The beginning of a new month is upon us, and that means we're due for another producer's letter for Warhammer Online. This letter is coming on the heels of the major announcement of the RvR pack, so it was inevitable that the letter would have a veritable buffet of information for players, and it doesn't disappoint. As the letter explains, the addition of the RvR packs is the capstone on the design work that's been done over the past several months, focusing on the battles of RvR and trimming away the extraneous elements.
Naturally, there's more information on the role of the Skaven, who will be playable by either realm rather than simply being an NPC faction. There's also more talk about the increase in the RR cap, with the goal being a closer approximation of Dark Age of Camelot's similar system. Carrie Gouskos also re-emphasizes that the game isn't going free-to-play at the moment and the team has no plans to change that. Warhammer Online fans should be very happy about the newest letter -- it promises many good things for the game in the near future.
Reader Comments (25)
Posted: Sep 2nd 2010 12:46PM Xpander said
Looking forward to the RvR Pack
Posted: Sep 2nd 2010 1:16PM (Unverified) said
Outwardly, these look like good changes. Mythic placed too much emphasis on Land of the Dead and Scenarios in the past. When I played it was apparent that people wanted to be out in the RvR lakes. But, there were two primary factors keeping players away.
First, grouping. For whatever reason, people are more willing to join a warband than create one. I'd log in at 10 in the morning, there'd be nothing going on in the lakes. I send out a LFM on /tier and suddenly I've got people ready to play, with more snowballing in.
Second, reward imbalance. ORvR is the best way to keep your RR capped. But, it is faster to level through Scenarios or LotD. Additionally, ORvR will give you the most tokens to get your tier armor set, but Scenarios give enough to get the set in addition to unique weapons exclusive to Scenarios.
It looks like Mythic is addressing the second problem, with ORvR being as rewarding as Scenarios/LotD. What I'd like to see is a revamp of the grouping system. Mainly, I think players need to be presented with more detailed information than the WAR Report provides. Give players an option, right on that screen, to join a warband or start a new warband. Anything would be better than having players wait around for someone to say something on /tier.
First, grouping. For whatever reason, people are more willing to join a warband than create one. I'd log in at 10 in the morning, there'd be nothing going on in the lakes. I send out a LFM on /tier and suddenly I've got people ready to play, with more snowballing in.
Second, reward imbalance. ORvR is the best way to keep your RR capped. But, it is faster to level through Scenarios or LotD. Additionally, ORvR will give you the most tokens to get your tier armor set, but Scenarios give enough to get the set in addition to unique weapons exclusive to Scenarios.
It looks like Mythic is addressing the second problem, with ORvR being as rewarding as Scenarios/LotD. What I'd like to see is a revamp of the grouping system. Mainly, I think players need to be presented with more detailed information than the WAR Report provides. Give players an option, right on that screen, to join a warband or start a new warband. Anything would be better than having players wait around for someone to say something on /tier.
Posted: Sep 2nd 2010 2:54PM SocksForYou said
To this day I wonder how WAR would've turned out with no scenarios.
I bought this at launch and loved the RvR lake concept, even though I wasn't much of a PvP gamer at all. But even at launch it was crazy how many people just queued for endless scenarios while the RvR areas and PQs sat empty.
I wish they had fully commited to keeping people in the game world instead of tucked away in PvP instances.
On another note, at first glance I thought that screenshot was from ICC.
I bought this at launch and loved the RvR lake concept, even though I wasn't much of a PvP gamer at all. But even at launch it was crazy how many people just queued for endless scenarios while the RvR areas and PQs sat empty.
I wish they had fully commited to keeping people in the game world instead of tucked away in PvP instances.
On another note, at first glance I thought that screenshot was from ICC.
Posted: Sep 2nd 2010 6:14PM Deadalon said
The servers can't take real ORVR. They removed fortresses cause it lagged the servers. Now... we are playing 24 man city "sieges" and you call that RVR ?... No... its the nedpoint of the RVR... and its SCENARIO.
The game is so broken from the core that nothing will explain how they get even 10 ppl paying sub for it.
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The game is so broken from the core that nothing will explain how they get even 10 ppl paying sub for it.









