Different weapons are better at tracking targets. Long range railguns, for example, are able to track targets at a great distance but have trouble with fast-moving targets. Blasters, on the other hand, can track close fast-moving targets well but have trouble with far away targets.
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Posted: Sep 17th 2010 7:39PM (Unverified) said

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A space-wizard is doing it.
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Posted: Sep 17th 2010 8:13PM Its Utakata stupid said

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*Fires a long range baka-gun at Colbalt*

Thanks for answering that Brendan. From what I understand about Eve's populace culture being generally paranoid of artificial systems becoming "self aware", I suspect the limitations of a computer tracking different weapon systems are likely no more sophisticated than that of a bank teller's calculater. Thus these limitations would become highly apparent. So yeah...it sorta makes sense from that perspective. :)
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Posted: Sep 17th 2010 8:57PM Xpheyel said

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Space in EVE is actually WD-40.

Tech II WD-40, which is 3% more viscous.
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Posted: Sep 24th 2010 7:32PM (Unverified) said

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wowwin's law: the longer a discussion about mmo's goes on, the more likely it is that someone will compare it to wow.
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