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Reader Comments (26)

Posted: Sep 7th 2010 8:18AM (Unverified) said

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The first mission in the Ring of Fire islands in Guild Wars Prophecies. It took me a week of trying, then I found a group where no one could communicate, and we beat it. The rest of the island was beaten the following day.

Posted: Sep 7th 2010 8:26AM (Unverified) said

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Emperor Crush was always my first real challenge in EQ1.

Posted: Sep 7th 2010 8:49AM Arkanaloth said

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for the longest time Cyndr in eye of the north seemed unbeatable. I know the strategy now and he's downright easy but that was a major hurdle.

However *ANY* mission with Shiro Tagachi continues to be a potential thorn in the side.

Posted: Sep 7th 2010 9:53AM (Unverified) said

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I never really had that much issues with Cyndr, but the Kinslayer.... gah! Just getting past the first level in that dungeon took forever. I went thorugh 4 PUGs, 2 guild tries and 3-4 runners before I finally reached her in HM. And then I promptly turned around and H/H'd her on the first try in normal.
Happiness is finishing Defender of the North, because then you know you /never/ have to do another dungeon ever again. ...and Legendary Vanquisher means it's OK to start repressing Joko's Domain *shudder*. Vanquishing is fun, true, but some bosses are hellish even in NM.
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Posted: Sep 7th 2010 10:10AM Tom in VA said

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Shiro and Cyndr, ahh, yes. Major pains. Since I play Guild Wars almost exclusively on my own with heroes/henchmen, these two were formidable (and frustrating) opponents.

Once you figure out the right hero builds, however, neither is too bad. Assassins are the key to Shiro, and Ranger/necros will get you past Cyndr. I always loved how the bosses in Guild Wars were like safes; once you learned the right combination, you were OK -- though it sure could be painful getting to that point! :-)
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Posted: Sep 7th 2010 10:28AM Arkanaloth said

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I tried the touch ranger thing but it really just didn't work for
me... I stopped and evaluated how I play and compared it to the
situation. I really love the power of DiscordWay and was 100% certain
once his armor was down the discord team could destroy Cyndr.... so I
tried this:

Entered the combat zone and waited for Cyn to show up...

Spaced my triple necro heroes apart from one another so he couldn't
mass fire them, then I placed the henchmen. Cyndr seems to be drawn to
attacking large groups as opposed to singular targets so the henchmen
tend to take a beating for a little while.

run to the keg NPC then target Cyndr and wait. *normally* he will
target the clump of henchmen, however his AI is such that he *WILL*
target a keg runner with Pyroclastic shot.. so hold off... wait for him
to use the shot then run the keg to him while it's on cool down. Do
this 3 times to drop his armored shell.

once the shell is down.. paint him with a hex and condition and let
the discord team go to work, odds are they'll down Cyndr in under 15
seconds.

collect loot, move on. This has worked with every class I've tried it with. (mes, necro, ele, rit, paragon, ranger, warrior, & assassin), but that's the cool part about GW. The safe analogy is very accurate.. once you have it down you're golden, and each safe has more than one combination.
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Posted: Sep 7th 2010 8:52AM PaterFrog said

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It's the time you need to level to max lvl for me. The fact that I can't simply do anything I want to do once I completed the tutorial and the required learning curve for each character makes almost all MMO games boring after only 3 or 4 days.
I mean, if you have played your character for 2 days, you usually know all you need to know to play in a group, right? Then why do I have to spend another month or so to grind to maximum level and finally be able to do the real stuff?

Posted: Sep 7th 2010 12:22PM Misterlee said

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This is exactly the problem with MMO players these days. Why would you consider all of the (massive amount) of content in the game pre-max level to be non-real? You do realise you can join a group before max level and, you know... play with other people?
Maybe that's why it's boring, because you are just 'grinding' the levels away instead of *shock horror* PLAYING the game?!

WoW disease has spoiled most of the content (and players) in MMOs these days, because the majority of people are just obsessed with lvl caps and getting the latest tier sets.

Try Guild Wars, you can get to lvl cap very quickly there and then carry on enjoying playing an interesting game that isn't just about numbers and gear.
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Posted: Sep 7th 2010 1:45PM wjowski said

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"WoW disease has spoiled most of the content (and players) in MMOs these days, because the majority of people are just obsessed with lvl caps and getting the latest tier sets."

You mean the EQ disease?
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Posted: Sep 7th 2010 3:52PM PaterFrog said

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I don't care about top tier gear. I'll get it if the opportunity comes my way, but what I really want is to be able to use a class to it's full extent without having to spend weeks playing in low level areas which are usually less interesting than the highlvl content.
I do group up and I'm quite proficient as far as teamwork is concerned.
As I said somewhere else, I usually know each class by heart due to a heavy case of alto-itis and I use that knowledge in groups.
The problem is, why the fuck do I have to wait x weeks until I get to do the content where the rest of the playerbase is? I don't want to PvP in some lowlvl bracket with 3 skills and I don't want to repeat the same leveling on 30 different characters. But I also can't bear to play on the same toon for more than 10 hours, since combat and questing tends to be so goddamn repetitive. Grinding may in many games be faster, but that's even more dull. The only game I ever managed to cap levels is in Guild Wars, where the level is only 20 and can be reached quickly, even if the PvE part only starts there. But that's cool, cause I finally can use my char to it's full extent and aren't held back by some stupid XP gain rate.
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Posted: Sep 7th 2010 4:07PM Dirame said

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@ Wjowski

EQ made it a disease, WoW made it an epidemic.
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Posted: Sep 7th 2010 10:08AM kjhasdfjkhk said

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I'd say huge raids in general. I used to be big on raiding (not so much anymore) but I could never stand wiping over and over "practicing" a boss before we could actually take it down. Not saying that was always the case, but it was annoying and boring to the point where I'd sometimes fall asleep at the computer waiting for everyone to buff and for the leader to go through boss tactics AGAIN while alt tabbing and reading off some wiki. Ugh. I do not miss that part of raiding whatsoever. It's not even fun.

Posted: Sep 7th 2010 10:20AM Canucklehead said

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Shade of Aran (WoW). I can't explain it...took us weeks to get by that guy. After that, Kara fell quite easily.

Posted: Sep 7th 2010 10:28AM Tom in VA said

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My biggest roadblocks in MMOs have been:

WoW -- the wash/rinse/repeat pattern of quest series that allowed you to solo the first several parts but then invariably led to some group or instance encounter (with a great reward) that I could not find anyone to help with.

LotRO -- In a word: Moria. Moria was the big toad-in-the-road for me for this game. I absolutely hated the Moria expansion. So, I'd sooner level an alt than than drag any of my characters through the dark, dreary, tedious confusion that was Moria. Unfortunately, LotRO is in a sense a gated game; there's no way to progress apart from going through Moria.

Guild Wars -- None. Very little in Guild Wars will hold you back. The beauty of this game is that it's all good, challenging fun and you can get past just about anything (with others or on your own, as needed). I wish more games were built like this. Guild Wars was one of the few games I've played where almost all of the content is accessible and completable by most of the players. Very little content in GW is "roped off" from solo-minded and nonraiding players.

Tabula Rasa -- That it shut down before I got very far in it. I really think this game had potential and was a far better game than, say, DDO. It deserved at least a chance at going to something MT-based or "F2P." I'd prefer a resurrected TR over TERA, Aion, or any number of other similar games that are now in the works.

Posted: Sep 7th 2010 5:36PM Joshua Przygocki said

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Well LotRO is telling the Lotrd of the Rings story... It's gonna be kinda linear.
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Posted: Sep 7th 2010 11:04AM Vundal said

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the sindragosa boss fight of ICC. My guild has been attempting this whore for 3 months now, and the WoW gods are not looking favorably on us. Not only do we ahve shakeups in our core roster, but uncontrollable factors such as lag spikes cause wipes or people being retarded. It doesnt help that the fight itself can bug at times, causing us to lose dps or simply die all together.(man i miss when Blizzard actually had bug free boss fights) Getting to 7% and wiping was by far the cruelest thing to happen in this game to me

Posted: Sep 7th 2010 12:43PM i2hellfire said

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bugs? what bugs exactly? i don't think ive encountered a single bug on sindragosa...or any of the icc fights, save for blood princes.
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Posted: Sep 7th 2010 11:13AM Faryon said

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Raiding in general has been my biggest roadblock because of a really horrible guild I was part of in vanilla WoW.. They were #1 or 2 on the server and had every raid on farm so even the alt-raids almost never whiped, but the atmosphere on vent and in the chat was just bad during raids: The leaders were yelling, most of the members fired off insults at leaders and the other member and no-one ever laughed... I know I might be able to find a fun raiding guild if I just take the time to look, but it's easier to just be a noob-guilded/unguilded casual that joins my RL-friends for a few 5-man HCs from time to time.

Posted: Sep 7th 2010 11:48AM (Unverified) said

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Lol my RL friend calls it whipped also. Me... how's the raid going? Him... raid just whipped. Whipped what?? The batter?
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Posted: Sep 7th 2010 12:34PM Randomessa said

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In LOTRO, the Lone Lands and Esteldin. I just... can't... bring... myself to keep playing in any character once they get bogged down in the 20s and low 30s (if I try to "skip" much of the LL to get to Esteldin I just end up losing interest there). The LL and Esteldin are where my characters go to die.

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