Red 5 is no longer standing by, and in fact has launched its first salvo of proton torpedoes at a crowded MMO market by announcing the long-awaited Firefall title at last week's PAX Prime. The game, a massively multiplayer team-based shooter, will feature microtransactions and sport a free-to-play business model.
Red 5 made headlines earlier this year by laying off 30 developers, but looks to be back on its feet after a $20 million cash infusion from The9, a Chinese MMO publisher best known for Atlantica and Soul of the Ultimate Nation.
Firefall's developer roster features a number of Blizzard alums, as well as lead designer Scott Youngblood of Tribes and Tribes 2 fame. Check out the official website as well as a lengthy trailer after the cut.
Reader Comments (70)
Posted: Sep 7th 2010 5:49PM cic said
This really does look promising, first f2p/mts that has captured my interest. Well... I guess there WAS Allods, but I trying to erase that treacherous game from memory.
Posted: Sep 7th 2010 5:50PM (Unverified) said
looks like global agenda meets halflife 2
Posted: Sep 7th 2010 5:57PM (Unverified) said
I like this. I like this alot.
Posted: Sep 7th 2010 6:21PM ilikain said
First, read this:
http://en.wikipedia.org/wiki/Free-to-play
Then you can revise your comment since you don't actually know what a F2P game is.
http://en.wikipedia.org/wiki/Free-to-play
Then you can revise your comment since you don't actually know what a F2P game is.
Posted: Sep 7th 2010 11:42PM FlareSama said
Looks like fun! I can see that this is what Borderlands could become if it went this direction. I'll keep an eye on this one for sure.
Posted: Sep 8th 2010 2:15AM (Unverified) said
Getting a strong Tribes/Tribes 2 vibe from the preview trailer (some of the weapons, the vehicle movement, what appears to be classes based around weight, tight integration of jumppacks). Will definitely keep this on my radar.
Posted: Sep 8th 2010 3:35AM ZenJitsu said
It's as much an MMO as Guild Wars and APB are MMOs. Technically, GW can't handle more than what, a dozen or two people at a time outside of towns, and mostly PvP at that? Most instances are 8 players, tops. APB has a large social area and smaller action zones. CO and STO can't even handle more than 100 people in a shard or district.
The fact that there's even a town in there that everyone can visit without being instanced as well as it being a persistent world...well, I don't know how you canNOT call that an MMO. There's PvE, PvP, missions both in the world and in instances. That already qualifies it more than APB, which is just a step up from Modern Warfare 1 or 2. Just because this doesn't have 'MMO-style gameplay' doesn't necessarily make it less of an MMO. Have you read some of the things Massively covers? Some games are barely glorified chat rooms.
Regardless of what they -want- to be called, the minimum test for an 'MMO' has already been passed with APB and GW coverage...as far as what Massively covers, anyway. The actual definition can be debated somewhere else.
The fact that there's even a town in there that everyone can visit without being instanced as well as it being a persistent world...well, I don't know how you canNOT call that an MMO. There's PvE, PvP, missions both in the world and in instances. That already qualifies it more than APB, which is just a step up from Modern Warfare 1 or 2. Just because this doesn't have 'MMO-style gameplay' doesn't necessarily make it less of an MMO. Have you read some of the things Massively covers? Some games are barely glorified chat rooms.
Regardless of what they -want- to be called, the minimum test for an 'MMO' has already been passed with APB and GW coverage...as far as what Massively covers, anyway. The actual definition can be debated somewhere else.
Posted: Sep 9th 2010 4:15PM (Unverified) said
wow, looks like an improved version of the mmo Tabula Rasa!







