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Reader Comments (21)

Posted: Sep 4th 2010 3:19PM Pingles said

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Yikes. That pic makes it look like she's crucified.

Posted: Sep 4th 2010 3:22PM Sam not Spam said

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I'm curious about the details: will they be slottable? Not everything that's inherent is. Will they be available from the get-go? Or will they gradual unlock like various boost-pack powers such as the Pocket D VIP Pass or Ninja Run? How will this affect powersets like Willpower which already have health and stamina like powers?

Posted: Sep 4th 2010 4:35PM Sam not Spam said

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And Carnies.

Of course, those enemies were made because of pre-ED characters running around with 6-slotted Stamina.

(d'oh - replied in the wrong place!)
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Posted: Sep 5th 2010 9:10AM bjooks said

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Castle confirmed on the boards that they're slottable, and they're available from level 1 or 2.

Quite excited about this, honestly.
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Posted: Sep 4th 2010 3:45PM (Unverified) said

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It's kind of sad how happy this change makes me. Stamina is pretty much required by almost all builds of most archetypes, so making Stamina inherent just makes sense. There's no decision making going on by players there, it's pretty much "take it or your gameplay will suck".

@Sam, I imagine they will unlock gradually, probably around the levels you could select them as powers (so Stamina unlocks for free at level 20). Since these are inherent powers like Sprint or Brawl, they certainly could be slottable, but I suspect instead they'll provide a flat bonus or a level scaled bonus to avoid forcing players to spread their enhancement slots even thinner.

Since since characters with Willpower can already take Stamina as well if they want, I imagine the bonuses will stack just like they do now. Under Cryptic I don't doubt they'd nerf the bonuses in order to avoid free buffs for Willpower players who didn't previously have Stamina, but I suspect Paragon Studio's more player friendly approach will result in them preferring to buff those who didn't have Stamina over nerfing those that had both.

Posted: Sep 4th 2010 4:13PM Sam not Spam said

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I'd love to see new power pools come up. But even if they don't I think this might help with build diversity quite a bit! Its certainly more player friendly, and will encourage a bit more diversity in builds (although in a nicer fashion than ED did, for sure).

ED + Inventions + Fitness Inherent = a lot more options and less "required" stuff

If only they'd make it so you could get travel powers at 6. I was for it before, but now that I've got the City Travel VR? Doubly so.
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Posted: Sep 4th 2010 3:47PM Sireangelus said

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This is awesome. As long as I can still slot them I'll be very happy!

Posted: Sep 4th 2010 4:34PM Sam not Spam said

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And Carnies.

Of course, those enemies were made because of pre-ED characters running around with 6-slotted Stamina.

Posted: Sep 4th 2010 6:40PM wjowski said

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About fucking time.

Posted: Sep 4th 2010 8:44PM starka1 said

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I would like to see them add the option of skipping a power in favor of more slots. Allow a player to do it once per build, maybe twice.

I hope PeterD is right about the bonus because the extra powers would just mean getting throwaway powers like Recall Friend, Stealth, etc, powers where only one slot is 'good enough'. Depending on the powerset selections I already run into decisions where I don't have as many slots as I would like.

Posted: Sep 4th 2010 11:14PM Sam not Spam said

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I wouldn't say they're "throw-away powers", myself. There'll still be 9 more power pools, plus APP/PPP pools to choose from, not to mention the rest of your Primary and Secondary power pools. It'd be nice if we had more power pools to go along with this, but I can certainly see a lot of utility coming from the change.

Also, IO's let us get 7 or 8 slots worth of bonus from 6 slots. I think we've got some wiggle-room.
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Posted: Sep 5th 2010 12:04PM starka1 said

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I disagree.
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Posted: Sep 4th 2010 9:12PM mattwo said

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Tankers Brutes and Scrappers will be thankful to be sure. :P Not sure I would completely enjoy non-toggle superspeed and jump ALL the time esp with the level-based scaling for travel powers. It'd mean they'd get even more boosted when you used to get em compared to getting em and hardly having any boost...

Posted: Sep 4th 2010 9:12PM mattwo said

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I take it I19 is in QA testing? Wonder when it'll hit the taining room.

Posted: Sep 5th 2010 2:33AM ZenJitsu said

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I do believe Matt Miller said that Issue 20 will hit closed testing before 19 (weird feature testing). Then it'll be set back to 19 for testing and release later this year.
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Posted: Sep 5th 2010 5:12AM mattwo said

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That's...rather odd. I guess they're going to remove whatever incarnate stuff they planned for 20 then?
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Posted: Sep 5th 2010 5:14AM mattwo said

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whoops I posted this in the wrong spot: Also did he give a date or time-frame? >.> .>
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Posted: Sep 5th 2010 5:13AM mattwo said

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Also did he give a date or time-frame? >.> .>

Posted: Sep 13th 2010 4:29PM ZenJitsu said

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I think he said it was only a matter of weeks before 20 was in closed testing, then 19 for a few weeks and release in November maybe? There was a lot of news and excitement in the air, I didn't take notes. >_>

I'd have to watch the videos again, maybe someone uploaded on youtube a better version than the last I saw (couldn't hear a thing).
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Posted: Sep 5th 2010 11:14AM Valdamar said

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Great news - this actually re-enlivens my interest in CoH more than GR did. Such possibilities!

Should make the newbie experience a lot more fun for new players too - nobody likes running out of endurance and the only time it really happens (unless your build is ridiculously end-hungry) is before L20..
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