| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (24)

Posted: Sep 5th 2010 1:21PM TheJackman said

  • 2 hearts
  • Report
Still one of the better mmos out there but sadly I cant play it on my crappy pc saving to buy a new one.

Posted: Sep 5th 2010 2:46PM Deadalon said

  • 2 hearts
  • Report
Good thing they are realising that PVE is the way forward. Its ofc more expensive to make - but with a good solid test base established games like AOC should have no problem sending out regulare new PVE content.

When will the MMO developers actually realise that PVP is more destructive to the comunity (and the sub base) than doing things properly ? WAR is the prefect example of a game that is loosing alot of following cause it is only PVP and nothing else... or at least the so called else has not been worked no in months and years... and acording to the latest post from the producer - that wont change - only RVR ....nothing else... For next year or two at least.

So... You can pretty much make up your mind now what you want to do for the next 2 years. Im not a AOC fan - but at least they are trying.. WAR isn't.

Posted: Sep 5th 2010 4:29PM Spyder2k5 said

  • 2.5 hearts
  • Report
Actually WAR, is built from the ground up for RvR(PvP) thus your
statement holds no water. WAR is doing better now then it was a year
ago. Yes, the PvE is an afterthought, but so is the PvP in most other
MMOs such as AoC.

Just because one does not like PvP, because of the challenge, time, or
"hard-core" nature of it, possibly because of a bad PvP experience in
another game, does not in any way mean a game cannot be built, and
focused on RvR(PvP) and not do well.

WAR has simply the best PvP to be had in ANY MMO, it was built for it,
and balanced for it, and refined for it.

Just like LoTRO I would say has some if not the best PvE experience.
Why? Because it was built for it, balanced for it, and refinded for
it, with PvMP being a total after thought like the PvP in AoC has
become.

ot saying one is better then the other, I love WAR, because it is
simply what I consider the best PvP any MMO can offer. I like AoC due
to the mature nature and gratifying combat, I love LoTRO because the
lore and PvE elements are so great, at the same time I do love WoW
because it offers a total package, not the best of anything, but a
jack of all trades.

Please don't bash one game over another for focusing on a different
style of play, there is plenty that love each game for what they
offer, and those that don't for what they don't offer.
Reply

Posted: Sep 5th 2010 5:16PM (Unverified) said

  • Half a heart
  • Report
@deadalon ur retarded aocs population has taken a nose dive becuase it wesnt from being the big pvp mmo it was advertised as to being a korean pve grind fest. before 1.05(pve) came out the population was way way way higher.

Posted: Sep 5th 2010 5:59PM Shadanwolf said

  • 2 hearts
  • Report
-And still crafting languishes ...a tangled, incomplete, half done mess.
-housing ?....yea right

great graphics, and a poorly done pve game you have to pay for, doesn't cut it.

Posted: Sep 5th 2010 9:50PM Graill440 said

  • 3 hearts
  • Report
Crafting, ugh. I was pretty floored when i hit the "cap level" for crafting, as they dont tell you that before you buy the game, and i could not work on crafting anymore, let alone gain any special recipes nor any special components to craft with.

Having a gm tell me i would have to join a guild to raid to continue to craft or get any good recipes or any rare crafting mats was the gamebreaker for me. Well that and some really poor pve choices too.
Reply

Posted: Sep 6th 2010 11:15AM Jef Reahard said

  • 2.5 hearts
  • Report
Crafting is bothersome. I've been 80 for a while now but am still unable to finish the last tier of weaponsmithing because my guild isn't yet in possession of a tier 3 city. Funcom's decision to tie crafting to both your adventuring and guild level is unacceptable and needs to be revisited.

As for it being a poor PvE game, that's a matter of opinion, and I suspect, one formed without much actual experience in the high-level game. There's no shortage of things to do or places to do them.
Reply

Posted: Sep 6th 2010 6:00AM (Unverified) said

  • 1 heart
  • Report
What the hell has housing got to do with it, a pointless waste of resource. ooo look at my new picture on the wall. NO THANKYOU.

Always the same PVP people moaning and clambering for dominicance over each other with there my class needs XYZ as ABC has HKL etc etc. Totally destroys the game and then there massive negativity comes out via forums etc.

The only problem with AOC is they try and do something different every single patch and refuse to admit its shite or doesnt work. READ BORI.

But yes PVP is a OFFSHOOT of PVE deal with it in AOC at least.

Posted: Sep 5th 2010 6:59PM (Unverified) said

  • 2 hearts
  • Report
PvP is and will be completely worthless until they get rid of the hacking problem. It's just blatant now and not fun whatsoever.

Posted: Sep 5th 2010 7:49PM Bezza said

  • 2 hearts
  • Report
AoC has as many predicted developed into a respectable MMO within its own right. Despite all the funcom haters doomsaying and bemoaning what was agreeably a poor launch. That however is ancient history and those who poo poo this game because of a bad launch deny themselves an enjoyable MMO experiance.

I do find it ironic that after all this time people are still whining about the system requirments. By todays gaming standard they are not that high and any mid range desktop gaming PC can run AoC comfortably. So unless you are running somthing quite old, or a laptop or somthing like that the system specs should not hold you back. Gamers know they need to upgrade semi regularly and the trade off of having a industry with ever improving hardware is that yesterday's hardware drops in price pretty swiftly. Maintianing a hald decent mid range PC is not all that hard.

I applaud funcom for making a MMO that rewards gamers who invest in building a decent PC with a game that has stunningly beautifull graphics. I don't spend my hard earned cash so i can play some low spec, dumbed down graphics MMO. I feel that developers who make MMO's whos graphics are unable to scale up to performance machines are failing the industry.

My only two gripes with AoC is the focus on large groups and guilds that leaves the small guilds or due/solo players excluded from alot of content. Funcom like many developers needs to realise that a great many gamers do not desire to be in the mega guilds and activly choose not to. That and the wholey pointless crafting system which needs to be scrapped and fully reworked from the grounsd up.

Posted: Sep 5th 2010 9:41PM Graill440 said

  • 2 hearts
  • Report
Its a small treat to read about an MMO languishing in the sticky mud of failure, trying vainly to claw its way up out of that mess, but AOC is bittersweet for me. I liked the title until i found solo and small groups were not included in this game at all. This title is hand held guildy land, and its poorly done it that regards.

Being unable to follow in the lead character footsteps and relive adventuring in the true style the title portrays was a disapointment. I realize that devs make choices based on money and time but failure to include the largest percentile of a paying userbase?

I have read the arguments that developers cant satisfy everyone...well thats a bs argument, devs can satisfy everyone, what they wouldnt satisfy is the cost verse content ratio for them.

Their choices on this title cost them hundreds of thousands (yes) of paying subs, and now they are gun shy in any implementation of anything, scared of past failure and lessons NOT learned. Now they have a small population like many other struggling titles, though they havent hit that niche label, they are rapidly approaching it.

As i have clearly stated before with the gaming idustry, not having subject matter experts (SME's) help devs with ignorance and poor choices results in what AOC turned into. Many devs i am sure feel they are their own best SME, to this i simply laugh and say, look at the results of your choices.

Posted: Sep 6th 2010 3:46AM (Unverified) said

  • 2 hearts
  • Report
Grail,

When was the last time you played AoC? I played it for four months at launch, and was talked into coming back three months ago by a friend. In that time I've leveled a Dark Templar from level 1 to 80, and grouped at most 3 times. When I originally played, there was a painful stretch of grinding from level 50-80, but found that to be a non-issue the second time around.

Now that I'm level 80, I am finding there are a lot of pick-up raids going on, allowing me to raid without the commitment of a guild or raid-schedule. Doesn't 80 levels of solo gaming and the ability to jump into raids whenever I want seem like a decent deal for a player looking for solo game play?

In regards to your comment that they can satisfy everyone, can you elaborate on why you think its a feasible for Funcom to satisfy everyone? Along those lines, can you name another MMO that you think gives all players everything they want?

One last question! When you talk about how a SME would have helped their game, are there any specific areas that you feel would've clearly benefited from this? Is it just a lore thing?

Cheers,

Verc
Reply

Posted: Sep 6th 2010 1:45AM (Unverified) said

  • 2 hearts
  • Report
Can you fire this person and never post his articles again? Its probably one of the most incorrect and insulting texts i seen on Massively, akin to troll forums post at best.

PvP community "small"? Thats why all the biggest guilds ARE pvp ones? Thats why PvP server is the most populated of all, having NUMBERS of times more players then biggest PvE ones? Thats why PvP guilds top renown ranks?

Majority of people stayed in AoC for a single reason - PvP.

Hope that the PvE direction would be enought to attract new players, because with PvP player base left - AoC lost majority of subscribers, and no matter how you wanna put it - current PvE community and population on pve servers is just a fraction of what population AoC once had - and hell, more people left AoC recently with disbanding of the two biggest Fury guilds, then theres active people playing on Crom.

Posted: Sep 6th 2010 4:35AM Fabius Bile said

  • 2 hearts
  • Report
are you aware of the nonsense you have just typed?

first you go off and ramble about how AoC's PvP community is leaps and bounds bigger than the PvE one, then on the next paragraph you admit its almost null and disbanding.

I wonder if you do play AoC, Crom i.e has medium pop even in a sunday morning, Fury is almost empty all day long. Same behaviour replicates in US servers, just worse, Wiccana (PvE) has tree times more pop than Tyranny(PvP) and Cimmeria(RP-PvP) together. Actually Tyranny is on the verge of extinction...


PvP servers have NOT been more populated than PvE ones since 1 year ago...and even before, they have always been the first ones in dire need of merging.

living in the past much, folk?


The article writer is 100% correct here, currently the PvP community is but a shade of what it used to be (key word, currently).

And in all honesty, blaming it all to FC is wishful thinking, imo the PvP community itself did a fine job at blowing any chance they ever had to be big, it was all ganking griefing and asshattery aplenty across the board, no wonder normal people gave up or simply moved to PvE servers, and PvP servers were left with the unbearable Nelsons that then cried they had noone to grief but themselves...

AoC's PvP community cannibalized itself thru pure idiocy and asshattery, now blame FC...no wonder Craig is giving them the cold shoulder, he must be thinking "why should I give you guys a new toy? just so you defile it then rub it in people's face and it costs me a few thousand more subs? go eff yourselves morons"
Reply

Posted: Sep 6th 2010 5:18AM Ephe said

  • 2 hearts
  • Report
Fire Jef? One of the few writers on Massively that actually gives the endgame perspective in their column and tells things how they are? :) you must be joking, sir.
Reply

Posted: Sep 6th 2010 2:39PM Oizu said

  • 2 hearts
  • Report
he has a point though even if you don't like it, the blogger should show some balance and restraint, all i see is a pretty misinformed paragraph or two that is really nothing more than a personal attack at all pvpers. Whether he likes it or not a lot of people brought the game because of the pvp, and they have been getting the cold shoulder ever since, now this guy might be delighted by that but given that this is the only column for this game he needs to show balance and look at it from both sides, we dont need raging fanboys and trolls here, while he likes to look down on the pvp community for being just that all I see in this coloumn is the exact same thing.
Reply

Posted: Sep 7th 2010 8:04PM Xilithi said

  • 2 hearts
  • Report
The size of the poco community is direct correlation with the launch. As a whole, the pvp community is impatient and hard to please, and because of such, when shit hit the fan at launch they wee the first to go. Slowly ever since, the pvp players that stayed are leaving.

AoC was built a pvp game, was advertised a pvp game, and the world and lore were chosen with pvp in mind. When that tanked, they appealed to the remaining players which was the pve players.

Also, this may be completely random, but I think willingness to take the survey is based off the type of gamer you are, about 90% of the frequent raiders in my guild filled out the survey, while maybe 10% of the heavily pvp crowd filled it out.
Reply

Posted: Sep 6th 2010 11:05AM Seffrid said

  • 1 heart
  • Report
If you're disturbed by a loud racket don't worry, it's just the sound of me falling over backwards at having read a positive post about Funcom and AoC from Deadalon :)!

There's a common lesson to be learnt from both AoC and WAR - don't build a MMORPG around PvP, it won't work in the West other than as a very limited niche bitchfest.

Mythic are still trying to make it work with WAR by beefing up the RvR but aren't making that good a job of it judging by the player numbers outside of the free never-ending triallists in Tier One (who are contributing absolutely nothing to the game's finances other than being a drain on server resources etc), but then they're not focussing on improving the PvE.


Funcom, on the other hand, recognise that PvP is a lost cause in most MMORPG's today and are sensibly focussing on improving the PvE. It's a great game now, especially if you have a decent computer on which to play it, and I can see a positive future for it whereas with WAR I'm still pretty dubious especially given the fact that Mythic are entirely in EA's hands whereas Funcom are more their own masters.

The other thing in AoC's favour is without a doubt Craig Morrison's appointment as Director, he is really switched on and doing a fantastic job. That can make an enormous difference as evidenced by EQ2 where the game has gone steadily downhill due to the lack of direction evident since Scott Hartsman quit as Producer.

Posted: Sep 6th 2010 11:42AM (Unverified) said

  • 3 hearts
  • Report
Sillirion was the worst thing that happend to AoC, PvP wise. Ever since he became GD the game became worse with every patch. Of course the PvP servers have way less population than the PvE ones... that's because most of the PvP players already left this game once they noticed this will become a 100% PvE game.
Once there were way more players on the PvP servers and the overall population of AoC was very good... but now... no way... and the game is already dying. I don't think there was ever such low population on all servers.

Posted: Sep 6th 2010 12:20PM (Unverified) said

  • 2.5 hearts
  • Report
Most of the players in AoC, in the EU servers at least, were mostly into PvP. Which is why Fury was no doubt the largest populated server in launch for a couple of months. You guys fail to see that the reason why there aren't as many PvPers in AoC now is because we rarely got any updates in the game PvP-wise. I can only remember of getting PvP 5 as an achievement then that's it, there's nothing more to do apart from more senseless killing. No new PvP maps, no new PvP content, eventually it got boring so most of the PvPers left.

I've played on Crom longer than I have on Fury and I could always notice a huge population difference favouring Fury. This author clearly has no clue.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW