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Reader Comments (11)

Posted: Sep 15th 2010 12:42PM Kcirrot said

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"You can also reaffirm a transitional alignment, but there's no benefit to doing so."

The first time you re-affirm a transitional alignment (Vigilante or Rogue) you get 30 reward merits; each subsequent time you re-affirm that alignment you get 60 reward merits. Of course, not as juicy as hero or villain merits, but there is a benefit if you wish to stay a Rogue or Vigilante.

Posted: Sep 15th 2010 1:56PM Katsiya Vell said

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The only problem with that is that you still can't buy the Very Rare (Purple) IO recipes from the standard Reward Merit Vendors, and are left having to pay out the nose AND other orifices to get one piece, or hope for a drop.

Granted, it is only a problem if you are trying to get the pieces themselves. If you don't need them, then its more a matter of if you would get more powerful quicker with just regular reward merits or with alignment merits. The only things you -can't- buy with alignment merits it seems are the Temporary Powers and Winter's Gift.

There is also the issue (if you want to call it such) of how Rogues can't go into Hero side groups, and vice-versa for Vigilantes.
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Posted: Sep 15th 2010 4:03PM Meagen said

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You can't get purples from Reward Merits directly, no, but you *can* turn Reward Merits into rare recipes (picking out the expensive ones or rolling and hoping for valuables), sell them on the market, and use the profits to buy purples.

Some people seem to have the persistent image of the market as some sort of dark hole where all their Influence(/amy/ormation) goes. Guys, treat the market right and it will be a place where your useless stuff goes in and all the shinies you want come out. Treat it better and it is an enless source of Inf.
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Posted: Sep 15th 2010 1:48PM (Unverified) said

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You forgot to mention the other negatives for staying a Vigilante or Rogue:

Vigilante: while you can join any team on either side, you cannot START villain-aligned (non-newspaper/mayhem) missions or strike forces; the contacts will tell you they don't talk to heroes. You also cannot enter a villain base or use villain Ouroboros, which means you cannot get all the shiny villain story arc accomplishment badges without running those missions alongside a lowbie, nor can you join a villain-side Cathedral of Pain trial.

Rogue: while you can join any team on either side, you cannot START hero-side (non-scanner/safeguard) missions or task forces; the contacts will tell you they don't talk to villains. You also cannot enter a hero base or use hero Ouroboros, which again means you can't get certain badges, nor can you join a hero-side Cathedral of Pain trial.

Posted: Sep 15th 2010 7:47PM cyanpill said

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I just want to note that rogues and vig's CAN start all TF and SFs. I wouldn't have believed it untill my rogue MM started a manticore tf today.
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Posted: Sep 15th 2010 2:05PM Damn Dirty Ape said

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Ahhh CoH.... will I load you up and give you another go? Seems as if every year I play for a month or so before getting bored and moving on. Perhaps if I had a regular group of people to pal around with I'd stick longer.

Did I read something about not having to take fitness anymore? The lack of stamina was always a major drag to me early on.

Posted: Sep 15th 2010 3:32PM (Unverified) said

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Yeah, Issue 19 (the next one, currently scheduled for Fall 2010) will have Fitness as an inherent unlocking at level 2 (like Rest) instead of a Power Pool at level 6. All 4 powers unlock and are enhanceable, but you get no extra slots to put in the 3 "replacement" powers.
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Posted: Sep 15th 2010 4:49PM Superfan said

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Well, I think the alignment change system is a good idea. To break up the players like that is just annoying. Long overdue and I hope they stop with this particular brand of stupidity. I must agree with the article evaluation: to switch alignments from villain to rogue, you do some greedy things etc. Then you're becoming a goody two shoes in Paragon doing missions as a Rogue? I guess it is possible but it's a minor issue. Anyone reading comics over the years has seen similar moves done by some major players. Doesn't this type of thing always happen in pro-wrestling?! :)

I do like the new expansion. It has a lot of cool elements. Sadly, they also include another brand of stupidity: using the same mission maps over and over. I understand it is labour intensive to make new maps but even the new ones in GR are pretty blah. Praetoria the zone is great but the mission maps are pretty basic. I see they have a ton of stories and arcs in GR but, honestly, it's a game. The visual aspect and game play better take priority over telling the story; you need both, really. GR kinda fails at providing us with spectacular mission maps.

Give us quality over quantity. GR is a nice expansion but it seems like they almost went on the cheap here. Not a ton of bang for the buck. Even the costumes were pretty lacking and then they want to make you buy the Alpha/Omega set?! Then they actually have the nerve to try and sell this new Party Pack which is JUST emotes?! Paragon, you guys were at a high but might be wrecking your new high when you try and nickel and dime your paying customer.

Posted: Sep 15th 2010 5:52PM J Brad Hicks said

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Nitpicky correction: they don't have to be enemies that give you XP. Any level 20+ enemy will drop alignment or morality tips. You can take a level 50 character to Sharkhead and circle the Hellforge slaughtering level 20ish Cage Consortium guards and get tips; you can take a level 50 character to Talos Island and circle that building just the other side of Wentworth's slaughtering level 20ish Warriors and you'll get tips.

You can also get tips off of enemies that are below level 20, but only if they would grant XP, that is to say, only if you're at least level 20 and you're exemplared or malefactored down to their level range. So if you're level 20+, you will (for example) get tips off of the level 15 enemies in the Positron Task Forces.

- - - - -

I would add to the arguments above about what's the "ideal" alignment (the real ideal alignment is the one that you think is fun) that if you solo a lot, it's hard to beat the Rogue alignment for leveling. You get the far-superior Villain single-player missions, but you can still join the far more numerous (and more often recruited for) hero task forces.

I will also say that Hero Alignment Merits and Villain Alignment Merits are somewhat over-rated. To get one complete set of purple enhancements will take you a minimum of 240 days of grinding the same hero alignment mission or the same villain alignment mission every 2 days, that one same mission every 2 days for almost 8 months, just to get 6 purple enhancement recipes. If you can't get enough regular merits to sell enough orange rare recipes on the consignment house to just plain buy those 6 recipes, in a lot less time than 240 days, you're doing something wrong.

Granted, they are slightly better than the Vigilante/Rogue reward. The best apples-to-apples comparison would be to random rare recipe rolls: the vigilante or rogue gets 60 merits every 2 days for his or her daily missions, which can be cashed in for 3 random rares. The hero or villain gets 1 HAM or VAM every 2 days' worth of dailies, which can be cashed in for 5 random rares. So they're 40% better rewards, on average. On the other hand, I'm hard pressed to believe that a Rogue can't make up that extra 40 regular merits in two days just from running one more task force a day than the pure villain is ever going to be offered.

But given that, no matter how you slice it, you're going to be playing that one alignment mission every 2 days for the rest of your career, the "right" alignment is the one you can stand to play. It's a horribly grindy experience, if you decide to chase the maximum rewards; play the one with the grind that you hate the least of the four available to you or you'll burn out even quicker.

(Or else do the alignment switch chain of missions exactly once with each character you want to change sides with and then do your best to completely ignore the Tips tab on your contacts window, and find something much more fun and much less repetitive to do with your time, which is probably the smartest option of all, by far.)

Posted: Sep 16th 2010 8:42AM Damn Dirty Ape said

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Well it's about time is all I can say.

I gotta admit, I'm thinking about starting up the download this weekend and giving it another try. My main issue is that I always have a hard time finding groups, and I get bored soloing the same office/warehouse missions really fast. Also some of my favorite characters were horrible soloers (dark/dark defender was my first main character).

Posted: Sep 16th 2010 8:43AM Damn Dirty Ape said

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Reply fail, this was directed @Demona above.
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