Due out next week, Final Fantasy XI's September version update is going to increase the level cap once again, giving jobs access to a plethora of new abilities. But the development team isn't stopping there. Several existing job abilities will also be seeing improvements and refinements, with a number of the upgrades targeting the many pet classes in the game. Even the smallest upgrades are notable improvements to quality of life, such as blue magic remaining set when the job is changed out as a main job, rather than forcing players to re-select their abilities.
Summoners can look forward to more effective Blood Pacts and reduced sustain costs past level 76, while beastmasters gain additional jug pets, as well as changes to pet food to tier the existing types and make them more effective. Dragoons will receive a wyvern that levels up in Abyssea; puppetmasters gain a new way to call their automaton and a faster recharge for the summon; and several other class abilities see their negatives removed and positives enhanced. Nearly every player will want to take a look at the full list of changes, which should help ensure that even with Final Fantasy XIV on approach, Final Fantasy XI will remain engaging.
Reader Comments (12)
Posted: Sep 4th 2010 9:50PM (Unverified) said
FFXI came out in May 16, 2002. It has more content that most MMO's on the market.
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Posted: Sep 5th 2010 1:09AM MewmewGrrl said
Darn your comment made me think this was about FFXIV - but it's my fault, I should have read the article closer.
Anyway this is about FFXI (the older one that's been out for years) - which has tons of content.
Reply
Anyway this is about FFXI (the older one that's been out for years) - which has tons of content.
Posted: Sep 5th 2010 1:05AM MewmewGrrl said
Dear Squeenix - I can live with the fact that you are designing the game's UI so that it's really made to be best for controllers and not for a PC's keyboard / mouse combo, but trust me on this one, having a Hardware Mouse toggle is not only very easy to add to your game, but it will make it seem 100 percent better as the mouse becomes perfect instead of floaty. It's not as if a million people haven't told you this already, but somehow feel you aren't getting it. I'm not a fangrrl/boi so I actually can see the faults in the UI, and enough of us exist where you could tweak it and make a lot more money for doing the smallest changes.
People who like your floaty old software mouse can still use it too! Genius isn't it? No it's not, it's actually very much obvious, but since you're not getting it *shakes you*.
Reply
People who like your floaty old software mouse can still use it too! Genius isn't it? No it's not, it's actually very much obvious, but since you're not getting it *shakes you*.
Posted: Sep 5th 2010 1:06AM MewmewGrrl said
OMG I replied to the wrong section, I meant to reply for FFXIV, so embarrassing! Feel free to vote me down so it's grey :D I noticed right after I hit add comment, but there's no way for me to delete my own *sigh*. Can some mod delete it for me?
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Posted: Sep 5th 2010 12:51PM (Unverified) said
After seeing the good and bad and the unknown adjustments for BST, I kind of regret having shut down my account. The good is that BST get Spur which is a store tp for pets (I can get the feeling it will be dumb down). The bad is pet food zeta is can only be used by level 73 BST's (It's bad for me because I used to make them and had some for emergencies, but not all the time), now this means I will have to use the ones at the set levels which aren't anywhere near good as Zeta. The unknown is; will the new pet jugs be useful and not crap like the past pet just developers created just to silence the player base of the job.
Yes, Beast master was the only job in the game that kept me playing Final Fantasy XI off and on. I hate the miss charm, un charmed and having running out of pets just to kill that one monster only to get a bit of experience points.
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Yes, Beast master was the only job in the game that kept me playing Final Fantasy XI off and on. I hate the miss charm, un charmed and having running out of pets just to kill that one monster only to get a bit of experience points.
Posted: Sep 5th 2010 1:32PM Twisvel said
I find it funny how they are pretending to buff jobs, but these "adjustments" should have been in the game already, you know, when said spell/ability was released. This is almost as bad as waiting years for Selbina/Mhaura moogles.
Seriously SE... Why take so long to make these adjustments? Mazurka in dungeons, really? Did BRDS complain about bolter's roll? Blue Magic not resetting when you change jobs? Should have been in years ago.. SMN efficiency boosted? Should have been in years ago so they would have been invited into parties as something else other than a last resort heal bot.
The graphics for this game "age well" because the system requirements for this game on PC launch were ridiculous. They are designing FFXIV to be "ageless" too, but this time the requirements were toned down so they can attract more "casual" players which they probably learned from games like WoW which have meager requirements to run...and make Square Enix's games look like it's making pocket change compared to them.
Many years into the future, the PS3/X360(if it is released for this system) will be holding FFXIV back just as PS2 held FFXI back.
Looks like that new director (Former battle director, coincidence? Patching up all the annoying parts of some jobs) is looking at server population dwindle (My server average is now 1000, down from 4000 after merger) and bleed, sees all that money that is leaving and is now pretty much giving the community what they want, except that new REAL expansion, not some new area they could have easily made Walk of Echoes into but instead crammed it into something else and selling it as DLC.
I feel another merger is incoming... maybe after FFXIV release. Only a real expansion (RoZ, CoP, ToaU, WoTG) could save this game now...as more and more people leave because they don't want to kill 600 mobs for a weapon and what they have been working at for years is now invalidated until they do even more work and boring grind.
Reply
Seriously SE... Why take so long to make these adjustments? Mazurka in dungeons, really? Did BRDS complain about bolter's roll? Blue Magic not resetting when you change jobs? Should have been in years ago.. SMN efficiency boosted? Should have been in years ago so they would have been invited into parties as something else other than a last resort heal bot.
The graphics for this game "age well" because the system requirements for this game on PC launch were ridiculous. They are designing FFXIV to be "ageless" too, but this time the requirements were toned down so they can attract more "casual" players which they probably learned from games like WoW which have meager requirements to run...and make Square Enix's games look like it's making pocket change compared to them.
Many years into the future, the PS3/X360(if it is released for this system) will be holding FFXIV back just as PS2 held FFXI back.
Looks like that new director (Former battle director, coincidence? Patching up all the annoying parts of some jobs) is looking at server population dwindle (My server average is now 1000, down from 4000 after merger) and bleed, sees all that money that is leaving and is now pretty much giving the community what they want, except that new REAL expansion, not some new area they could have easily made Walk of Echoes into but instead crammed it into something else and selling it as DLC.
I feel another merger is incoming... maybe after FFXIV release. Only a real expansion (RoZ, CoP, ToaU, WoTG) could save this game now...as more and more people leave because they don't want to kill 600 mobs for a weapon and what they have been working at for years is now invalidated until they do even more work and boring grind.
Posted: Sep 5th 2010 4:21PM wjowski said
"The graphics for this game "age well" because the system requirements for this game on PC launch were ridiculous."
Or because they have a good art department. EQ2 came later and had even more ridiculous system requirements and most it looks dated, bland, or just plain hideous today, especially the character models.
Reply
Or because they have a good art department. EQ2 came later and had even more ridiculous system requirements and most it looks dated, bland, or just plain hideous today, especially the character models.
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