has scored an interview with Masthead Studios
director and Earthrise
producer Atanas Atanasov that's worth a read (and not just because Atanas Atanasov is quite possibly the coolest game dev name in history, with all due respect to Tasos Flambouras
and Ragnar Tornquist
). Anyhow, Atanasov answers a hefty number of questions covering a wide range of topics including the inspiration and backstory for the game, the purpose behind the title's open PvP, and a few details on the crafting system. "Almost every item in the game comes from crafting and the whole economy and combat system is aimed at conquering territories and supplying resources to the guild and friendly crafters
," he says.
Atanasov also weighs in on the decision to go with a subscription model for the sci-fi sandbox, a move that bucks current industry trends and is something the Masthead
dev team has alluded to before
. "A subscription-based game puts players on level ground by giving them all access to the whole world and every game feature. We want to make sure that every player in Earthrise will be treated equally and there will not be paying and non-paying players, players with purchased gear, and players with free gear.
Earthrise is an all-inclusive title, pay once and enjoy everything that's included
," he says.