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Reader Comments (22)

Posted: Sep 3rd 2010 3:14PM DrewIW said

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Why would anyone pay a box price, subscription fee, and microtransactions for a game that is objectively worse than -Star Trek Online-?

Posted: Sep 3rd 2010 3:32PM Issmir said

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Kind of playing hard and fast with the meaning of the word "objectively" there, aren't ya?
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Posted: Sep 3rd 2010 3:57PM dudemanjac said

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Actually it's the same as STO...
And no one says you have to spend money on micro transactions.
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Posted: Sep 3rd 2010 3:26PM Nef said

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The beta for CO was pretty fun. It was the nerfs on and after launch that really stripped that away. Hitting the early 30's and suddenly no content? That sucked.

As far as power diversity, it's rather ironic that a game that allows more diversity than most ends up having less of it. Custom power sets are cool from a customization standpoint, but, in implementation, the players will often choose what is best. This then leads to the aforementioned nerfs and less fun for all. CoH had power sets done well with mixing and matching two pre-defined sets that allowed for better balance control and still some customization.

Posted: Sep 3rd 2010 3:46PM (Unverified) said

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You make it sound like CO was a total disaster at lauch. This is far from the truth. The game was great at launch. It was a little buggy but all MMOs are at launch. A few public quests didn't work right but overall it was totally playable and fun too.

You can't really compare CO to CoX like you do under "Many faces, same character". With a classless game this is always the case, people will gravitate towards the best set of abilities since there are no restrictions. CoX had classes those classes allow for differentiation. CO does not, and although they have added incentives to specialize lack of differentiation will always be an issue in a classless system.

Posted: Sep 3rd 2010 9:11PM XOR said

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it was a disaster at launch man, heh, and they didn't really apply any lessons learned when they launched STO. It was the same disaster at launch...with a shiny title.

both games are low pop, and low quality. But don't take my word for it, research it ..and don't forget how many musical chairs rotated for Cryptic Execs man.

They could have done a lot better.
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Posted: Sep 3rd 2010 4:03PM Superfan said

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I unfortunately bought this crap game. I went back for the free week and it's not much better. I was also shocked at the low player population despite the free week. Not a good sign.

I think Going Rogue stuck another nail in CO's coffin. Unlucky!

Posted: Sep 3rd 2010 4:24PM Psychotic Storm said

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Doubt it.
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Posted: Sep 3rd 2010 4:48PM dudemanjac said

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What I find hilarious is that anyone complains about a system that allows you to make whatever you want as a character and play that way. Sure there are a couple of uber builds, but if you make one of those and it wasn't what you wanted, serves you right.


you can play the game without picking certain powers and you can have a good time. I think it's time I came back to the game.

Posted: Sep 3rd 2010 4:32PM Dblade said

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Eh, the problem though is that the core game really sucks. It's a nice, polished experience, and like you said it's a lot of fun to roleplay in it, but the actual game is a dull mess. It's just too basic at heart: do dps, self-heal.Like your problem with the hybrids.

The meelee thing isn't a good example to hold up. Its interesting to read the linked article because the commenter Ticklefist was right: meelee wrecked PvP and it dominates it because it gave some incredible spike damage with little to no drawbacks. The old ranged builds are still fine, but what meelee did was finally kill off theme and non-optimal builds in PvP past T2: you have to build either meelee or to counter it now.

I like the game, and people really give it too bad of a rap at times, but I'm expecting it to fold in a couple of years. I don't have faith cryptic can salvage it.

Posted: Sep 3rd 2010 4:46PM Psychotic Storm said

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The last six months show they can salvage it.
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Posted: Sep 3rd 2010 5:08PM Dblade said

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Not really. They polished the UI, added some content which really isn't that compelling, and did little to work on the core problems of the game. It's just a lot of frills. Vibora Bay didn't really change the formula, and neither did serpent lantern. They even broke more things: Stealth apart from a couple moves is a busted mechanic, and meelee as above.

The last 6 months were mostly cosmetics.
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Posted: Sep 3rd 2010 6:51PM Patrick Mackey said

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I think that your PvP comments aren't exactly true, as I have little problem fighting optimized melee in duels. Individual melee heroes do spike too hard, but honestly all they need to do is remove enrage and focus stacking (have one overwrite the other) and do something with falling damage. These aren't insurmountable problems, and I don't think bad PvP makes a bad game.

Melee spike is really strong, but it takes a lot of buildup to do, especially if you're stacking focus. In duels, it's almost a non-factor; traditional ranged spike builds have a lot of time to kill you before your focus stacks build up (I think it's sort of bad manners to go into a duel with a full load of enrage and focus).

I personally think that Hero Games are sort of a joke. They'd be more interesting if there was some objective-based PvP or something, but PvP is not CO's strong point. The game holds together decently if you mostly fight in duels, though.
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Posted: Sep 3rd 2010 5:29PM (Unverified) said

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Champions is a very good game, it has plenty of customizations and quest. I say it is a ton better than City of Heroes and most MMOs out there. The item shops I don’t care for but they are in every game now, its just something that everyone needs to understand. I would highly recommend this game for anyone who wants to be a Super. However everyone has different taste, I don’t like WoW and there is a ton of people playing it, so go figure.

Posted: Sep 3rd 2010 4:55PM (Unverified) said

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My biggest issue with CO has always been the content - a lack of diversity in the mobs and missions you engage in, and a lack of diversity in the powers you can choose.

Being able to choose (essentially) whatever powers you like is all fine and dandy, but it doesn't mean much when the majority of the powers are virtually the same (one ranged energy attack isn't much different from another, except for the graphic) except for a few standouts that tons of people end up taking (hello Gigabolt).

The PvE content is just . . well, tiresome. I'm back for the free week and my level 24 character is STILL doing the desert, millenium city, and canadian wilderness for xp, just like he was when he got out of the tutorial. 20ish levels in the same three zones fighting mostly the same mobs is just . . dull. Blah. Gods, so boring. How any game can ship with so little variety is beyond me. Most games have you changing scenery every few levels.

Both these things are sad because Champions is a fun game to actually PLAY. The combat moves pretty fast and you have plenty of options on what to do at any given moment, assuming you're not just playing a Gigabolt spammer like everyone else. The crafting isn't even that bad (especially compared to STO, where crafting STILL stinks).

I've said it to my friends and I'll say it here -- I wish I could have Champions style combat shoehorned into the content and AT structure of City of Heroes. That, I think, would make for one darned good superhero game.

Posted: Sep 3rd 2010 7:25PM (Unverified) said

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Beta and pre-release before the patch on release day they actually had a really fun game. Sure leveling was fast, but characters felt super in the world and the idea of playing different builds was more appealing. Their fix to the level cap... insert grind which IMO moved the game from fun and light to grinding and boring.

CoX is a better game but dated. DCUO could be what CO was trying to be and if they are CO will be nothing more than a footnote between to superior games.

Posted: Sep 4th 2010 8:16AM (Unverified) said

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I like CO, unfortunately my computer doesn't like the recent update.

Posted: Sep 4th 2010 8:19AM (Unverified) said

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My problem with CO is not the power system, but the actual powers themselves. It's not that there's only a few uber builds (which is more or less true), but that even the non uber builds pretty much break down into dps and less dps, and healer and crappier healer, and combinations of those 4. It's like, do I want to specialize in aoe dps (fire), or single target dps (melee), or possibly long range cone dps (gigabolt). Or maybe some weak dps (ice). But I can mix it up by combining my dps with some of my other dps to make playing interesting. Oh and there's buffs to make me live longer, or make my dps hit harder. And heals.

Powers outside of this box are very few. There's skarns which removes buffs (nice for pvp, sadly useless for pve)... and does dps. There's... shields, which are just hp buffers which are just proactive heals. I can't even think of anything else. There's a few kinds of mezzes too I guess.

Posted: Sep 6th 2010 2:43PM rchapoteau said

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I was looking forward to this game before release. I was in it at the closed beta's and the open beta's and genuinely enjoyed it. Then the launch day patch happened and I hated the game. It wasn't fun to me anymore so I got a refund from cryptic.

I tried it out for a few hours during the free weekend, and I unfortunately still hate the game. Its unfortunate because it had so much promise. What can you do.

Posted: Sep 8th 2010 11:13AM Avernus said

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I avoided the beta and launch like I always do. I prefer to let others test the waters. So a big thank you to you all. I started 7 months after launch in a polished game with enough (though it coud be more) content. HAH I'm a dick.

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