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Reader Comments (11)

Posted: Sep 9th 2010 1:27PM Zerdiox said

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WOW! Talk about an open development :p

Who ever thought ArenaNet would do such a thing? Not me, but certainly fun to see ^-^

Posted: Sep 9th 2010 1:39PM Noah K said

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Wow, what a great article! When I have 90 minutes to spare, I definitely want to watch the event in it's entirety!

Posted: Sep 9th 2010 1:43PM kjhasdfjkhk said

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Watched it all yesterday, it was quite interesting. Nothing really revolutionary when you think about it. Most of it seems like such common sense, it's incredible that no one has really done it before. I think it's cool that they are actually adding the dynamic chain that was created in this panel to the real game.

Posted: Oct 4th 2010 4:26PM (Unverified) said

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@kjhasdfjkhk: "Watched it all yesterday, it was quite interesting. Nothing really revolutionary when you think about it. Most of it seems like such common sense, it's incredible that no one has really done it before. I think it's cool that they are actually adding the dynamic chain that was created in this panel to the real game."

I think you're probably right. If you were sitting down to figure out how to make dynamic events, the method ArenaNet is showing makes sense. The reason nobody has done it before is that you have to START the project with dynamic events in mind.

If your game engine is designed with the idea that the terrain, buildings, landscape, etc. are defined at the launch of the game and don't change, then you don't put the hooks in the code to be able to handle a world that changes during the runtime. Clearly ArenaNet had in mind from the get-go that they wanted to change the paradigm for how MMORPG's are defined; so the game designers could go to the engine programmers and say "I need to be able to modify the walk mesh of the world in mid-game without it breaking. And I want to swap geometries for buildings, destroy things, etc. as the game runs. Your engine needs to be able to handle that."

It's my hope as a gamer that ArenaNet made a lot of game developers around the world sit up and go "Hey! That's a good idea!"
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Posted: Sep 9th 2010 5:38PM (Unverified) said

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Its so easy to see why GW2 and arenanet are winning alot of fans. Their lateral out of the box thinking coupled with their open feed to the general public is something people have wanted for years and years of MMOs. Then they go and get the community to create event chains at PAX? How badly did you want me to be a faggy fanboy arenanet? Coz you had me at the original announcement of a GW sequel.

@kjhasdfjkhk

Thats the thing though, what there creating is immensely complicated and difficult to balance, script and narrate around. Its not that it hasnt been thought off, its the pure fact that it was seemingly impossible to create a game around it with past technology and talent. Whats revolutionary is the implementation... Whether it works fully or not is undetermined, but if it does, itll break a whole new age of MMOs.

Posted: Sep 9th 2010 8:51PM (Unverified) said

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One of the best posts I've read on this site!
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Posted: Sep 9th 2010 3:45PM Kallyx said

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wow, did he just say it would take 10 minutes to walk accros the map in a straight line? nice :D

Posted: Sep 9th 2010 6:36PM Purkit said

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Even if the final product doesn't live up to expectations, at least they seem to be doing everything possible to make it a great experience and making sure their future players feel engaged in the process of development.

Posted: Sep 9th 2010 9:05PM GryphonStalker said

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The Quaggan sound awesome! ^ ^

Posted: Sep 9th 2010 11:46PM Mandrake said

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im really liking the sound & look of GW2

Posted: Sep 13th 2010 8:02AM Zerdiox said

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Testing

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