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Reader Comments (53)

Posted: Sep 7th 2010 6:44AM Fabius Bile said

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I think this resumes FFXIV: fanmade efforts are required for the game to be brought up to the most basic of play levels...


this game has fail written all over it....

Posted: Sep 7th 2010 6:54AM Sinfulle said

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If Arena Net developers care enough about player concerns to provide fixes for games that are not even their own, then their own upcoming game should be spectacular, as they listen and respond to player concerns.

If people are worried about hacks being viruses, don't use or download them. WoW add on programs had problems with viruses in the past. There is always a risk of infection from just about anything you can access on the web.

SE may have simply ignored the hardware mouse issue to concentrate on more serious bugs, such as the random crashes, and may have turned it off to see if it was contributing to crashes. Hopefully they will again implement the hardware mouse code before beta ends. The unfortunate part of this beta scenario is the lack of communication from Sqeenix on almost all topics, no matter how serious or mundane.

Posted: Sep 7th 2010 7:51AM (Unverified) said

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It seems very simple to be honest, if the requirements for the game states that a gamepad is needed then fair enough, if not then they need to get of their asses and fix the mouse among other things. It really is that simple.

Posted: Sep 7th 2010 8:25AM Waxil said

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Does hardware mouse make it, you know, playable? I'm skeptical that that alone would cut it, but it just might.

It's incredibly frustrating to want to explore this beautiful world and simply be rendered unable to by controls. Some people are able to use gamepads to fix this, despite carefully calibrating my knock-off twinstick I only found it slightly better for movement and camera, but (as I've said elsewhere) far worse for almost every other aspect of game control.

Nothing about how you interact with this game is the slightest bit intuitive. At this point I've gone from hoping they fix things and help revolutionize the way mmos handle things like levels and classes to hoping they crash and burn, forcing them to learn their damn lesson.

Posted: Sep 7th 2010 9:15AM delphinius81 said

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You know, the issue of software/hardware mouse would be a non-issue if they didn't make clicking on things such a common practice. Want to target something? Click! Want to use that Aetherite crystal? Click on the very small icon in the menu (wth, I can't just click it directly in the environment like I can everything else?)! But wait, there is a tab key to cycle through things! Sure, and it doesn't discriminate between players and NPCs, so you end up needing to grab the mouse and... click! At least I can rotate the camera using the mouse now though... Hated not being able to do that in 11.

That is why the mouse issue is so obvious. The UI was not really designed for using a mouse, so the lack of a quick, responsive mouse makes interacting with the UI a major pain.

Enough to /ragequit, not really. Excessive use of MOB poison attacks that kill you even at 75% health... yes. Lack of any in-game tutorial to teach you the game basics, like where/how I get better gear... maybe. Explaining where I can find another weapon so that I can work on a crafting type profession... getting there.

There is a decent game here, but it is buried under a lack of noobie welcoming polish. There is no reason that levels 1-10 should break your spirit. Plenty of time later on for that to happen... After you have already invested a chunk of time.

Posted: Sep 7th 2010 11:36AM delphinius81 said

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Placing NPCs all over does give the cities more of a "real" feel to them. I like that each merchant is unique in some way. I've always found it somewhat jarring that merchants in other MMOs always have the same names and always sell the same things. It's convenient, for sure, but doesn't really give the locations a unique feel.

With that said, there is no reason there can't be merchant districts. Merchants shouldn't be strewn across the four corners of a city. Why do I have to run 2 minutes in one direction to buy a hat, and then 5 in another to get gloves. Put all the armor in one spot, weapons in one spot, crafting in another, etc. Even back in the day, they had merchant quarters based on goods being sold. But that's a design issue that isn't going to be fixed.

The slow menu interactions though... that needs to be addressed. No reason for there to be two separate interfaces for buying and selling. The majority of MMOs post FF11 have supported simultaneous buying/selling. But, and this is the big thing, this game was not made for a Western audience in mind. It is very clearly targeting the Japanese market, which is in common with much of the games Japan releases these days. Japanese developers do not have a feel for what Western audiences truly desire. North American located servers being one them...
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Posted: Sep 7th 2010 10:22AM paterah said

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Well, there are many things wrong with this game that overshadow the good parts of it. I hear people saying that this is because it's "different" than WoW and harder and stuff. Well, let me tell you something, the game does some things different, some things harder and some things stupid. Having absolutely no shortcuts requiring you to point and click for almost everything is one of them.

Posted: Sep 7th 2010 12:03PM Terical said

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I tried the game with a controller too it seems the mouse lag still follows. I tried combat with my controller and it (combat) still fails. One thing Final Fantasy XI manage to capture was that of a controller since the PC version was ported from the PlayStation 2's version. This open beta helped me to seal in my decision I had before, and that was I was not and will not play Final Fantasy XIV.

Posted: Sep 7th 2010 4:34PM (Unverified) said

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Shady link with no explaination
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Posted: Sep 8th 2010 6:00AM (Unverified) said

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I canceled my pre-order when the whole xp thing was announced. After trying the beta I am happy but sad I had to. The game looks beautiful and I would love to to play it on looks alone. However the terrible UI and mouse issues make the game in-playable for me. Honestly who are they making this game for? Iv read its for there asia fan base? Do they enjoy horrible games or something, cause just wow? I dont see how anyone can sit down and enjoy this as it currently is, and open beta is usually release version.

FF14 not ready for release.

Posted: Sep 8th 2010 11:09AM (Unverified) said

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With past experiences I don't plan on buying any new games without trying them first unless they are sequels to games iv already played.

Posted: Oct 1st 2010 5:27PM leapmac said

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Hi i would like to suggest the company named Toilet Partition Hardware Supply (TPH Supply) The founders have over 55 years of experience with the installation of toilet partition compartments and commercial restroom parts.

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