All Points Bulletin's frenetic multiplayer combat is about to get a substantial facelift in the form of the PureSkill ruleset. The new rules, which remove all upgrades except for ammo carrier, go into effect with today's 1.4.2 patch and will be available in specific districts that are chosen via the instance tab on the game's district select screen. The new ruleset is intended to bring tactics and player skill to the forefront of APB's competitive criminal versus enforcer matches, rather than leaving players at the mercy of the traditional MMO RNG.
In addition to the PureSkill additions, Realtime Worlds has also tweaked post-processing effects, color grading, and depth of field, and a number of exploits and bugs have been squashed with today's update. Take a gander at the full patch notes on the official website for more details.
[Update: And, apparently, APB is dying. Whoops.]
Reader Comments (7)
Posted: Sep 16th 2010 10:05AM (Unverified) said
Go Free 2 Play. nuff said...
Posted: Sep 16th 2010 11:43AM (Unverified) said
So they are taking the RPG out of it? So its even more of just a straight shooter? Is the character customization really worth the 15 bucks a month? Versus any other shooter with out a sub?
Posted: Sep 16th 2010 12:01PM (Unverified) said
It's over.
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!
From all of the Realtime World staff we thank you for your continued support.
The servers are still up, so join the party and say goodbye!
- Ben 'APBMonkey' Bateman (Community Officer)
"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much." - Dave Jones
“Please spare a thought to all the thousands of brave men and women of San Paro who despite knowing the odds, still dared to cross the street. They will be sorely missed.” - Johann van der Walt (Software Engineer: Living City)
“Thanks for sticking with us through the hard times guys, we put a huge amount of our lives into APB, but unfortunately we’re not going to get the chance to make it the game we all knew it had the potential to be. Thanks." - Rob “bobbyd” Anderberg.
"Thanks for being a creative and imaginative community, the cookies, feedback and ideas were appreciated." – Ben ' Giefster ' Skelly
"Working on APB was rewarding, frustrating, amazing, depressing, exciting, and overall, surreal. I’ve never experienced anything quite like it, but I’ve enjoyed it all the way. I hope the players enjoyed the time they had despite the short comings, and will remember the game in a good light for what it was meant to be, not quite what it turned out to be. Now just to get started on that Xbox version..." - Jon McKellan (the guy who did the loading screens)
“I had the great pleasure of working with some extremely talented people in both the Dundee and Boulder office, and for the longest time APB was our lives. It is truly sad that it ended this way ... but when you aim for the stars, you sometimes fall on your face.” - Ben Abbott, Live Producer.
"Press F to apply for Jobseekers Allowance."- Ben Hall (Development QA)
"In every way APB was a dichotomy. I have witnessed the project alter from a fragile and delicate entity used to show the world the depth of our vision through to the sturdy beast we released to the public. There were the unusual errors and crashes which are to be expected but it worked. Once in the hands of our community I have never seen something elicit such a polarisation of people. It was dismissed as overhyped and broken or else taken to heart to be loved and cherished, buoyed on by a fanaticism I was proud to have played a part in bringing to the world. Although still again among our players APB brought out both the poles in human behaviour. I bore witness to raw hatred and fury, arrogance and mean spirits but I was also delighted to experience the kindest side of human nature as players came to the aid of others when in a tight spot or they created works of art with the tools provided.
In all APB was a fantastic experience with an incredible team and it is one that I will always cherish and has added to who I am. Thank you everyone involved from our excellent players to our incredible dev team."- Conor Crowley (Senior QA, System design assistant, Tech support, in-game support, Overall CS, 1 man Publishing QA team, Tea Boy, Morale Officer)
"I’m sad to see the project go. Of all the games I’ve worked on, APB was probably the one with the most potential. I genuinely believe that given more time, we could have turned APB into the game we all wanted it to be. I’d like to thank the community for all their support, the good times I’ve had playing against them, and for the amazing (and often hilarious) user-generated content that they’ve created.
I’d also like to thank the rest of the team for all of their hard-work, and for generally being great people to work with. " -Bryan Robertson (Gameplay Programmer)
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!
From all of the Realtime World staff we thank you for your continued support.
The servers are still up, so join the party and say goodbye!
- Ben 'APBMonkey' Bateman (Community Officer)
"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much." - Dave Jones
“Please spare a thought to all the thousands of brave men and women of San Paro who despite knowing the odds, still dared to cross the street. They will be sorely missed.” - Johann van der Walt (Software Engineer: Living City)
“Thanks for sticking with us through the hard times guys, we put a huge amount of our lives into APB, but unfortunately we’re not going to get the chance to make it the game we all knew it had the potential to be. Thanks." - Rob “bobbyd” Anderberg.
"Thanks for being a creative and imaginative community, the cookies, feedback and ideas were appreciated." – Ben ' Giefster ' Skelly
"Working on APB was rewarding, frustrating, amazing, depressing, exciting, and overall, surreal. I’ve never experienced anything quite like it, but I’ve enjoyed it all the way. I hope the players enjoyed the time they had despite the short comings, and will remember the game in a good light for what it was meant to be, not quite what it turned out to be. Now just to get started on that Xbox version..." - Jon McKellan (the guy who did the loading screens)
“I had the great pleasure of working with some extremely talented people in both the Dundee and Boulder office, and for the longest time APB was our lives. It is truly sad that it ended this way ... but when you aim for the stars, you sometimes fall on your face.” - Ben Abbott, Live Producer.
"Press F to apply for Jobseekers Allowance."- Ben Hall (Development QA)
"In every way APB was a dichotomy. I have witnessed the project alter from a fragile and delicate entity used to show the world the depth of our vision through to the sturdy beast we released to the public. There were the unusual errors and crashes which are to be expected but it worked. Once in the hands of our community I have never seen something elicit such a polarisation of people. It was dismissed as overhyped and broken or else taken to heart to be loved and cherished, buoyed on by a fanaticism I was proud to have played a part in bringing to the world. Although still again among our players APB brought out both the poles in human behaviour. I bore witness to raw hatred and fury, arrogance and mean spirits but I was also delighted to experience the kindest side of human nature as players came to the aid of others when in a tight spot or they created works of art with the tools provided.
In all APB was a fantastic experience with an incredible team and it is one that I will always cherish and has added to who I am. Thank you everyone involved from our excellent players to our incredible dev team."- Conor Crowley (Senior QA, System design assistant, Tech support, in-game support, Overall CS, 1 man Publishing QA team, Tea Boy, Morale Officer)
"I’m sad to see the project go. Of all the games I’ve worked on, APB was probably the one with the most potential. I genuinely believe that given more time, we could have turned APB into the game we all wanted it to be. I’d like to thank the community for all their support, the good times I’ve had playing against them, and for the amazing (and often hilarious) user-generated content that they’ve created.
I’d also like to thank the rest of the team for all of their hard-work, and for generally being great people to work with. " -Bryan Robertson (Gameplay Programmer)
Posted: Sep 16th 2010 12:36PM Quarlo said
The previous post says it all.
Someone call the Guinness Book of World Records.
Winner: Most Epic Fail
Someone call the Guinness Book of World Records.
Winner: Most Epic Fail
Posted: Sep 16th 2010 1:15PM BubleFett said
They should have called this the death patch
Posted: Sep 17th 2010 2:27PM lighttech said
"and for our next patch!!! players!!! even mor----------------beeeeeeeeeeppp
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Posted: Sep 16th 2010 4:29PM Dutzu said
Love the last part of the news:
Look at this brand new patch we're having... OH! Dang! The game died... whoops
Look at this brand new patch we're having... OH! Dang! The game died... whoops


