Call them linkshells, call them supergroups, call them fleets -- a guild by any other name is still a gathering of players in a loose hierarchy with shared goals. Back in the salad days of MMOs, getting into a guild was a fairly simple procedure, but now it's a rare guild that doesn't have some sort of application policy. It could be as simple as spending a little time as a provisional member, or it could be a relentless grilling of the applicant before they are allowed to start gazing at the wonder of the guild forums.
On the one hand, an involved application process ensures you know who you're getting involved with, and it can help avoid drama further down the line. On the other hand it's just a guild, and even if you plan to take it into wars there's a point where the intensity gets silly. How involved do you think guild applications should be -- and do you come at the question from the side oof the applicant, or an officer in a guild reviewing applications?
Reader Comments (30)
Posted: Sep 10th 2010 8:46AM Panicbutton said
It depends entirely on the guild and their expectations.
If the guild is casual in the way they approach the game then I would expect a more casual approach to recruitment and applications.
If the guild is more serious/hardcore/intense (however you want to put it) then I would expect the application process to reflect that.
This isn't just about incredibly hardcore 'nolife' raiding guilds either, if you run a guild that is very heavily into roleplay or is family friendly or a one nationality/language guild then your application process needs to ensure you are getting the right kind of people joining.
My personal expectations reflect the above, if I'm applying to join a very intense/hardcore organisation then I'd expect an application, an ingame chat, at least one voice interview and a trial period. If I'm joining a casual guild just for hanging about and a bit of a socialise then I'd expect to have a chat to an officer ingame and that's about it (if that even). However, generally speaking, if I am trying to get into a guild and they don't make an effort to make sure I will fit in before I join then I usually decide they are not for me. A lack of effort in the recruitment process often indicates that they could be letting anybody and everybody in and running a consequentially drama filled mess because of it.
I don't know why some people get their panties in a twist about this issue, if you don't like a guild's application process then it is quite likely that's not the guild for you... just go join one that you do think is ok. I know when leading any kind of group if someone says to me "I don't want to go through your application process" I just tell them to take a hike.
I've been on both sides of the coin, applying to get into or leading guilds/corps/organisations, some of which have been casual and some of which have been extremely hardcore. At the end of the day it's horses for courses.
If the guild is casual in the way they approach the game then I would expect a more casual approach to recruitment and applications.
If the guild is more serious/hardcore/intense (however you want to put it) then I would expect the application process to reflect that.
This isn't just about incredibly hardcore 'nolife' raiding guilds either, if you run a guild that is very heavily into roleplay or is family friendly or a one nationality/language guild then your application process needs to ensure you are getting the right kind of people joining.
My personal expectations reflect the above, if I'm applying to join a very intense/hardcore organisation then I'd expect an application, an ingame chat, at least one voice interview and a trial period. If I'm joining a casual guild just for hanging about and a bit of a socialise then I'd expect to have a chat to an officer ingame and that's about it (if that even). However, generally speaking, if I am trying to get into a guild and they don't make an effort to make sure I will fit in before I join then I usually decide they are not for me. A lack of effort in the recruitment process often indicates that they could be letting anybody and everybody in and running a consequentially drama filled mess because of it.
I don't know why some people get their panties in a twist about this issue, if you don't like a guild's application process then it is quite likely that's not the guild for you... just go join one that you do think is ok. I know when leading any kind of group if someone says to me "I don't want to go through your application process" I just tell them to take a hike.
I've been on both sides of the coin, applying to get into or leading guilds/corps/organisations, some of which have been casual and some of which have been extremely hardcore. At the end of the day it's horses for courses.
Posted: Sep 10th 2010 8:55AM Vrazule said
I dislike guilds and avoid them completely. I will not have some nerdy punk dictating how or when I play. Besides, I despise the content that requires a guild type structure anyway, so I have absolutely no need for them.
Posted: Sep 11th 2010 11:52AM (Unverified) said
The corporation I belong to in EVE is pretty cooperative and open, we don't direct people as to how or when to play. We are industrial though so our rules are basically.
1.) Don't be an ass to corp members
2.) Don't be an ass to alliance members
3.) Don't do something stupid that gets the corp into a war
3a.) We are industrial, so don't START fights in Nullsec... This is an extension of the above rule.
3b.) Just because we ask you not to start a fight doesn't mean you can't end it, if you get attacked then by all means blow the assailant into the stars.
4.) Participation in corporation/alliance operations is preferred but not required, being a shareholder is preferred if you plan to stick around for some time but again it's not required.
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1.) Don't be an ass to corp members
2.) Don't be an ass to alliance members
3.) Don't do something stupid that gets the corp into a war
3a.) We are industrial, so don't START fights in Nullsec... This is an extension of the above rule.
3b.) Just because we ask you not to start a fight doesn't mean you can't end it, if you get attacked then by all means blow the assailant into the stars.
4.) Participation in corporation/alliance operations is preferred but not required, being a shareholder is preferred if you plan to stick around for some time but again it's not required.
Posted: Sep 10th 2010 6:16PM Bezza said
Hear hear! I so hate content that requires a guild or large parties. Nothing worse than joining a guild just so you can access content, if you do so you have no real connection with the guild and no loyalty towards it. IMHO thats the wrong reason to join a guild. Yet Devs seem to think if your not in one, or in a large one you don't count as a player.
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Posted: Sep 10th 2010 9:25AM mifuneseven said
If the guild is going to play like the game is a job or a career than I expect a job-like interview process. If the guild is structured for fun then I expect to spend some time hanging out with them in game to see if we click (much like hanging with friends at the local pub).
Having said that, I have been in guilds that invited everyone, I have been in guilds that were 'hardcore' raiding, and ones that were 'hardcore' pvp. To be honest, I haven't enjoyed a single one of them which is the reason I won't subscribe to a game that requires a guild to get past a roadblock in content. I see guilds as perks not requirements.
Having said that, I have been in guilds that invited everyone, I have been in guilds that were 'hardcore' raiding, and ones that were 'hardcore' pvp. To be honest, I haven't enjoyed a single one of them which is the reason I won't subscribe to a game that requires a guild to get past a roadblock in content. I see guilds as perks not requirements.
Posted: Sep 10th 2010 9:47AM Shoikler said
I draw the line at the cavity search. There are just some things I don't want to share with people in a game. Never again.
Posted: Sep 10th 2010 9:55AM Ocho said
I think that it gets very silly, very quickly. If I need to fill out a huge application, and put myself of the mercy to be judged by a pimple-ridden teenager, to basically be "hired" for something that doesn't actually pay me, I need to rethink my priorities and where I went wrong in life to lead me to that point. Once a game is a job, I stop playing (unless I'm actually being paid to play it... then it IS a job and its all good). I play games for fun... when a mandatory schedule is given to me, and the ones giving it aren't forking over ample compensation... thats not fun anymore. I play games to have an "escape" from life, not mimic it.
The only guild's I'll join are those that are open and with fun people to hang out with and talk to. If I need to group for anything, I'd hit them up first, and then that helps to build fun gaming relationships. If the guild wants to talk to me first, I have no problem with that... its the easiest way to make sure you're not getting a gold farmer or immature kid and that makes sense... but submitting an application? HA! No way. I have enough self-esteem and don't need to lower myself.
The only guild's I'll join are those that are open and with fun people to hang out with and talk to. If I need to group for anything, I'd hit them up first, and then that helps to build fun gaming relationships. If the guild wants to talk to me first, I have no problem with that... its the easiest way to make sure you're not getting a gold farmer or immature kid and that makes sense... but submitting an application? HA! No way. I have enough self-esteem and don't need to lower myself.
Posted: Sep 10th 2010 10:00AM (Unverified) said
The second I am told to go to an outside website and fill out some stupid application I stop talking to the guildie completely...
Posted: Sep 10th 2010 10:07AM Stormwaltz said
I think the best guild application amounts to, "PM us in-game. We'll invite you along on some group activities, and if we get along well, we'll invite you."
Because really, that's the only relevant criterion to joining a guild.
Because really, that's the only relevant criterion to joining a guild.
Posted: Sep 10th 2010 10:18AM (Unverified) said
Who still uses "applications"?
These days of in-game chat why would anyone need to fill anything out? I thought that went out as a primary means of recruiting back in the mid 2000's.
I wouldn't fill anything out for anyone anyway. Those types take it way to serious.
These days of in-game chat why would anyone need to fill anything out? I thought that went out as a primary means of recruiting back in the mid 2000's.
I wouldn't fill anything out for anyone anyway. Those types take it way to serious.
Posted: Sep 10th 2010 10:38AM Suplyndmnd said
So far it seems i'm going to be a fairly lone voice. I think applications are great and serve a purpose. They can be anything from just "What are your expectations" to telling the person joining the requirements like having ventrillo or teamspeak. I much prefer a Guild that has some sort of regimented schedule to it because I play games to advance and almost any game out there you need a group of people to get the good gear. I play Warhammer Online and though a guild isn't required because of the nature of the game and just being able to PUG things it helps to have a group of people who are co-ordinated in their efforts so you can win and get the gear you want.
When i played FFXI I had to join multiple linkshells at the same time for different end game activities and it was required to have a schedule because you have time limitations and with Dynamis you had to put your time down to avoid conflicts with other linkshells.
I agree there is a limitation but they want to know what kind of recruit they are getting and since I want to avoid drama I like the process.
When i played FFXI I had to join multiple linkshells at the same time for different end game activities and it was required to have a schedule because you have time limitations and with Dynamis you had to put your time down to avoid conflicts with other linkshells.
I agree there is a limitation but they want to know what kind of recruit they are getting and since I want to avoid drama I like the process.
Posted: Sep 10th 2010 10:46AM alinos said
the second a guild says thiers any other requirements other than something like
18+ / Aus time zone / must log once a week
or variants of that is when i start ignoring them
im not gonna have fun if i need to go and farm a bunch of stuff per week to hand into the guild ( im kinda against guild banks in general i'm happy to give gold if someone needs it but putting it in thier for anyone to use however im against)
to me a guild's about fun not having a 2nd job
18+ / Aus time zone / must log once a week
or variants of that is when i start ignoring them
im not gonna have fun if i need to go and farm a bunch of stuff per week to hand into the guild ( im kinda against guild banks in general i'm happy to give gold if someone needs it but putting it in thier for anyone to use however im against)
to me a guild's about fun not having a 2nd job
Posted: Sep 10th 2010 11:20AM Darkdust said
Depends on the goals.
I'm an officer in a WoW guild, but it's friends and family: basically, nearly everybody knows each other (or at least one or two other people) IRL, and the core of us that started it all have officer rights on one character. The application process consists of "hey guys, mind if my brother / co-worker joins to play with us?"
In roleplay guilds, the app process requires more. This partly weeds out griefers and partly makes sure that the applicant and members view "RP" in more or less the same light. In hardcore guilds of other sorts, you want to check equipment, skills, knowledge, etc. Those goals won't apply to everyone and so many people won't ever want to apply. No worries, it avoids misery for everyone involved.
I don't think there's one answer as to what the process "should" be, just like there's no one right way to make a friend or hire an employee.
I'm an officer in a WoW guild, but it's friends and family: basically, nearly everybody knows each other (or at least one or two other people) IRL, and the core of us that started it all have officer rights on one character. The application process consists of "hey guys, mind if my brother / co-worker joins to play with us?"
In roleplay guilds, the app process requires more. This partly weeds out griefers and partly makes sure that the applicant and members view "RP" in more or less the same light. In hardcore guilds of other sorts, you want to check equipment, skills, knowledge, etc. Those goals won't apply to everyone and so many people won't ever want to apply. No worries, it avoids misery for everyone involved.
I don't think there's one answer as to what the process "should" be, just like there's no one right way to make a friend or hire an employee.
Posted: Sep 10th 2010 11:27AM Jeromai said
I actually started a culture of an in-depth guild "interview" during my MUDing days when I ended up a guild leader for one of the class guilds. Just spending time talking to the other person and asking them questions, some a little off the wall (because our particular guild culture meant having a hefty sense of humour), helped to really sift out those that would fit in from those that wouldn't.
Some of our organizations were more hardcore than others, and the applications got more complex and in-depth, and they worked. Both the guild leaders and the applicant could get a sense of whether it would be a good fit. Call me nitpicky but if I see an application that "spels lik dis u wan m3 in yr guld" I doubt that person is going to bother to take the guild and game as seriously as I'd like the people I hang out with to treat the game, and fling it out like a bad resume.
So yeah, I've never minded applications for MMO guilds. I tend to sift through forums and pick out those that look professionally run because of less drama (or at least handled in a systematic mature manner when it boils up) and better organisation. The guilds I've joined have tended to outlast me and my interest in a particular game, so my picks must be pretty good, though their selection criteria for a member like me must have been pretty loose. :)
Some of our organizations were more hardcore than others, and the applications got more complex and in-depth, and they worked. Both the guild leaders and the applicant could get a sense of whether it would be a good fit. Call me nitpicky but if I see an application that "spels lik dis u wan m3 in yr guld" I doubt that person is going to bother to take the guild and game as seriously as I'd like the people I hang out with to treat the game, and fling it out like a bad resume.
So yeah, I've never minded applications for MMO guilds. I tend to sift through forums and pick out those that look professionally run because of less drama (or at least handled in a systematic mature manner when it boils up) and better organisation. The guilds I've joined have tended to outlast me and my interest in a particular game, so my picks must be pretty good, though their selection criteria for a member like me must have been pretty loose. :)
Posted: Sep 10th 2010 11:49AM (Unverified) said
Long drawn out applications are the very reason that I don't join guilds anymore. It shouldn't require work outside of the game to get into a group in the game. I usually just play unguilded and socialize regularly with people. Right now in the FFXIV Beta there are already linkshells setting up websites with applications to join, and I'm just floored that an application process is already needed when the game isn't live yet. I understand the need to keep drama out, but also don't understand what is so hard about kicking someone out if they cause trouble.
Posted: Sep 10th 2010 12:04PM Controlled Chaos said
That would require the guild leaders and such actually paying attention to what's going on in their territory. More often than not, they typically don't give a crap because numbers and numbers. And higher numbers look better.
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Posted: Sep 10th 2010 12:01PM Haldurson said
I've been in some great guilds/clans/kins/sgs, and some really horrible ones. Imho, one of the most important decisions you make in an mmo is what group do you join. Because that can color your experience more than just about everything else.
I've been involved with guilds at both extremes. At one extreme is the blind invite -- some complete stranger spots you without a guild/clan tag and invites you. Accepting such an invite, I've learned the hard way, is just about always a mistake. In some games, when that invite screen pops up, and you are in the middle of a combat or some other kind of interaction, your keystrokes unwittingly get interpretted as 'hell yes, sign me up'. It's happened to me so fast a few times, that I didn't even realize I was even in a guild until the next day.
I've had two of the opposite types of experiences, where it takes forever to actually get into the guild once you've expressed interest. The first time it was in EQ2, and the second in CO. In the first case, my distaste for the game grew in proportion to my annoyance with the guildmaster, so I ended up quitting the game before I could get into the guild. In CO, I had to answer a bunch of irrelevant questions showing that you would be willing to make a fool of yourself, only to discover, once I was in, that the guild wasn't very fun or sociable at all. I quit the game before I even made friends with a single person in that guild.
The best way to find a guild is to have a concrete idea of what kind of guild you want to join, and then look for a guild with those qualities. There are some red flags to look out for : Guilds that invite everyone (spam invites) are a definite no-no. You want a guild that is somewhat selective, or you'll end up with all the people that no other guild would want, plus those who are dumb enough to not realize that that's the case.
On the other hand, guilds that are too selective can be just boring -- they can be too small to have regular grouping, or have no tolerance for differences, and can simply take themselves too seriously.
Anyway, that's my 2 cents.
I've been involved with guilds at both extremes. At one extreme is the blind invite -- some complete stranger spots you without a guild/clan tag and invites you. Accepting such an invite, I've learned the hard way, is just about always a mistake. In some games, when that invite screen pops up, and you are in the middle of a combat or some other kind of interaction, your keystrokes unwittingly get interpretted as 'hell yes, sign me up'. It's happened to me so fast a few times, that I didn't even realize I was even in a guild until the next day.
I've had two of the opposite types of experiences, where it takes forever to actually get into the guild once you've expressed interest. The first time it was in EQ2, and the second in CO. In the first case, my distaste for the game grew in proportion to my annoyance with the guildmaster, so I ended up quitting the game before I could get into the guild. In CO, I had to answer a bunch of irrelevant questions showing that you would be willing to make a fool of yourself, only to discover, once I was in, that the guild wasn't very fun or sociable at all. I quit the game before I even made friends with a single person in that guild.
The best way to find a guild is to have a concrete idea of what kind of guild you want to join, and then look for a guild with those qualities. There are some red flags to look out for : Guilds that invite everyone (spam invites) are a definite no-no. You want a guild that is somewhat selective, or you'll end up with all the people that no other guild would want, plus those who are dumb enough to not realize that that's the case.
On the other hand, guilds that are too selective can be just boring -- they can be too small to have regular grouping, or have no tolerance for differences, and can simply take themselves too seriously.
Anyway, that's my 2 cents.
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