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Reader Comments (12)

Posted: Sep 8th 2010 3:15PM (Unverified) said

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I believe Issue 20's big news was that the closed beta will have a signed NDA requirement. A signed NDA usually means massive system changes (say, CoX ED or SWG NGE), does it not?

Posted: Sep 8th 2010 4:06PM Haggs said

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I don't think Issue 20 will be changes to current systems like the examples you mentioned. It's the main Incarnate end game content they've been working on and, from the sound of it, the systems are so new to the game that they require lots of extra testing to make sure it all works. I'm speculating that it might include space/underwater environments or something similar that they haven't really had in the game before.
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Posted: Sep 8th 2010 3:43PM ZenJitsu said

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That was a very fun, humorous and interesting panel. In addition to their presentation of lessons learned and ahem, challenges they faced (which can be dry), everything else was very promising and informative.

It does seem that i20 will be the big one. I was there, but sadly don't remember the light details they provided, except that it was going into testing before i19. Either way, the Incarnate system sounds interesting in expanding our characters, and they're still going strong, which is great.

Now if only they'd allow more than 1000 characters for our character bios...

Posted: Sep 8th 2010 3:58PM Haggs said

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Elliot,

The devs pretty much said that Issue 19 is the stuff that they couldn't fit into Going Rogue. I disagree with the theory that GR should've waited to come out until that stuff was ready. That's feature creep and it results in games taking forever to come out (*cough*DukeNukemForever*cough*).

They could've released the Alpha Slot just like it was without any content, and I would've been fine with that since I haven't done many high level Task Forces, but I'm glad they decided to wait because now we're getting a storyarc and TF to go with it.

Posted: Sep 9th 2010 5:27AM mattwo said

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They had closed betas for older issues, weren't they also under NDA?
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Posted: Sep 8th 2010 4:24PM (Unverified) said

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Paragon Studios > Cryptic Studios

I've played CoX since closed beta, and last year started playing Champions Online as well.

The problem is that Cryptic is doing the same thing to CO that they did to CoX, and that is not giving the player base what they want!

I mean Cryptic gave us a few tidbits of things that people on the Forums begged for, for years and years, but we didn't get any of the most requested and popular additions until Cryptic left and Paragon Studios took over.

Cryptic has all their plans laid out for years and if what you want doesn't fall within their plans, you probably won't get it.

I'm taking about little things, like Colour Customization (and that includes Black and White Cryptic!)

We begged for it for years on the CoX Boards, and we always got the same answer, "Sorry but we'd have to reprogram the entire game to give you that" (not an exact quote lol)

When Paragon took over (I was in Afghanistan) and I got home, they had lots of stuff we wanted.

I know this pretty much has nothing to do with what was posted above, but I just felt the need to say it.

Cryptic, I love you guys, you've brought me 2 games that as a huge comic fan for 28 years, I can get into a make my own heroes comes to life...but you should really take a look at how Paragon Studios treats their fan base.

We are the ones playing your game, and putting money in your pockets, if we want you to add Black and White as choose-able colours for our powers, then you should consider giving it to us.

If we want more powersets, and customizable weapons, and things like that, we should get them sooner than later.

I know they take a while to do, and you have issues balancing powers already, but at least let us know something is coming!

With DCUO coming online soon, there is even more competition for the Super MMO category, and the game that is known for giving their players awesome content that they actually want is going to be the winner.

I suggest Cryptic should step up and start listening more to the players, because CoX is established now, and DCUO is very recognizable compared to Champions.

And thats all I have to say about that :)

Posted: Sep 8th 2010 5:00PM (Unverified) said

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Champions already seems to be struggling -- I went back for the free 7 days of gameplay for the anniversary and the game was not crowded at all. Generally free game time pulls in plenty of past players, but . . . nothing. Unless I was standing next to a vendor or in a power house I generally didn't see other players at all.

City of Heroes is still coasting on the increased interest from Going Rogue, but even so, the game is 6 years old and still capable of garnering increased interest. The free/double xp weekends see the game servers PACKED.

CoH has already demonstrated it can survive the release of super hero themed competition, as I suspect it's currently doing better than Champions. Champions on the other hand . . . I'll be surprised if it survives long after DCUO comes out. Champion's most outstanding features are the character customization (which, btw, I find harder to use than CoH's) and it's shinier, newer graphics. As long as DCUO has robust character customization, Champions won't hold much appeal for most players in comparison.
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Posted: Sep 9th 2010 3:37PM Scarecrowe said

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While I wholeheartedly agree with what you're saying... it appears to me to be a plea TO Cryptic that you're not making in a place where Cryptic will actually read it. I've made my attempts on their forums and recommend you do the same! (and good luck, too!)
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Posted: Sep 8th 2010 7:57PM J Brad Hicks said

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The big news, that issue 19 will ship this fall (my money was on March) and that when it ships, people will get all four Fitness pool powers by level 2, is news that only someone who's played City of Heroes for a long time would appreciate.

Calling issue 20 the first "real" update since Going Rogue actually kind of understates the case. If issue 20 has any significant amount of actual content, of anything actually new to do, it'll be only the third time since 2008 that they've added new content. They're just barely clinging to their "updating three times a year or more" more-or-less promise, but of those three updates a year, maybe one adds any new places to go or any new missions to run; the other two free updates in any given year are mere user interface tweaks or numbers tweaks with maybe half an hour's worth of content to play added on.

It also means that THIS ENTIRE YEAR will have been dedicated to one update, broken up into three pieces, that was originally intended to ship mid to late last year, an update that first slid into this year (forcing them to rush out some VERY lame content for the 5th anniversary to fill its place), and then had to get broken up into three pieces just to get something out the door. If issue 19 ships in November, it will mean that what was originally supposed to be issue 15 will have finally completely shipped, a year and a half late.

Something tells me that Paragon Studios, and NCsoft, are learning a harsh lesson in Fred Brooks' Second Law: "Adding manpower to a late software project makes it later."

Posted: Sep 8th 2010 8:55PM Superfan said

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I have to disagree with the article comment where is says Positron did a good job. I really don't think he did. He started out well but then went too 'heavy' into systems and QoL. His additions were all decent but what did we have to do? Great new systems and features but a serious lack of NEW content. Oh, by the way, I do not count having the same missions rehashed as new where the only difference is the NPC dialogue. There is a ton of that in CoH and it has to stop. We have enough cookie cutter missions so why add more?!

I already like what War Witch is doing. Making the Fitness pool inherent is a great move. Also having a new arc and TF coming up right after GR is nice as well.

I think these guys might be getting it. I19 might be a big deal as well for Paragon because it should hit shortly after the 1 month anniversary of GR. Paragon will need to step up and show all the new players they have good stuff coming out and there is good reason to stick around.

Under Positron's watch we saw a mass exodus of players. GR has pumped new life into the game and now we get to see if Bianco's moves retain players. She has taken over at a good time and has a lot of work to do. I am back with the game and enjoying it again...for now :)

Posted: Sep 9th 2010 4:19AM (Unverified) said

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I'm happy people like Infamousbrad and Superfan exist in these forum. They seem to have a far more objective and accurate view on CoX than the author...
I am positive that Positron did NOT do a "wonderful job" running CoX : he did virtually nothing to beef up content and absolutelly nothing concerning high level content.
That only made many EU players leave the game (and I'm not even talking about the horrible customer support we have this side of the Atlantic).
I'm very happy Bianco takes over, she actually did a "wonderful job" revamping Faultline. Hope she'll be able to do the same with the game in general.
City of Heroes deserves a much better attention than it has been given since 2008.
Hopefully, GR and Issue 19 will be the things we've been waiting for a long time.

Posted: Sep 9th 2010 8:15AM Shazzie said

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I think the 'Positron did a wonderful job' becomes a true statement when you compare Posi to, oh... Statesman. *shudder* Compared to States, to me, Posi did great, though that's not a very good comparison. I still can't really say he did bad, though.... but I feel WW is going to be totally awesome, and I'm looking forward to the future!

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