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Reader Comments (70)

Posted: Sep 7th 2010 5:49PM cic said

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This really does look promising, first f2p/mts that has captured my interest. Well... I guess there WAS Allods, but I trying to erase that treacherous game from memory.

Posted: Sep 7th 2010 5:50PM (Unverified) said

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looks like global agenda meets halflife 2

Posted: Sep 7th 2010 5:57PM (Unverified) said

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I like this. I like this alot.

Posted: Sep 7th 2010 6:21PM ilikain said

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First, read this:
http://en.wikipedia.org/wiki/Free-to-play

Then you can revise your comment since you don't actually know what a F2P game is.

Posted: Sep 7th 2010 6:32PM ilikain said

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Le sigh, hate Massively's commenting system. Above was directed at Graill.
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Posted: Sep 7th 2010 11:42PM FlareSama said

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Looks like fun! I can see that this is what Borderlands could become if it went this direction. I'll keep an eye on this one for sure.

Posted: Sep 8th 2010 2:15AM (Unverified) said

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Getting a strong Tribes/Tribes 2 vibe from the preview trailer (some of the weapons, the vehicle movement, what appears to be classes based around weight, tight integration of jumppacks). Will definitely keep this on my radar.

Posted: Sep 8th 2010 3:35AM ZenJitsu said

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It's as much an MMO as Guild Wars and APB are MMOs. Technically, GW can't handle more than what, a dozen or two people at a time outside of towns, and mostly PvP at that? Most instances are 8 players, tops. APB has a large social area and smaller action zones. CO and STO can't even handle more than 100 people in a shard or district.

The fact that there's even a town in there that everyone can visit without being instanced as well as it being a persistent world...well, I don't know how you canNOT call that an MMO. There's PvE, PvP, missions both in the world and in instances. That already qualifies it more than APB, which is just a step up from Modern Warfare 1 or 2. Just because this doesn't have 'MMO-style gameplay' doesn't necessarily make it less of an MMO. Have you read some of the things Massively covers? Some games are barely glorified chat rooms.

Regardless of what they -want- to be called, the minimum test for an 'MMO' has already been passed with APB and GW coverage...as far as what Massively covers, anyway. The actual definition can be debated somewhere else.

Posted: Sep 8th 2010 8:52AM Darkjonin said

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Actually Guild Wars has offered many game options that can support anywhere from 16 players (Vizunah Square, Gyala Hatchery, etc) up to 24 players (e.g. alliance battles) and even 48 players (formerly Burial Mounds and Scarred Earth).
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Posted: Sep 9th 2010 4:15PM (Unverified) said

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wow, looks like an improved version of the mmo Tabula Rasa!

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