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Reader Comments (28)

Posted: Sep 3rd 2010 10:29AM (Unverified) said

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In a way, explorer has four gathering skills since forester can not only harvest wood but also convert animal hides to leather as well as mining ore and gems for both smiths and jewelers.

You can thus make leather for tailors (or use it yourself since explorers get tailoring too), wood for woodworkers, normal ore for weaponsmithing/armorsmithing and precious metals and gemstones for jewelers.

Posted: Sep 3rd 2010 1:48PM aurickle said

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The catch is that you're going to need inventory slots and those can be in short supply for F2P and even Premium players. The best approach in that situation is to equip just one tool so it doesn't take up inventory space. Leave the other tool in the bank. Focus only on that type of resource while you're adventuring. Once you have a slot full of that resource, return to town to sell it then swap tools at the bank and go after the other type of resource.

Most of my characters are Explorers and it always gets to where I have most of one bag full of crafting materials that I've harvested. For example, if you're in the Lone Lands or North Downs you'll have periods when you're getting two types of hide as well as two types of wood and four types of ore. Plus the various rare harvest drops. That gets to be a lot of inventory space! Harvesting is a great money maker, but be sure to buy some extra bags as soon as you feasibly can.
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Posted: Sep 3rd 2010 2:34PM (Unverified) said

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What I tend to do is not bother with harvesting and leave the tools at home/bank while I adventure and then dedicate time to harvesting. This means I only have hides when running around bashing enemies and then when I dedicate my time to crafting/harvesting I only have my armor/weapons and that gear on me needed for doing that. This way I don't run up my bag slots with both trophy drops and harvest items.

Leaving the tools in the bank also prevents me from 'going after that node since it is close' since the want for that seems to fill up my bags like you mentioned. :P
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Posted: Sep 3rd 2010 10:49AM Snichy said

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Very helpful article. I played the trial and liked it enough to want more but not enough to subscribe as I was playing other games at the time but will definitely be investing some time in it once it releases as F2P.

Posted: Sep 3rd 2010 10:50AM MrsAngelD said

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Definitely take your time in LOTRO There is no real rush to get to the end in this game as unlike most MMO's the end-game is not where the game begins. The whole journey through Middle Earth is one that can be fun and engaging.

Posted: Sep 3rd 2010 10:55AM Svenn said

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Good advice. This is definitely one of my favorite MMOs. I'm somewhat excited about the new stuff, while still being apprehensive about the item shop.

Posted: Sep 3rd 2010 11:10AM GRT said

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What I'm most looking for is the 15 minute log-in queues. Oh joy!!

Posted: Sep 3rd 2010 11:21AM Panicbutton said

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LotRO may well be the best MMO I'll never got into for any length of time which is weird because I loved playing it and thought it was a great game.

I played the trial and had a month's subscription. I took my time having fun exploring and not rushing the leveling, I alternated between three very different characters to get a feel for how different archetypes play in the game, fully explored my trade skills (quite enjoyed the crafting) as I leveled and generally had a great time.

Then it hit home to me that there is no PvP and no matter how you dress it up monster play doesn't count in my eyes.

So I quit.

I still think it's a brilliant game with some very interesting and novel ideas, awesome storylines, very involving gameplay and a fantastic community. It's the kind of game I could see the mrs enjoying playing with me... except she likes to PvP too :/

Such a shame really, it's one of the best conceived and delivered fantasy setting MMOs ever released and a game I really want to play but won't.

Posted: Sep 3rd 2010 1:04PM ScottishViking said

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If I didn't love the PvE game so much, I would be right there with you. PvMP is a lot of fun, but I will not defend the devs' lack of attention to it. There is SO much potential for PvP in this game, but any way you cut it, it is an underdeveloped and stale part of LOTRO (much in contrast to the rest of the game, which is polished and a joy to play). I'm a lifetime subber to LOTRO and I love it without the PvP, but having to look elsewhere for my PvP action is such a disappointment.

That said, I still enjoy getting out on my Rank 6 spider once a week, and filling a hapless minstrel with spiderling chestbursters. 88_88
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Posted: Sep 3rd 2010 1:23PM yeppers said

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How could you get a good idea of the game taking your time leveling multiple characters in only a couple of months? LOTRO is a great game and taking your time leveling is the best way to experience it. In other MMOs, I took my time completing all of the quests in the zone before moving on. I tried that with LOTRO but quickly found out you almost never run out of quests before they become gray to you. That's not even counting the epic questline that follows your main story. The zones are big and the quests are infinite.

I agree with you on the PvP aspect though. I got my character to level 60 before leaving the game (I'm sure I'll be back at some point). Through the game, I kept imagining the "monsters" as a full-fledged faction and world PvP growing as the ring got closer to Mordor and the darkness grew in Middle Earth.

Doubt it would happen but a dwarf can dream, can't he?
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Posted: Sep 3rd 2010 12:24PM (Unverified) said

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Good article. I no longer play LoTRO due to time constraints and the nature of my job (military) but I would love to get back into it at some point.

"Sell more than you spend"? No, REALLY? If you tire of MMOs you should become a financial advisor. =D

Posted: Sep 3rd 2010 1:06PM Liltawen said

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Very true about the Shire. You level out of it in no time at all. Make an effort to spend time there.

Posted: Sep 3rd 2010 1:10PM ScottishViking said

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I too am excited about the influx of new players, and, as you say, not because I'm worried the game is tapering off. Quite the opposite -- I'm seeing a lot of old friends come back to the game because they miss it so much.

I'm most looking forward to the new instance scaling. I play often, but casually, so I missed a lot of the earlier endgame instances like Helegrod and the Rift. I'm super-pumped to see these for the first time.

Posted: Sep 3rd 2010 1:28PM MrDiamondJ said

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Pardon me if I ramble a bit here.

It's funny that you mention how there's no real rush to get to LOTRO's endgame. I was talking to a buddy of mine who played WoW for about a year, but recently quit because it was too much of a time sink. I've leveled my WoW toon to 70 and decided to take a break before making the long march to 80, and have switched over to playing LOTRO in the meantime.

And man, is it ever a break. I told my friend about how I'm playing LOTRO again, and the first thing I said was how relaxing it is. While WoW is a similar game, there's a prevailing mindset of level-level-level endgame-endgame-endgame gear-gear-gear, that you don't even realize until you remove yourself from it. I always felt like there was this external pressure to level as fast as you could, and if you didn't there was something wrong with you. I've been in two WoW guilds full of longtime players, and in both of them there was a distinct attitude of, "Talk to me when you hit 80...until then you're of no use to me." It just gets tiring after a while, when the first thing people want to know is if you've hit X level yet, or what your GearScore is now, or whatever. WoW tends to be hyper-competitive and e-peeny (there's a news flash for you) even if you aren't specifically looking for that type of experience.

On the other hand, LOTRO is pretty chill. There's no faction warfare (I don't play PvMP) so there's no ganking, which is a nice change of pace for me (I'm a longtime WAR player who loves PvP, but it does get tiresome like anything else). You can focus on questing, crafting (which for some reason I really love in LOTRO), and simply exploring the gorgeous, meticulously-crafted world.

This may sound corny, but I consider LOTRO a "refuge" from the rest of the cold, cruel MMO world.

Posted: Sep 3rd 2010 1:30PM Deadalon said

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I downloaded LOTRO few days ago cause I couldn't belive it was as bad as I remembered. After 10 mins of playing - I started to remember all the annoying things that made me Uninstall it before. I will name just few.

Game feels dead. Movement of characters is lackluster and sound is miles behind compared to the latest releases. The Action bars feel totally dead and clicking on them is like banging a table - intead of hitting a note on a piano.

Character classes - Very unintresting classes - One "healer" class that plays music to "heal" made me yet again realise how the game hasn't evolved at all - and that the extra cash classes were defently NOT worth me paying for the game.

Interface. Still one of the worst out there - and still one of the worst to change things around. It really doesn't get into Turbines head that some countries do not have the same key setup so using crappy shortcuts like Ctrl+\ for interface changes is like expecting English speaking ppl to use Chinese letters to custimise the game.

The sad thing of it all - its still the same issues the game has been fighting from start. Get it into your head Turbine. There are ways to make the game BETTER by simply listening to the ppl that leave BECAUSE the game is lackluster in some departments. Instead Turbine has ignored these ppl from day one - and those same ppl will yet again quit after one week of free to play cause the annoying things are still there.

But... I can totally understand why this game is going free to play. It feels outdated - old and badly maintained. Im ofc comparing it to WOW that is not doing a total rework of the entire game to bring it up to date to acceptable standards of the genre. At the same time Epic story that should have been handeled much better isn't worked on at all - just left to rot.

Posted: Sep 3rd 2010 2:02PM aurickle said

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You are of course entitled to your opinions, but you're also flat out wrong on at least one point.

Sound feels miles behind other games? Really? LotRO has beautiful music, great ambient sound effects, etc. I've always felt it is as good as or better than most other MMO's in the sound department.

I've also never experienced what you describe regarding the action bars feeling unresponsive. Never had a problem with it at all.

The interface is extremely customizable. There are various skins available from LotROInterface.com. You can move around almost every interface element however you like. You can resize them -- either all at once or independently of each other. The shortcut buttons on either side of the hotkeys can be remapped to other functions. They've just added LUA scripting to allow more interface mods to be created. They also have the /ui layout save command and /ui layout load so that once you're happy with your layout you can save it and then load it for any other character.

And as for where you're flat out wrong: There is NOT just one healing class. With Mines of Moria they added the Rune-Keeper, who can serve as dps or healing. It's a very interesting and fun class to play.

The Epic story has hardly been "left to rot" either. Chapter 1 has gone through two revamps now. Chapter 2 was also reworked to flow better. At the same time the rest of Book I was been changed as well so that you can solo or group for it. I've completed Book I twice now -- something I'd never done even once before they made those changes.

You don't like the game. I get that. But please don't spread untruths about it to try and scare off other players who actually might like it.
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Posted: Sep 3rd 2010 2:20PM ScottishViking said

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Yeah, you are way off base on several points, as mentioned. I have no clue what you're talking about with the Epic quest line in particular. Throughout all the dev cycles of LOTRO, it has been revamped time and again.

Also, you've clearly not been keeping up to date on LOTRO news, because the advent of Lua scripting will mean even more customizable interfaces than is presently available. So saying that the devs don't pay attention is, well, kind of delusional.

Also, if your objection to the minstrel is that they play music to heal -- well, that is a flavour design choice that would not change from the beginning, given that the class is called "Minstrel" and not, say, "Cleric" or whatever it is you are expecting from a healer class.
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Posted: Sep 3rd 2010 2:34PM Deadalon said

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"The interface is extremely customizable"???

hmm lets see...

http://img214.imageshack.us/img214/2420/full751.jpg

Now...where do you read and write the text that you interact with other ppl through ? And I can customise what exactly about that key feature ? Text size !!!!

Also - google up the word "LOTRO font type" and then "WOW font type" Hmm strange if the UI is so "extremely customizable" that the one of the first is explaining BB code on the official forums...

Now... It fills out 1:10th - 1:5th of the screen... and if you hate the fonts you are stuck with them for how many years now ?

Maybe have a look on the website that acutally has SPECIALISED fonts for LOTR ? http://www.thehutt.de/tolkien/fonts.html

Talking about immersion... and its not like it hasn't been talked about for years.
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Posted: Sep 3rd 2010 2:59PM ScottishViking said

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Dude...hahahaha...if the worst you can come up with is font choices, I think LOTRO's in pretty good shape. "Why can't I change it to something more fantasy?" Hahahaha... Maybe you'd be happy if you could add pretty serifs on the letters, or maybe change everything to dwarven runes?

+1 man
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Posted: Sep 3rd 2010 8:54PM Deadalon said

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haha to you that think that a game with one font type that you play for 5 years is something that 10 million ppl will accept.

Get a clue what MMO gaming is all about... Its not like the next boss will matter in a game with 10 bosses but 50 levels ? It takes 1 day to kill a boss - but 1500 days to actually pay the sub ?

Again - get a clue... It Turbine had... they might actually fix the things that really mattered.

If you hate something - that you will have to live with for months or years... but has no bearing on the actual game in terms of balance.... You wil have to ask youself.. are you really a MMO developer ? Cause Turbine surely aren't... IF they were they should maybe have been able to get few million ppl playing the biggest fantasy story ever created.

And.... going free to play does not mean that they can't ignore the basics they have been ignoring for years.

We have one giant n MMO gaming because they actually realise what matters. The rest doesn't.... and they think they are smarter than they players when the DEVS deside what is important.

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