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Reader Comments (35)

Posted: Sep 7th 2010 4:28PM cerebrix said

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Ahh rubi ka. so many memories.

./salute to the old farts in entropy dawn.

ao also had another first. i think to this day it had the most successful player run, game centered internet radio station with gridstream productions. so successul funcom has helped keep them running and even put ads in the game for them. and theyre still running! tarryk is a radio genius.

which also reminds me. funcom also put items in the game named after the largest orgs in the game (mostly from rk1 bitches! mwahaha).


seriously, i cant wait for the engine upgrade. get it out and finished funcom. im telling you, people will come back. ill be among the first.

Posted: Sep 9th 2010 2:00PM (Unverified) said

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I started playing AO in 2004. Most of the bugs from launch must have been gone because it was realitively smooth playing even though at the time I was using a P4 on dial up.

I still play today. I have taken several breaks over the last 6 and 1/2 years but keep coming back to it.

With the new updates and zones there seems to be something to do on most of my characters. I have 2 pay accounts and a couple of froob accounts. It is the only MMO I have found the need to dual log for buffs and such. It is what makes it different for me then anything else. You need other professions to get armor and weapons on, to PVP ect.

Finnally for the most part the community is amazing. The org I am in is small but tightly nit.

That is one atrox's opinion.

PS

Any one that has never played it should try it, and anyone that played it and quit should retry it.

If you play on RK2 aka Rimor,

Give me a shout.

Caighi13.

http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&table=PUBLISH&template=drill&func_id=1088&navID=1003,1005,1070,1088

Posted: Sep 7th 2010 4:50PM (Unverified) said

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http://www.youtube.com/watch?v=h9Oe-9hlC18

nuff'said!

(note: this was one of the most hard raids in AO before Shadowland - the tank crew lost aggro and the vid showing oner of the (dono 4 bosses?) going wild on the backline)

Posted: Sep 7th 2010 5:43PM (Unverified) said

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AO, playing 6 years and counting and still not bored of it.

Awesome lore (yes, SL was planned all along...read the book Prophet Without Honour, it hints about it) and how it is found even in the darkest, most out of the way corner in the world is just amazing.
Legacy of Xan just added more questionmarks as some interesting stuff gets mentioned in the quest dialogues that make SL and AI even more bound to RK.
Wish Funcom would add alot more Dustbrigade action on RK though, they got a good backstory and their armor looks so amazing :)

The skillsystem i still wish to see in other games. never has a game challenged me so much in thinking how to equip a piece of armor/weapon/implant or symbiant, and i love it!.

fondest memory : the first time i entered ToTW, got killed by GoT, Azthur and DoT...Couldn't even see the inside of the place as someone parked them at the entrance.

Posted: Sep 8th 2010 6:04AM Lupusceleri said

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Still playing AO here, since I think it was 2005 or 2006. Start of the fr00b program, anyhow. My favourite part of AO by far is Notum Wars, and especially the lower level ones.. you can "over-gear" your characters - involving a lot of calculation and preparation - making them extremely powerful for their level. Now there's been plenty of NW I have done, but I still remember by first war in Athen Shire.. as a L24 adventurer, trying to kill an Omni Control Tower while also chasing a twinked up Agent with a few friends, insanity. :D

Also, leading and/or calling a high level pvp fight is a lot of fun as well. Something everyone should do, some day. ^^

Posted: Sep 7th 2010 8:22PM (Unverified) said

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Started about 2005 when the free trial started and played as a froob. The thing that makes me sad is the low population of the game, people started to bail around 2007 and today the game looks like a ghost town in most of the cities some times during peak hours. What makes it worst is the fact they have 220 levels that separates the player base that much more and the many zones of the game that was made for a large population spreads thin whats is left.

The best years of this game are behind it, when the game director Craig 'Silirrion' Morrison went over to AOC I though ok we have this new guy Colin 'Means' Cragg as director maybe he can pump life into this game but no, this guy lies about a new game engine for 2 years and its still not ingame yet. He has done nothing about player retention.

I wanted to sub for this game but after most of the people i knew were gone it was just not worth it, even as a free product its not worth my time any more. Most of the players that are still playing this game are at endgame level and have alot of apathy towards lower level players. Maybe they have seen thousands of them come and go but the elitism and disdain is one of the things i have had to deal with.

Posted: Sep 7th 2010 10:33PM Clinton O said

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Ah, this game was my first true mmo and has to be my favorite one to the day. I also started at the beinging of the "Froob" era and i thought i mastered it. Then i left and took a break for about a year and when i came back i learn so much more it surprised me that i had made it anywhere before. One of the things i used to, and stil ldo love about the game is that the community is so helpful and informative. Overall its still a great game but its pretty dead these days and i dont play anymore due to the graphics.

Posted: Sep 7th 2010 11:08PM (Unverified) said

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The AGP for life!
the Peck here. First MMO I started playing, and I'm still going.
Began the adventure in 2005 as a lowly soldier with my brother. Quick/hard damage with reflect shields. Loved learning the world, the items database thats touching 170,000 different entries. The enormous world that you can walk from one end to the other in what... a day?
From what I read, no one touched on my very favorite aspect of the game, and that's the ability to 'twink' out your character like no other. Relatively few level requirements on the items, so your able to, if you put the work in, get very strong characters at very low levels.

Wish there was more people playing now. I wish the graphics engine would see the light of day. Endlessly 'TBA'. Makes me sadpanda!

Posted: Sep 8th 2010 4:51AM nevin said

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My first major MMO and I can still remember the feeling of the very first moment walking out into the sun in the long dry grass of the backyard. I think now they have a spaceship (crashed?) intro to the game but that wasn't there back then.

I agree though that it was the worst launch ever. I was there on day 1 (didn't beta test) and it was agony. The rollbacks were a complete git.

One thing I think they did very well was the sound effects. Very simple and quite sparse but to me they really conveyed a great sense of atmosphere.
There's an animal sound today in WAR that reminds me of a reet and I always catch myself looking round for it.
The sounds when you are in a city just sound like they should be the sound of a futuristic city but you couldn't really describe what is actually making the sound. Things like that are small but immersive.

The zoning was a bit painful with a shimmering curtain across the middle of a desert or something but the zones and the world in general were massive..really huge. I thanked all that was holy when I got my first Yalm.

Duo-ing my NT with another NT and swapping rooting and nuking dark red mobs, fitting implants way way over my level, the socialising and RP elements were always there and people really took to them.

It's an ancient game but from a mechanics element it still has a lot to offer to the industry. Shame the dumbing down has shifted the market in the other direction.

Great game and I have great memories of it.

Posted: Sep 8th 2010 3:42PM (Unverified) said

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Well, at least he didn't make an incorrect point that Means had to say FAIL on!

Posted: Sep 8th 2010 1:50PM Feydakin said

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I didn't actually play AO beyond the free trial until the day Funcom made the original game F2P. I always had a special place in my heart, and if I wasn't so intensely stuck on Ultima Online at the time I probably would have made it my permanent home. Six months or so after becoming a Froob however I did take the plunge during one of Funcom's many package promotions and upgraded to full fledged member with all expansions. Unfortunately I had to let my subscription lapse for about 8 months, and by the time I came back to the MMORPG-verse I chose to try out new games. I still go back to Anarchy Online occasionally on my Froob account, and am always sorely tempted to re-sub my main account... maybe after the graphic upgrade. 8)

Posted: Sep 8th 2010 5:30PM (Unverified) said

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started playing in the end of 04', I've tried several other games but always come back to AO. I still play today, and I have to say that there's just nothing like it. I love this game, and look forward to new players and more content planned for the future. Some things get better with age, AO certainly has.

Proud member of Paradise (Giit, Jeycihn, Sixunder)

Posted: Sep 8th 2010 7:11PM (Unverified) said

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I picked up the game years after the launch, the graphics had a kind of nostalgic value to them. The sound effects were epic.

I had a great deal of fun playing as a froob. If you haven't played this game it is perhaps the deepest game I've ever played. There are just so many aspects to it, that you can comfortably play for free till about level 60.

After that I found an org and decided to upgrade my account. Epic adventures to be found everywhere. You see when you spend more than 8 hours a day playing this game you get really into it, and reality kind of blurs. Playing a game like this with real people means you have social consequence. You become part of an org get promoted and recruit new members.

Hanging around west Athens when you're high level, you get respect. When I was a level 12, I used to look at the 220's that came through there, it felt like being back in high school - haha.

You help people too. Show them things, assist them with twinking, or just killing stuff they can't do alone.

Tried WoW and although I did play it till max level, it just was never the same as AO.

I've had my fair share of frustrations too. Guys can get rude during Sector raids, and unlike WoW there is no real way to take revenge.

PVP in the game is perhaps the low point, its an excellent co-op PVE. PVP although exists, is hardly that exciting.

The game is heavily gear based, everything revolves around gear, be that armour, weapons or nanos.

I played it once, and was a member of the live begins after 220 crew. But would I play it again? I honestly doubt it, I would definitely download the free client and have a look around though once the new engine comes out. But unless they add drastically new content, and completely revamp PVP, having spent so much time in the game I would get bored.

I used to love this game, wish Funcom had maintained it rather than starting AOC which is just another WoW clone.

Posted: Sep 11th 2010 2:05AM (Unverified) said

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Just to add to the number of comments from the AO lovers :) i would like to say that AO has been amazing over the last several years and has come over alot of improvements but including within alot of problems.
I use to play everyday and it does pull you into the game, PVP is amazing and hitting the dream level 220 is such an achievement after hours of grinding or months of chilled leveling.

I have given AO a rest for now as moved away from the UK... and lack of time but i do hope to get back into the world of my profession (advy pwnage) :). Its mostly a very welcoming game and the new graphics engine and a bit of advertising i hope that AO will become the best MMO so far.

Implants, Social Armor, Perks, Buffs, AI armor, Insane weapons, Good vicinities and Zones/ playfields make this game, i hope to see many more in the future.

As mentioned in the post At the top, 2011 is the year to make everything happen and get everything spot on would be a jackpot, i will be waiting for this and maybe this is the time "THE OLD SCHOOL WILL RETURN" :).

Get it going Funcom everyone is waiting o.0 muhahhaah!

Posted: Sep 19th 2010 8:54PM (Unverified) said

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Quite honestly, after trying so many other MMOs, nothing compares to AO - my first MMO. I always seemed to go back to AO for a month or two at a time, until recently. It's been roughly 2 years since I've really played, but I have such fond memories of this game, it's hard to leave forever. The problem is the Dev team have added so much content (not necessarily a bad thing), returning to the game really is overwhelming. I shit you not, I would pay $15 a month for a CLASSIC pre-SL server, where MMD was a war zone and Rubi-Ka wasn't abandoned for SL. Old school graphics and all (though I say they aged well), I would sub for a classic server. What I would give to have that launch experience... minus the bugs. :)

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