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Reader Comments (56)

Posted: Sep 10th 2010 7:03PM (Unverified) said

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Actually, Daniel Erickson, the lead writer for TOR, told forum readers earlier this week some very telling statements about playable species. Might be worth a look (second post in thread): http://www.swtor.com/community/showthread.php?t=199702

Posted: Sep 11th 2010 1:59AM (Unverified) said

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If you do check that out scroll through the pages and read what people have to say on your own, the OP for that thread was fairly biased and pretty much linked to whoever agreed with him and had decent grammatical skills (also called out Bioware for lack of commitment. Yea, I don't get it.)

If you're looking for the short version I can sort of explain.

DE's argument made sense, although the way he worded it got a lot of people's ire up.

He pretty much rounds it out with this.

"So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely."

You have to read the full thing to understand completely why people are so pissed off. But honestly, they're just mad cause they're not getting what they wanted (I know, it's crazy! False sense of entitlement on the internet?!?!?!?). And while these people would sacrifice some polish, either graphics, story, or immersion, just so these can play as an alien that's oddly reminiscent of Cthulu, Erickson made it clear that Bioware will not.

Basically the side for the more exotic array of species is arguing that it wouldn't have mattered concerning story or graphics, blah blah blah. And that DE's argument concerning attachment is flawed (which I find myself agreeing with, although his other reasons I find legitimate.)

The other side mostly takes the position of "this is why they chose these species and these are the reasons why fewer more humanoid aliens work best, concerning story, graphics, blah blah blah.''

Of course you have the people basically quitting a game that's not even out yet, or expressing why they aren't going to buy it anymore. I never thought race choice was that important to people in MMO's.

But whatever. Bioware made a decision, the lead writer was kind enough to explain their point of view in the forums, people didn't like it, people did commence flame war.

The topic is settled, but of course, the posts continue.
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Posted: Sep 10th 2010 7:08PM Darkdust said

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Need more crafting / trading info. Craving it!

Posted: Sep 11th 2010 2:13AM (Unverified) said

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That is one thing I'm really curious about, "its gonna be very different" "it's very cool, very exciting." Moar vague plawks.
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Posted: Sep 10th 2010 7:11PM vicryixiv said

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"You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just dick around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either."

Best quote ever?

Posted: Sep 11th 2010 10:26AM dudemanjac said

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It was perfect. I just hope it's not something I only get to see once in a while.
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Posted: Sep 11th 2010 5:36PM hansh0tfirst said

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Yeah, best way to defend Star Wars themed Dragon's Lair gameplay: accuse people who actually want to pilot their ship in a dogfight of wanting to "dick around" and mine asteroids. Great quote indeed.
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Posted: Sep 10th 2010 7:15PM Keen and Graev said

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"That is a great question and something we've put a lot of thought into"

"We know this is important to player"

"This is important to us"

"We're working on it right now and it's going to be different from what people expect"

"Most likely, yeah"

"We are hammering out details"

When each answer starts with or includes one of the above, I read it as either 1) canned 2) a lie or 3) they have no clue 4) they can't say but they still want to give you an interview.

Read it carefully. There's actually very little INFORMATION in there. A lot of hyperbole and fluff, but not a lot of actual info. Just look at the answer for "end-game" and you see "Reroll". *boggle*

Posted: Sep 10th 2010 7:37PM (Unverified) said

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Sadly that was my impression too. I still have hope for this game, but that interview was fairly meaningless.

Here's what his answers amount to if you remove all the fluff -- "Yes, and it'll be cool".

Thanks?
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Posted: Sep 10th 2010 7:57PM kjhasdfjkhk said

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I guarantee this will be the case. They spent so much on their time and budget on all the voice work in the game, which I admit is cool but in no way has any impact on making an MMO "good". They have said several times that "when you are done, you should replay the game with every class to see the different stories and get a completely different experience!".

Sure, the stories are different, but I'm wondering what chunk of the game is class story and what chunk is "world quests" that anyone can do. I'm guessing it'll be an 80/20 ratio of world quests to class quests or something like that as there are so many issues involved with making every single quest different for every class in the game, the main one being:
"Looking for group for blah blah elite quest"
"Is that for Bounty Hunters?"
"No, only for Sith Inquisitors"
"k nvm, no point in me helping since I wont get anything out of it"

I am guessing also that they are going to assume that everyone is going to listen to every single quest while they are playing, which isn't going to be the case. I can guarantee there will be a large number of people who don't care about that and just want to level up and get loot like in every MMO. I can also guarantee that not everyone will want to wait through a 10 minute speech from someone telling you to go slay 5 womp rats. I also forsee issues in groups where, even though YOU might want to listen to the dialog, not everyone will. I forsee many people saying things like:
"hey guys my mom needs to use the computer soon can we skip through all this talking?"

I also think that, since they DID spend so much other their time and budget on voice acting, and they assume everyone will sit through every second of it, the play time and content will be significantly less than a game where people click through a wall of text and accept in 2 seconds. Say in a game like that, it takes 50 hours to hit max level. In this game, where it also might take 50 hours, 20 of which will be taken up by talking and only 30 of which will be questing, meaning that people who do skip the text will hit max level in 30 hours and feel very unsatisfied, and Bioware's only response will be "do battlegrounds for lewts, raid for lewts or reroll so you can experience another story that you are probably going to skip too." Not to mention the other issues you get into when you start seeing all your friends leveling way faster than you because they skip all the talking and you don't, and you have a limited time to play so you'll end up skipping talking too so you can catch up faster.

And on a final note, the thing that worries me the most about this game is the fact that, in the PAX interview with Sarcastic Gamer, when the interview asks Daniel Erickson, "other than story, what sets your game apart from other MMOs", what he said in return was, "really it's the overall story".

Yeah, it's Bioware. Yeah, it's Star Wars. Does that mean it should get a free pass? Does that mean it'll do everything perfect? Does that mean we should believe it is going to do everything perfect and have no worries about it whatsoever? No, no and no.
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Posted: Sep 11th 2010 2:03AM (Unverified) said

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To be honest, the fact that they're holding the story above everything else shouldn't really be shocking imo... It's a Bioware game. It's what they do.

If you aren't playing for the story.... And you're complaining about them focusing too much on the story, you're not really getting the point of the game.
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Posted: Sep 11th 2010 2:14AM (Unverified) said

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And they have said before that other people can participate in your class quests. Idk if it will be more like WoW where you just get the xp for killing stuff or something more though.
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Posted: Sep 11th 2010 4:36AM (Unverified) said

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@kjhasdfjkhk

I fail to understand your negativity regarding VOs and the emphasis on story, but i'll start with what i can understand though:

"Daniel Erickson, "other than story, what sets your game apart from other MMOs", what he said in return was, "really it's the overall story"."

Yes. It is also worrying me that they might be focusing too much on it and forgetting about other key aspects of an MMO, like endgame content for one, of which we know virtually nothing about yet. On the other hand, at this point this is mere speculation as we are still quite far from the actual release and know little about other aspects of the gameplay, and truth be told, BioWare has always made story a pillar of their games, and yet they don't usually lack on gameplay and fun.

"They spent so much on their time and budget on all the voice work in the game, which I admit is cool but in no way has any impact on making an MMO "good"."

I'm sorry i have to disagree entirely. Being the first MMO featuring full voice over, it not only is important for being bold and innovative, it will be critical for the players' ability to immerse themselves in the world and the story, thus having an undeniable impact on whether the game is "good" or not;

"I am guessing also that they are going to assume that everyone is going to listen to every single quest while they are playing, which isn't going to be the case. I can guarantee there will be a large number of people who don't care about that and just want to level up and get loot like in every MMO."

Now here is the core of the issue, i've seen a few people bring this up lately. First, people usually don't care for quest text (i am one of them) for a reason: they are AWFUL. I indeed do skip quest text in almost every MMO, except for LOTRO, but that's not something i choose to skip, i skip because it's repetitive, badly written and plain boring. What BW is doing is say they can do it better, they can make an MMO with interesting story and dialogue, a "cinematic experience" as they say, where people will not only not skip the dialogue but look forward to advance and watch the story unfold. I don't doubt there will be people skipping the dialogue for faster "phat lewt", but i also don't doubt they will quickly find out this isn't the right game for them. Not all MMOs have to be about "lewt" and levelling, and now let me guarantee this to you: there's a ton of people interested in an MMO with a good story where immersion comes first and loot second.

Ultimately what i think you and some people are failing to realise is that this game isn't for the pure "levellin and loot" audience. And don't tell me there isn't an audience for this, LOTRO is a good example of a successful MMO with deep emphasis on story and immersion.

So please let us put aside the "people want to level and loot" philosophy for a bit and have our immersive story based MMO, doesn't mean it will succeed, doesn't mean it will be great, but at least let them try it.
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Posted: Sep 11th 2010 4:59AM Pan1 said

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Agreed no information and a majoy cop out towards Space Combat.

Listen to the community, yea right.
As if they needed the community to see those sabers were just wonky.

No information what so ever, just some more P.R.
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Posted: Sep 10th 2010 7:27PM Distaste said

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I really think he needs to define what he means when he says "all the things people are expecting out of an MMO". Well I'm expecting siege warfare, 20+ warzones, open PvP everywhere on a PvP server, Public quests, etc. I think he should just come out and say that "all the things people are expecting out of WoW".

Also rerolling as endgame content? Completely Laughable.

Posted: Sep 10th 2010 7:57PM Arsinek said

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Exactly. The more this game mirrors WoW the less I want to play it. I played WoW for 3yrs, enjoyed it, now I never want to play it again or anything else like it.

I eventually got tired of WoW because it was like a single player game that happened to have other people running around in it and that I occasionally had to group with because the game revolved around PVE. I want to play AGAINST other people. I want to lay claim to a piece of land and defend it. Or take another players piece of land. I DONT want to run stupid NPC instances over and over again.
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Posted: Sep 11th 2010 12:09AM SwobyJ said

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You want to lay claim to a piece of land and defend it...

Well have I got the game for you! *pimps out Rift*

Just saying.

~~~~

On topic, TOR looks like it will be fun *for what it is*. I might get it just to play out another KOTOR story really. But I'm not going to probably ever think this is as great a game as fans think. Whatever though, I got my Jedi sentinel sitting in my head until I pick up TOR :) Still, looking far more forward to Rift now.
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Posted: Sep 10th 2010 7:37PM Monkey D Luffy said

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What i want to know it why they didn't give the game Battlefront style space combat, it would have been perfect.

The space combat they currently have is complete garbage.

Posted: Sep 10th 2010 7:52PM (Unverified) said

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Because Battlefront style space combat wasn't in the movies.... oh wait
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Posted: Sep 10th 2010 7:59PM Arsinek said

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Id be all over this if it had TieFighter/Xwing style space combat.... mmmmmm. But no, not WoW enough.
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