The problem with the barrage of information coming out before any major expansion or game is that you wind up with an idea of what the game will contain that isn't always accurate. Sometimes that's a matter of promotional materials containing features that were later quietly dropped (something Wrath of the Lich King suffered from), and sometimes the feature in question just winds up getting lost in the shuffle. At other times, the system is in the game -- but less cool than you imagined, even though it's functionally exactly what you were told it would be.
You might have been really looking forward to making the moral jump in City of Heroes, but when Going Rogue went live you were disappointed by the fact that shifting from rogue to hero (or vigilante to villain) is a notable jump. You might have really looked forward to Final Fantasy XIV's class-blending, only to find that the combat classes and the gathering classes are firmly segregated. It doesn't make a cool game bad, but it means that one of the things you were anticipating isn't there after all. What cool game feature have you heard about only to find that in practice, it's not quite as great as you hoped?
Reader Comments (60)
Posted: Sep 13th 2010 8:05AM Bartlebe said
Wintergrasp in WoW.
Keep Sieges in Warhammer.
The Abyss in Aion.
So much disappointment there.
Keep Sieges in Warhammer.
The Abyss in Aion.
So much disappointment there.
Posted: Sep 13th 2010 11:19AM misterorff said
Not to get your hopes up, BUT Tol Barad in Cata seems 100 times better than Winter Grasp. I freaking hate WG, but I have done Tol Barad a few times on Beta, and I have never had more fun in WoW then I do during those battles.
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Posted: Sep 13th 2010 8:18AM (Unverified) said
No contest here for me: Eve's planetary interaction...
Posted: Sep 13th 2010 8:19AM dudes said
Nerfing Arcane Barrage in WoW's PVP so it couldn't be spammed as splash damage due to the reduction in its scaling. Man, I felt the pain that day.
Posted: Sep 13th 2010 8:26AM (Unverified) said
The space combat of Star Trek Online, was just so......meh.
Posted: Sep 13th 2010 8:29AM (Unverified) said
APB.... Just like... everything..
Posted: Sep 13th 2010 8:38AM GryphonStalker said
Flight in Aion
Posted: Sep 13th 2010 8:40AM Roalk said
The limited flying in Aion.
The UI and mouse in FFXIV, (still in beta tho).
The first expansion in WoW (BC).
The UI and mouse in FFXIV, (still in beta tho).
The first expansion in WoW (BC).
Posted: Sep 13th 2010 8:50AM Snichy said
Death music in APB. I had loads of great samples lined up from cool songs before discovering that you had to create it yourself in the "music creator"...!
Posted: Sep 13th 2010 8:55AM Xilmar said
just like ssieth said, PI in eve was probably the biggest recent disappointment for me. It's just a useless minigame, and in all fairness there are tons more entertaining ones on the interwebz. fail fail fail
in wow there have been 2 different things...first of all, open world pvp (from tbc onwards) failed in a ball of flaming crap. and it's a shame, coz it can be done and is done (whining aside) with moderate to great success, usually becoming one of the central parts of the gameplay.
secondly, the dumbing down of just about everything in order to support the mentally handicapped and facebook gamers. it's always presented as a new feature that makes it more smooth and fun, but it ends up just making the game lose it's flavor. nowadays everyone has just about every skill. my mates just spam their respective aoe heal without even looking at the other health bars. hybrids are just as powerful as the pure classes in maybe 2 out of 3 of their roles. a warroir/dk/priest/drood/shammy/pala/ should never ever out dps a mages, rogue, huntard or lock, it's as simple as that. or a druid outtanking a warrior, it's absurd. but apparently classes don't matter, coz everyone's special.
oh yeah, just remembered something else...the multiplayer trading in Cities XL. great idea, but full of bugs and waaaaay to loosely controlled by the devs.
in wow there have been 2 different things...first of all, open world pvp (from tbc onwards) failed in a ball of flaming crap. and it's a shame, coz it can be done and is done (whining aside) with moderate to great success, usually becoming one of the central parts of the gameplay.
secondly, the dumbing down of just about everything in order to support the mentally handicapped and facebook gamers. it's always presented as a new feature that makes it more smooth and fun, but it ends up just making the game lose it's flavor. nowadays everyone has just about every skill. my mates just spam their respective aoe heal without even looking at the other health bars. hybrids are just as powerful as the pure classes in maybe 2 out of 3 of their roles. a warroir/dk/priest/drood/shammy/pala/ should never ever out dps a mages, rogue, huntard or lock, it's as simple as that. or a druid outtanking a warrior, it's absurd. but apparently classes don't matter, coz everyone's special.
oh yeah, just remembered something else...the multiplayer trading in Cities XL. great idea, but full of bugs and waaaaay to loosely controlled by the devs.
Posted: Sep 13th 2010 9:17AM (Unverified) said
dude i 110% agree with you on the dumbing down of WoW to suit the "facebook generation", it really makes you miss vanilla WoW.
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Posted: Sep 13th 2010 12:55PM VioletArrows said
Well evidently they fixed WoW cause of a short-sighted whiny troll minority, and everyone's going to spend the first month of Cata throwing things because crowd control is back, healing is nerfed to the ground, and most of the classes have completely new foreign systems designed to be 'challenging' (whatever the hell that means at this point). This is gonna be priceless. *gets popcorn and uses her archeology survey tools to watch the carnage from far far far away*
How's that Heroic Lich King 25 title treating you, anyway since it's all so easy and stuff?
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How's that Heroic Lich King 25 title treating you, anyway since it's all so easy and stuff?
Posted: Sep 13th 2010 3:53PM Cristiano Cenizo said
FYI warriors are hybrids. The non-hybrids are mages, rogues, hunters, and warlocks. I find it unsurprising that DPS classes have a "holier than thou" mentality.
From what I've tested on beta & the PTR the Cata changes are going to bring a rude awakening for EVERY class and EVERY spec that has done nothing but faceroll their way through WotLK. Assclown DPS pulling extra mobs because they are "bored" will result in a dead DPS. Healers won't be able to stand mashing two or three buttons nonstop, but also end the fight with at least 50% mana. Tanks won't be able to pull the entire instance at once and keep AoE aggro on every single mob. "Pure" classes will have to do something other than mash their DPS rotation non-stop and maybe actually interrupt or CC. Until people severely out-gear the heroics you will be getting punched in the face by mobs, and wiping, and learning how to do something other than press 1-2-3-1-2-3.
I'm looking forward to Cata because it is putting some difficulty and awareness back into the game. It's going to be easy to spot the terrible players when they are wiping groups left and right.
Reply
From what I've tested on beta & the PTR the Cata changes are going to bring a rude awakening for EVERY class and EVERY spec that has done nothing but faceroll their way through WotLK. Assclown DPS pulling extra mobs because they are "bored" will result in a dead DPS. Healers won't be able to stand mashing two or three buttons nonstop, but also end the fight with at least 50% mana. Tanks won't be able to pull the entire instance at once and keep AoE aggro on every single mob. "Pure" classes will have to do something other than mash their DPS rotation non-stop and maybe actually interrupt or CC. Until people severely out-gear the heroics you will be getting punched in the face by mobs, and wiping, and learning how to do something other than press 1-2-3-1-2-3.
I'm looking forward to Cata because it is putting some difficulty and awareness back into the game. It's going to be easy to spot the terrible players when they are wiping groups left and right.
Posted: Sep 13th 2010 9:09AM jonnyfrag said
Something that was added, but way less cool than it was hoped to be (and could have been): Star Wars Galaxies' Chroniclers system. Was supposed to be a nice way for players to make quests for other players, but ended up being yet another grindfest and even a year later it doesn't have basic relics for several types of game play, i.e. entertainers and space. Another squandered opportunity for SWG to do something cool only to get it wrong in implementation.
Posted: Sep 13th 2010 9:10AM jonnyfrag said
Also, the entirety of Vanguard.
Posted: Sep 13th 2010 9:14AM (Unverified) said
Everything about Aion. That game could have been #1.
Posted: Sep 13th 2010 9:28AM J Brad Hicks said
It's funny you should mention this the day I let my City of Heroes subscription lapse again.
When she hyped the Alignment System, Bianco said that it had "over 160 missions" worth of content. What she didn't tell us is that that counts both endings for the tip missions, that the tip missions are rigorously sided, and that they're rigorously level-banded. Nor did she tell us that, for each alignment and level band, there is one and only one alignment mission that you have to repeat over and over again.
So the net effect is that the Alignment System amounts to "daily content" (you're encouraged to run it every 20 hours, by offering rewards that you have to repeat the whole series of 11 missions 120 times or more to earn them) that consists of roughly 10 missions per side and per level range, where you need to pick the same ending every time to keep your preferred alignment, and where you do 5 to 6 of those 10 missions every day. It couldn't possibly have gotten old any faster than it did.
When she hyped the Alignment System, Bianco said that it had "over 160 missions" worth of content. What she didn't tell us is that that counts both endings for the tip missions, that the tip missions are rigorously sided, and that they're rigorously level-banded. Nor did she tell us that, for each alignment and level band, there is one and only one alignment mission that you have to repeat over and over again.
So the net effect is that the Alignment System amounts to "daily content" (you're encouraged to run it every 20 hours, by offering rewards that you have to repeat the whole series of 11 missions 120 times or more to earn them) that consists of roughly 10 missions per side and per level range, where you need to pick the same ending every time to keep your preferred alignment, and where you do 5 to 6 of those 10 missions every day. It couldn't possibly have gotten old any faster than it did.










