Having just cranked out the shiny new expansion Power & Prestige for Pirates of the Burning Sea, the team at Flying Lab Software has opted to set a course for another uncharted destination -- the free-to-play waters! Indeed -- it appears that the company has been planning this move since the tail end of last year, and what's more, it has already coded in the free-to-play elements -- currently in testing. While no specific date has been given, the hope is to release this change in the fall along with their next expansion content pack.
Russell Williams, CEO of Flying Lab Software noted the change in a statement: "Since we launched Pirates of the Burning Sea in January 2008, players have been battling on the high seas to control the Caribbean. With Power & Prestige's Port Governance, we've added a whole new level of immersion to the struggle for power. Players also have access to a wealth of new content, and have a whole new fighting school to master. We're also excited to make Pirates of the Burning Sea even more accessible by making it free-to-play in the near future so that even more players can enjoy the amazing ship battles, in-depth missions, and the rich Caribbean setting."
More information regarding the decision can be found on the Pirates of the Burning Sea website, for those curious. In the meantime, good thing that Talk Like a Pirate Day is coming! We can get to practicin' on our piratin' talk before it be time to weigh anchor and set sail on the F2P sea, mateys.
Reader Comments (30)
Posted: Sep 16th 2010 11:05AM BGExorcist said
Their ships are sinking... oh well might give it a shot, har har har
Posted: Sep 16th 2010 11:11AM (Unverified) said
I was so hoping for Planteside to be the next one to go F2P
Posted: Sep 16th 2010 11:13AM GenericPerson said
Been interested in the game for awhile now, mainly because it isn't sci-fi or fantasy.
Posted: Sep 16th 2010 11:27AM Pasha said
Wow! These are news I was waiting for! Pirates is a very good game - but not good enough to compete with WoW and EVE and LotRO. However if it will be free to play - I probably quit EVE (very similar experience - maybe even more interesting with port battles)
Posted: Sep 16th 2010 7:35PM Monkey D Luffy said
Just WoW, not LoTR and EVE.
Not many people like EVE and even less like LoTR (WoW rip off about some crappy movies and books).
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Not many people like EVE and even less like LoTR (WoW rip off about some crappy movies and books).
Posted: Sep 16th 2010 11:28AM phobic99 said
Why not Vanguard, SOE? :(
Posted: Sep 16th 2010 11:49AM Seraphina Brennan said
Easy answer: Flying Lab Software is not SOE. SOE only publishes this game, they don't make any other choices regarding the title.
So, even though this Station Access game is going F2P, it doesn't reflect on the rest of their games, as this game is technically not theirs. ^_^
~Sera
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So, even though this Station Access game is going F2P, it doesn't reflect on the rest of their games, as this game is technically not theirs. ^_^
~Sera
Posted: Sep 16th 2010 11:38AM Stormwaltz said
Conventional Wisdom 2006: "WoW makes a lot of money! Let's clone WoW!"
(several hundred failed games later)
Conventional Wisdom 2010: "F2P makes a lot of money! Let's go F2P!"
(several hundred failed games later)
Conventional Wisdom 2010: "F2P makes a lot of money! Let's go F2P!"
Posted: Sep 16th 2010 11:57AM alucard3000 said
Conventional Wisdom infinity:"no matter what anyone does there will be someone there to complain about it"
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Posted: Sep 16th 2010 11:42AM (Unverified) said
a very good game indee - i know many people that will come back now. and finally, they'll even earn money with it ^^
Posted: Sep 16th 2010 11:50AM macscarfe said
Well now there's an excellent excuse to dig out my plastic parrot and eyepatch
Posted: Sep 16th 2010 12:06PM awitelintsta said
I've been a fan of PotBS for a long time, but have long since felt that $15 a month was far too much to be charging for something that lacked a lot of the trappings of usual triple-A titles, so I moved on. This game is MORE than worth a go for F2P, though; it's a unique experience and has a charm all its own. I'll be picking it up again and I highly recommend giving it a shot to anyone who hasn't.
Posted: Sep 16th 2010 11:58AM Controlled Chaos said
Sweet, I've looked at this one before but never really thought it was worth a shot. Reasonably complicated learning curve (at least it used to be) and a distinct lack of players seemed to make it feel like it was doomed to nichedom. Should prove interesting to try this one out when it goes F2P.
Posted: Sep 16th 2010 12:05PM alucard3000 said
Well rats I just bought a boxed copy and a 30 day timecard and was hoping to wait a bit to use til I got bored with LOTRO.
Posted: Sep 16th 2010 12:08PM Stanzig said
Yes, why not Planetside... Well, I'm guessing the answer is SOE would have to invest more time into the game to make it F2P. Why not let it die a slow cruel death and leech what subscriptions it can until that happens?
I wish Planetside was F2P. I'd pay a couple bucks to be able to rotate inventory items for customized fits, have access to enemy weapons and vehicles, get front of the line access to drop into pop locked continents (F2P would make these more regular again), acquire cool looking flair to customize your character with and xp boost for CEP and BEP.
Or SOE could just call Hi-Rez and sell it to them cheap...
I wish the best to PotBS, I toyed with it a while back and found it somewhat fun. Maybe I'll give it another go.
I wish Planetside was F2P. I'd pay a couple bucks to be able to rotate inventory items for customized fits, have access to enemy weapons and vehicles, get front of the line access to drop into pop locked continents (F2P would make these more regular again), acquire cool looking flair to customize your character with and xp boost for CEP and BEP.
Or SOE could just call Hi-Rez and sell it to them cheap...
I wish the best to PotBS, I toyed with it a while back and found it somewhat fun. Maybe I'll give it another go.
Posted: Sep 16th 2010 12:15PM HalfGamer said
I'm super excited about this! I've been wanting to play a good pirate game for a while, but haven't found one I've liked very much. Now, I'll give this one a go.
Posted: Sep 16th 2010 12:34PM Valdamar said
I'm still a little wary of how many MMOs are going F2P (mainly because I dislike overly intrusive cash shops and especially item malls), but in this case I think it's probably the best decision Flying Lab could have made for their interesting little MMO.
I was in PotBS beta for almost a year and I adored the ship combat, but all told the rest of the game really wasn't up to that standard (too much economical grind to stay supplied with ships, avatar combat was terrible, etc.) and ultimately I felt it wasn't worth paying a subscription for after the first month of launch. I think this game will really suit F2P and hopefully will get a huge influx of players, because that ocean map and the ports need to be busy to be interesting.
I'll watch how they implement the micro-transactions with interest - if they're not too intrusive (especially to PvP) I may dip back in for some ship combat and even spend a bit of cash in gratitude for what gaming enjoyment I get from it.
Oh and I agree with everyone else - I wish Planetside would go F2P - an MMOFPS needs to be F2P when there's so many new FPS multiplayer games giving a similar experience for free (and MMOs like Global Agenda too). I really hope Planetside 2 will be built to have no subscription, but I'm hoping for a Guild Wars model more than true F2P.
I was in PotBS beta for almost a year and I adored the ship combat, but all told the rest of the game really wasn't up to that standard (too much economical grind to stay supplied with ships, avatar combat was terrible, etc.) and ultimately I felt it wasn't worth paying a subscription for after the first month of launch. I think this game will really suit F2P and hopefully will get a huge influx of players, because that ocean map and the ports need to be busy to be interesting.
I'll watch how they implement the micro-transactions with interest - if they're not too intrusive (especially to PvP) I may dip back in for some ship combat and even spend a bit of cash in gratitude for what gaming enjoyment I get from it.
Oh and I agree with everyone else - I wish Planetside would go F2P - an MMOFPS needs to be F2P when there's so many new FPS multiplayer games giving a similar experience for free (and MMOs like Global Agenda too). I really hope Planetside 2 will be built to have no subscription, but I'm hoping for a Guild Wars model more than true F2P.
Posted: Sep 16th 2010 12:56PM Vegetta said
I Beta tested the game for quote a while as well and I agree with what you said about the avatar combat and money grind. Ship combat was a hoot tho and I really liked the ship customization options and the character creation toolset was very very well done.
I kind of preferred the smaller ships (Xebec FTW)
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I kind of preferred the smaller ships (Xebec FTW)
Posted: Sep 16th 2010 1:40PM Valdamar said
Yeah I had more fun in smaller ships - I was running around in First Rates like the Invincible at end of beta in Port Battles with my Navy Officer and they were a bit dull - fun to let off broadsides but handles like a wet brick - had more fun in faster smaller and more agile ships with my Privateer, or in mid-range frigates with Officer.
Ship customisation and ammo selection was good though - you could really tune your ship to certain roles. It just felt like they spent most of the time on ship combat (well they did, from beta perspective) and most of the rest of the game was an afterthought. I know they've changed lots of stuff since - be interesting to sample the changes.
I liked the ship combat so much cos it reminded me of an old RTS I used to love playing called Age of Sail (released back in 1996). I love tall-ship combat. I actually bought the game East India Company with all expansions in Steam's summer sale purely for its age of sail era combat, but not tried it yet (thanks to my addictions to Borderlands, Mount & Blade: Warband and Blood Bowl, also bought in Steam's summer sale).
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Ship customisation and ammo selection was good though - you could really tune your ship to certain roles. It just felt like they spent most of the time on ship combat (well they did, from beta perspective) and most of the rest of the game was an afterthought. I know they've changed lots of stuff since - be interesting to sample the changes.
I liked the ship combat so much cos it reminded me of an old RTS I used to love playing called Age of Sail (released back in 1996). I love tall-ship combat. I actually bought the game East India Company with all expansions in Steam's summer sale purely for its age of sail era combat, but not tried it yet (thanks to my addictions to Borderlands, Mount & Blade: Warband and Blood Bowl, also bought in Steam's summer sale).










