| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (51)

Posted: Sep 13th 2010 11:13AM Palebane said

  • 2 hearts
  • Report
Very much looking forward to hearing more about the WvW.

Posted: Sep 13th 2010 11:38AM (Unverified) said

  • 2.5 hearts
  • Report
Same here. But either way, I know I'm getting CE Edition on day one and playing till my eyes bleed.
Reply

Posted: Sep 13th 2010 11:41AM (Unverified) said

  • 2 hearts
  • Report
In my mind it's about time that developers started thinking in those terms. "When it's ready." Should be beaten into young developers so that they don't put out games like Star Trek Online and Champions Online which might have been great had they waited until EVERYTHING was ingame, complete and polished.

Posted: Sep 13th 2010 11:55AM Toggit said

  • 3 hearts
  • Report
To be fair though, in my (pretty limited, admittedly) understanding, the devs don't usually get to decide when they release the game. The big exec business-side types TELL them when they're releasing the game and the devs do their best to have it the most complete they can by that time.

I've read somewhere the GW2 staff saying they're blessed to have the money to have the time to work on it and get it right (I know lack of money was the main reason Vanguard was released too early and so buggy).

While undoubtedly the devs of GW2 are doing some revolutionary stuff in their own right, perhaps the lesson here is to the company management more than the devs.
Reply

Posted: Sep 13th 2010 11:59AM ZenJitsu said

  • 3 hearts
  • Report
Unfortunately, it's a sad truth that not all companies have the funding or luxury of taking their time. Every business development deal is different and for some smaller companies, they can't stay too long in the red. Not that it should be an excuse; those companies shouldn't bite off more than they can chew.

GW2 is development done right. After spending time with the game, I now sit around thinking 'man, I'd love to be playing GW2 right now.' Making a DEMO that people sit around thinking about playing long after the fact is a good sign for the full version.
Reply

Posted: Sep 13th 2010 12:13PM yeppers said

  • 2.5 hearts
  • Report
@Zen and Marie...

In STO's case, they had the funds. It was Atari and Cryptic -- big game names. They had the funds and didn't want to wait until it was "ready". In the end, they burned beyond recognition people who would have been their biggest fans. It will be a long time before they get those people back to their game if ever at all.
Reply

Posted: Sep 13th 2010 1:06PM Cirocco said

  • 2 hearts
  • Report
I have to give NCSoft credit for giving the Guildwars 2 project the necessary funds and time to realize a polished product that the devs and players can enjoy with pride.

I hope to see a similar emphasis of quality on NCSoft's next project, Blade & Soul.
Reply

Posted: Sep 13th 2010 1:59PM (Unverified) said

  • 2 hearts
  • Report
Please don't pollute this conversation by bringing up NCsoft's name.
Reply

Posted: Sep 13th 2010 2:10PM Cirocco said

  • 2 hearts
  • Report
You have a problem with NCSoft, take it up with them. I don't. But then I only play Guild Wars and I have no complaints there.
Reply

Posted: Sep 13th 2010 3:30PM Saker said

  • 2 hearts
  • Report
Marie is right it's always the d@mn money-men who say, oh it's "good enough", you'll work out the bugs "as we go". Look back over these articles of other games past when they were still in-development, they -all- say when it's ready (and for some reason the fan-bois always believe it, even after the history). These people really seem to be behind the words (I hope it's true!). I've actually thought the words have gotten so badly used they should have gotten the pr scum to come up with some new phrase, so they could have something to say that wasn't tainted to begin with! I've been in so many alpha/betas of these games since the genre began, seen so many lies and completely broken promises about quality, and content, really hoping this is going to be something true to their word.
Reply

Posted: Sep 13th 2010 3:46PM Lateris said

  • 2 hearts
  • Report
Well said Marie
Reply

Posted: Sep 13th 2010 3:48PM Its Utakata stupid said

  • 2 hearts
  • Report
I have more issue that someone brought Cryptic's name to the conversation than NCsoft's, Archmage. :(
Reply

Posted: Sep 13th 2010 6:14PM Graill440 said

  • 2 hearts
  • Report
You are dead wrong Marie. The devs do set the timeline and goals of any development. The director will set short, mid, and longterm goals once they have been given the proposed timeline and budget. The meeting in which they are asked if they can meet the timeline and budget is a sandstorm of hmmm, and maybes.

The contract is set in stone once the devs declare they can do it. This goes with a hand in hand challenge as when the devs ok the schedule other offices then set their goals and schedules, advertisements, distributorship, manufacturing etc, etc, around the schedule the director setup, thats why it is hard for them to stop a trainwreck in progress.

Those lead devs that have no common sense, do not have a firm grasp of their teams capabilities, lead to this......example, a coder stating they can create genius miracles and his resume states that, but in reality they can barely type code for an digital alarm clock, suddenly sets the whole project back months, exaggerated but you get the picture.

In summary devs do set the schedule and once signed have to stick to it. if it fails it is because the lead did not take the time to poperly plan things or evaluate his team properly. Outside influence would need to go through lawyers to get to the project. Only when the plan deviates from set goals, again the planners fault, will things get bent.

Distributors, stockholders, owners, and the like do not tell the devs anything like speed things up or release early, thats a falsehood. They have a schedule, failure is always from poor planning.

Hope this clears things up. I could go into much, much more detail but this is the common person version.
Reply

Posted: Sep 14th 2010 2:01AM (Unverified) said

  • 2 hearts
  • Report
For many companies, "when it's ready" would actually mean "a year after we go bankrupt." So there's no choice but to push out the not-ready game, and hope it sells anyway.
Reply

Posted: Sep 13th 2010 11:55AM (Unverified) said

  • 1 heart
  • Report
Beginning to think this is the most player hyped MMO ever.

It sure sounds good, but people seem to be going a little too crazy for it, more so than any other MMO in the last decade.

Posted: Sep 13th 2010 12:34PM (Unverified) said

  • 3 hearts
  • Report
The key there is "player hyped", not company hyped. Everyone I have talked to that actually got to demo the game has had great things to say. Yes, there are issues, but the devs listen! That makes all the difference in the world.

This game with its polish and interaction with the players is the exact opposite of FFXIV. Which is why FFXIV will be the new poster child for crappy launch, and GW2 will be the new standard for the right way to launch.

Repeat after me....."Listen, Polish, and release when complete" No MMO is ever 100% complete, as new features are always being added and tweaked, but a game should not be released until what is in place is complete and polished to a nice shiny luster :)
Reply

Posted: Sep 13th 2010 12:44PM Renko said

  • 3 hearts
  • Report
Because so far the developers have done everthing right, the last time that happened was......never.

Just take a look at Knights of the Old Republic, the devs over there are already disappointing people.
Reply

Posted: Sep 13th 2010 12:06PM (Unverified) said

  • 2.5 hearts
  • Report
No, young developers know this. Old execs, on the other hand...

Posted: Sep 13th 2010 12:19PM mszv said

  • 2 hearts
  • Report
I think that no developer wants to release games before they are ready -- you want the money to develop the game and the release date to match -- enough money to get the game done and a release date that makes sense, a release date that is inline for the money you have to develop the game. And the release date cannot stretch out infinitely. I think that if the developers said that they were going to release GW2 ten years from now -- that might be too long!

Yes, it's company management, developer and publisher -- whether the same company is both developer and publisher, or they are two different companies. The money has to match what you make.

Even in a game that seems as wonderful as GW2, I would think that there would still be some hard choices, as in "no, we'll do this in the next expansion pack, not in this release". You have to figure out what makes sense to put in this game, and what goes into another release

What I wonder about -- for a game that takes years to develop -- how to you "get it right". You are predicting the future, that what you develop will be what people a couple of years from now want. I know that the Arenanet people have lots of development experience, but I still wonder how they get it right -- what tools and processes to they use to help them along? Just curious.

Posted: Sep 13th 2010 12:56PM Arkanaloth said

  • 2 hearts
  • Report
I'm simultaneous looking forward to GW2 and terrified at it's launch. I'm hearing so much awesome stuff and it's great that they are really taking the time to do it justice and listen to what people are saying / thinking...

but then again.. I'm going to miss my builds and omg my heroes... man the heroes are what made GW for me and were what brought me back to the game and away from... well every other MMO I was playing. The systems of GW2 sound like they've taken that in mind and made them such that the hero system won't be necessary but...

anywho I'm glad PAX turned out to be such a great event for people that could go and experience the game. Just hope mesmer is still in there somewhere. They're mentioned in the book, so I'm hoping they're in the game.

Featured Stories

Massively's MMO guide to Halloween 2014

Posted on Oct 30th 2014 11:00AM

The Daily Grind: Do you defend your favorite MMO?

Posted on Oct 30th 2014 8:00AM

The Stream Team: Pumpkin carving in Landmark

Posted on Oct 29th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW