There are certain classes that are nearly ubiquitous. Even if your game veers toward a class-free system, it's almost inevitable that you'll have a warrior-shaped bundle of abilities that pokes things with sharp weapons until they fall down and die. But while virtually every game has the big four options (fighter, rogue, cleric, and mage by other names), there are also classes resistant to pigeonholing, the sort that only exist within that particular game. Summoners in Final Fantasy XI, Dervishes in Guild Wars, Masterminds in City of Heroes, Wardens in Lord of the Rings Online.
While some of the aforementioned classes might have vague counterparts elsewhere, there's nothing else that captures the same feel, and that makes them more memorable in the long run. So what's your favorite unique class (or set of abilities that are loosely shaped like a class) in a game? Are they your favorite class to play, or just the one that felt the most distinct? Do you still play the game in question for that class, or have you since moved on, hoping to one day recapture the fun in a new setting?
Reader Comments (81)
Posted: Sep 4th 2010 8:23AM Kallyx said
Guild Wars mesmer
Posted: Sep 4th 2010 9:40AM M1sterLee said
Mesmer was cool, and I'll 'third' Guild Wars for sure but I liked my Ritualist more. They have so many cool skills and were so stylish too. Definitely the best outfits, the Ancient armour set was part of the reason I even started to the class :)
Overall Arenanet's systems guys are amazing and made all the classes and combos really compelling.
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Overall Arenanet's systems guys are amazing and made all the classes and combos really compelling.
Posted: Sep 4th 2010 1:37PM alinos said
yeah Guild wars definetly has some of the best classes which is why the suggestion that one of the classes in GW2 might be a paladin concerns me it seems like thier steering more and more to cloning things
the Game already seems to be a different beast to the first but atm that doesnt seem like a bad thing but certain choices could change that
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the Game already seems to be a different beast to the first but atm that doesnt seem like a bad thing but certain choices could change that
Posted: Sep 4th 2010 8:26AM Suplyndmnd said
This is based solely on my playing experience. Your views and facts may vary.
I would have to go with Necromancer in Guild Wars. I've played many MMO's in my time but Guild Wars Necromancer is the only one i've played that dealt with death and being able to raise minions. I think Lineage is able to? I forget but i know another game out there you can but this was my first MMO and it's the only one i've played that you could do this with.
Granted, this was a LOT more fun when you could have 30 of the little buggers running around but if played right Necromancer's are really powerful in the game despite the fact you don't really have to swing at anything. Maybe it's the "Take over the world" part of me that likes having minions that do my bidding (mmmwahhhh ha ha ha ha ha haaa) but it's great to roll up on about 7 bad guys and start taking them out just standing there. And the great thing is that the more the battle starts turning in your favor, the easier it gets. If you kill a couple bad guys at the expense of minions you can raise new minions and suddenly you have them out numbered where it was once even. At the end, if played right it's 11 vs. 1 and they go down fast.
Add to all that, that you can do things like Blood magic with exploiting corpses for buffs and debuffs that are in an AoE and Necro is one versitile job and you've not even hit on one of their strong points, Curses. Being able to do AoE damage as well as debuffing single targets pretty hardcore and you have the makings of a class that is approaching God like status.
I would have to go with Necromancer in Guild Wars. I've played many MMO's in my time but Guild Wars Necromancer is the only one i've played that dealt with death and being able to raise minions. I think Lineage is able to? I forget but i know another game out there you can but this was my first MMO and it's the only one i've played that you could do this with.
Granted, this was a LOT more fun when you could have 30 of the little buggers running around but if played right Necromancer's are really powerful in the game despite the fact you don't really have to swing at anything. Maybe it's the "Take over the world" part of me that likes having minions that do my bidding (mmmwahhhh ha ha ha ha ha haaa) but it's great to roll up on about 7 bad guys and start taking them out just standing there. And the great thing is that the more the battle starts turning in your favor, the easier it gets. If you kill a couple bad guys at the expense of minions you can raise new minions and suddenly you have them out numbered where it was once even. At the end, if played right it's 11 vs. 1 and they go down fast.
Add to all that, that you can do things like Blood magic with exploiting corpses for buffs and debuffs that are in an AoE and Necro is one versitile job and you've not even hit on one of their strong points, Curses. Being able to do AoE damage as well as debuffing single targets pretty hardcore and you have the makings of a class that is approaching God like status.
Posted: Sep 4th 2010 5:26PM Suplyndmnd said
You are indeed right. =) When i tried the trial that was what i rolled and it was pretty decent.
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Posted: Sep 4th 2010 8:34AM (Unverified) said
its the Psionicist in Allods and the Herald of Xotli in AoC.
The first has to establish a psi-connection to his victim and can mess around with it then, the second is a Fire-Mage, weilding a 2-hander and able to formshift into sorta Demon(frog).
The first has to establish a psi-connection to his victim and can mess around with it then, the second is a Fire-Mage, weilding a 2-hander and able to formshift into sorta Demon(frog).
Posted: Sep 4th 2010 8:36AM Scuffles said
My favorite class was the Bonedancer from DAoC, best pet class ever. Sadly the game was slowly crushed to the point that I lost faith in the company running/developing it. Tho that was some time ago and there has been periodic news that would suggest a slight upswing ..... I just can't bring myself to go back.
So I wonder aimlessly from MMO to MMO seeking a pet class that fills the void in my soul.
I did find a few job based systems interesting.
So I wonder aimlessly from MMO to MMO seeking a pet class that fills the void in my soul.
I did find a few job based systems interesting.
Posted: Sep 4th 2010 11:35PM drakon said
I second this.
DAoC had the MOST unique pet classes EVER.
My favorite was the Bonedancer. Having a 'main' pet and up to 3 minions. Depending on your spec you could have caster pets, healer/support pets, or melee/archer pets.
But there is also the Theurgist, Animist, Necromancer and your variety of 'normal' pet classes.
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DAoC had the MOST unique pet classes EVER.
My favorite was the Bonedancer. Having a 'main' pet and up to 3 minions. Depending on your spec you could have caster pets, healer/support pets, or melee/archer pets.
But there is also the Theurgist, Animist, Necromancer and your variety of 'normal' pet classes.
Posted: Sep 4th 2010 8:55AM (Unverified) said
Martial Artist from Anarchy Online.
The comment specifically pertains to AO itself. In a game where everyone is using either Guns, Swords or Nano-Technology, the Martial Artist lends itself to the following reaction, I'd Imagine;
"Lol, Dude running at me with fists... lets just aim my huge Blaster that way and put it in Full Auto mode an......"
at which point the Martial Artist flogs the living **** out of it.
I don't know, its not a unique class as such, but its a unique class and play-style in the setting of that game.
The comment specifically pertains to AO itself. In a game where everyone is using either Guns, Swords or Nano-Technology, the Martial Artist lends itself to the following reaction, I'd Imagine;
"Lol, Dude running at me with fists... lets just aim my huge Blaster that way and put it in Full Auto mode an......"
at which point the Martial Artist flogs the living **** out of it.
I don't know, its not a unique class as such, but its a unique class and play-style in the setting of that game.
Posted: Sep 4th 2010 9:02AM chuckasucka said
Vanguard, Disciple
Posted: Sep 4th 2010 9:04AM Greeen said
Pistoleer in SWG pre-NGE.
and
Hunter in WoW - for the fact that you can tame many of the animals in the game to be your pet and am not limited to the ones you can conjure.
and
Hunter in WoW - for the fact that you can tame many of the animals in the game to be your pet and am not limited to the ones you can conjure.
Posted: Sep 4th 2010 9:12AM (Unverified) said
DAoC had this years before WoW was released. Minstrels, sorcerers, mentalists, and hunters could charm any PvE mob within his level range and each mob had different abilities you would get access to and use in pve or pvp.
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Posted: Sep 4th 2010 9:08AM (Unverified) said
Red Mage, FFXI. Loved the ability to solo(very slowly, but effective and challenging), and keeping casters refreshed in groups. Swords and magic are win.
Posted: Sep 4th 2010 9:19AM Suplyndmnd said
This was going to be my other response. I loved RDM in FFXI. With /whm you could main heal, with /blm you could nuke, with /nin you could solo stuff others couldn't even dream of and the only ones that could come close were BST. Throw in also that with any 3 of those subjobs you could buff and debuff as well as the heal, nuke, and tank.
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Posted: Sep 4th 2010 9:13AM (Unverified) said
WoW - Warrior,
Aion - Gladiator.
Aion - Gladiator.
Posted: Sep 4th 2010 9:38AM Dratyan said
Err... what? Warrior is the LEAST unique class ever. It's used in 99% of the MMOs and isn't original from WoW, either. Also, the gameplay of the class in WoW couldn't be less original: 1h/shield = tank; 1h/1h or 2h = dps.
Seriously, please explain how WoW's Warrior is original...
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Seriously, please explain how WoW's Warrior is original...
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