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Reader Comments (18)

Posted: Sep 6th 2010 1:24PM Minofan said

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Much envy for your weekend experience, Rubi!

Except the knackering parts - I'd have been done for just with your GW2 schedule! ^_^

Posted: Sep 6th 2010 1:32PM IveDefected said

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I went to PAX in hopes of getting some hands on time with SWTOR (which i did YAY) fully expecting it to be my game of show. Everything i got my hands on was amazing, but nothing prepared me for my time with GW2. It was by far the most polished and viscerally entertaining game i got to play (in the MMO genre). Definitely moved up to top 3 of my watched list.

Posted: Sep 6th 2010 1:50PM (Unverified) said

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I went to PAX and this game was a top priority for me. I stood in line for two hours on Saturday to play the game. Every demo station had two computers side by side and one arena net employee. So the whole time you were waiting in line to play there was a developer you could take about the game with. It was crazy. I am just some random guy and I got at least 40 minutes of face time with a guildwars 2 Dev. And if that was not cool enough once I was done talking with them I still got to play the game for 40 minutes.

Posted: Sep 6th 2010 2:15PM (Unverified) said

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Thanks for the info Rubi, and especially the closeup pictures of the home instance. I was really curious about those. The textures and armor styles look great. And those are starting armor sets too, I can hardly wait to see what some of the others are like.


Posted: Sep 6th 2010 2:41PM (Unverified) said

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You're adorable Rubi! It was such a joy to hang out and chat with you and Larry. Hopefully we can see you again soon! :)

Posted: Sep 6th 2010 3:07PM lucas42 said

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PAX was so amazing, and GW2 made the show for me. I played the demo 4 times, 40 minutes for each prof. That may have meant standing in line for 40, 80, or 120 minutes, but it really meant talking to an anet dev while I waited. That made the experience so unbelievable. I talked to Justin who did cinematics and he told me how fun it was to incorporate the player's character into cutscenes and how much he loved the 2D/3D blended style of Dociu's (et al.) art into the cut scenes. It looks amazing and the transition between play and cutscene, where the background becomes painted over in the distinct GW2 style, is so beautiful.

I talked to two QAs, Sara (sp?) and Shana, who play the game to make sure the lore is correct and everything works right. I asked each how many days vacation they recommend I take when I finally get the game. Shana took it rhetorically and laughed. Sara said I should definitely take AT LEAST 2 because I will want to try every race and every profession before anything else. Given how fast 40 minutes went, whether you're exploring or doing the personal story, she's totally right.

At the end of Sunday I talked to a combat programmer (for the life of me I can't remember his name--eep!--he had a gray beard and glasses). We watched a Rift demo while chatting about GW1 and GW2. He asked me what I liked best about the gameplay in the GW2 demo. The most coherent thing I sputtered out was how fluid it feels--you can see fights around you and jump into the action. From the gamescom videos I was ambivalent to the outlines around things. Playing the game I found them to be useful because you can just flick your cursor over anything you see, see the red/yellow/green outline, and move on. Otherwise it wasn't intrusive at all. The combat is not on/off like it is in GW1. I told him one thing I am happiest about is the lack of red dots on the radar. I never realized until now how much I play the radar in GW1; he lamented the loss of the red dots but agreed that it's good to be watching the actual screen. We talked about our favorite classes in GW1 and 2 and about RPGs like the Bethesda and Bioware games. He told me that GW2 is being designed as a MMO first but the RPG is a close second. I told him I'm excited to see how the player's moral choices are made through the gameplay itself, rather than through dialogue. I'm really hoping for something great there because it's a really difficult task. It was a great conversation, making me feel all the more idiotic for forgetting his name.

What I got from every dev I talked to--there were more than those I mentioned above--was simply their absolute love for the game they're making. I can't imagine any greater experience than I had at PAX. Until I get the game that is.

Posted: Sep 6th 2010 3:35PM (Unverified) said

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I'm really glad to hear how up-close and personal the dev's are with people. Obviously it's a gamecon, but still, it seems everyone felt they gave 110% to the fans and players.

Just bumped GW2 from #1 on my list, to #0.

Posted: Sep 7th 2010 9:22AM Ocho said

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I second that. :) I know its still a far ways off, but no other game even comes close on my radar... not Cataclysm, not Star Wars, not even Rift. I hope I get my new place all decorated and in line by the time of release or its never getting done.
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Posted: Sep 6th 2010 4:08PM (Unverified) said

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You make it impossible to not get excited right along with you.

I've never played Guild Wars before, but I've been paying attention to GW2 lately. I've watched some gameplay videos on Youtube of the first game, and I have to say I like the style of spell animations in the second so far. In the first, from someone who's never played, they look nice, but I can't tell what each corresponds to. Immediately from seeing an Elementalist's spells in GW2, I can get an idea for what kind of spell is being cast. That's just one of the cool things I've noticed about this game.

I'm itching for a new game to sink my teeth into, and I cannot wait to see how things develop for GW2.

Posted: Sep 6th 2010 4:16PM Its Utakata stupid said

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Positive signs is positive signs. :)

Posted: Sep 6th 2010 4:40PM Randomessa said

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I'm glad to read your comments on the unobtrusiveness of the UI with the New Event Nearby notifications, etc., Rubi, as that's something that I had wondered about as well. That, and the character outlines, seem to be one of those things that stand out if you're just watching a video but work a lot better when you're up close and personal interacting with the environment. Exactly what I needed to hear!

Posted: Sep 6th 2010 6:07PM (Unverified) said

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Excellent write-up! I've been looking forward to this game for quite some time and your experience reinforces my resolve to get this game. Everyone you've spoken to sounded kind and generous to give you whatever information they could. Glad to hear you had a good time and hope for more on GW2!

Posted: Sep 7th 2010 12:50AM (Unverified) said

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Great write-up! My jealousy meter has just gone off the scale.

Posted: Sep 7th 2010 3:15AM (Unverified) said

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The lines at Pax for Guild Wars were insane. The booth was constantly overcrowded. I had all but given up. On Sunday, I made one last pass through the show hall. Finally there was an opening. Well by opening I only had to wait for 1 person to finish up playing before I could get my hands on it.

My wait was made less painful by chatting with Arena Net staff. The woman answering my questions was an environmental artist who made he treasure chest left behind by the dragon who was constantly stomping on me during my play time. Apparently I should have went low level. I never caught her name, but she happily answered my questions and took the time to explain things to me once I was actually playing. It was great to have dialog with someone directly involved as opposed to the I get paid to roll posters anwers you get at some booths.

Arena Net did a fantastic job at the convention and fantastic job on the game. The game stole the show for me literally in the last hour of the convention. I can not wait to create my Charr Ranger when the game goes live. This time I might actually understand the skills on his action bar.

Thanks for the write up - I am glad to see Arena Net get all the kudos you have given them.

Posted: Sep 7th 2010 4:36AM (Unverified) said

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I wish i were there.

Posted: Sep 7th 2010 4:44AM cycro99 said

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Thanks for the extremely detailed write-up, I know that many, many people [like me] who were unable to attend appreciate it endlessly. My excitement for this game just keeps building and building :)!

Posted: Sep 7th 2010 11:46PM cray said

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Rubi, sounds like you had too much fun for which was supposed to be work (reporting). I'm jealous beyond words as I would absolutely love to meet ArenaNet staff just to thank them for their dedication and uber-friendliness. I love how they have their designers interact with crowd as opposed to a bunch of hired PR mouthpieces, that right there shows tremendous faith in company, they love and trust their employees to share their hard work.

Posted: Sep 9th 2010 2:45PM Junkmaster said

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Sounds like you had all the excitement that you could handle Rubi and that's exactly how's it supposed to be. The folks at ArenaNet are by far the most awesome people that a gamer could ask for. I might have missed the last 2 PAX events in Seattle but, I'll definitely be going next year. I have a jar covered in GW stuff that gets all kinds of monies stuffed into it whenever I sit at my desk. PAX is great but ArenaNet makes it totally awesome. Especially I've you've been to their after hours party. WOOT!! I bet you still smile when you look into the swag bag you got from PAX.

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