There's something about the massive span of space that lends itself to large-scale PvP, and Jumpgate Evolution is certainly heading down the road to having big and meaningful faction battles. This is the core of the game's Event Sectors, hotspots of activity between both players and NPCs in which everyone takes part in a truly epic struggle. In a recent diary on MMORPG.com, Joe Grubb explains the design philosophy behind the sectors and how they're shaping up as the game continues in development.
Grubb explains that one of the first goals the team had with these sectors was that they had to feel meaningful in context -- rather than just featuring good gameplay, it had to make sense why the battle was taking place from a lore standpoint. He goes on to explain how the team began testing and then revising the way content was set up to improve the feel of immersion and realism in each given sector. Take a look at the full diary for a preview of what promises to be one of the most interesting features in Jumpgate Evolution -- and really, who doesn't like epic space battles?
Reader Comments (12)
Posted: Sep 2nd 2010 2:02PM Anatidae said
@Timmah! Jumpgate Evolution has been a prime example of MMO vaporware if I have ever seen it.
The studio did make Lego Universe though. My guess is that they are small and they moved nearly every developer to that game and have worked only part time on Jumpgate. Go where the money is and all. Jumpgate is a risk, but Lego Universe will have a guaranteed sell base.
And Lego Universe isn't bad. I have "heard" that the gameplay is solid - if aimed at tweens - and somewhat like Free Realms. So NetDevil is capable of producing polished products.
We shall see if this ever turns from vaporware to realware.
Reply
The studio did make Lego Universe though. My guess is that they are small and they moved nearly every developer to that game and have worked only part time on Jumpgate. Go where the money is and all. Jumpgate is a risk, but Lego Universe will have a guaranteed sell base.
And Lego Universe isn't bad. I have "heard" that the gameplay is solid - if aimed at tweens - and somewhat like Free Realms. So NetDevil is capable of producing polished products.
We shall see if this ever turns from vaporware to realware.
Posted: Sep 2nd 2010 9:15AM (Unverified) said
Hardly, just an old title being redone with a dev team of only a handful of folks.
I just hope Black Prophecy doesn't blow them out of the water.
Reply
I just hope Black Prophecy doesn't blow them out of the water.
Posted: Sep 2nd 2010 10:53AM Equillian said
Before you mark my comments into oblivion, allow me to prove that this is turning out to be vaporware. There are pages and pages of 'information' here about JGE, but none of the information came true. Lets just take a look at my favroites!
2009, A box, with no game to put in it.
http://www.massively.com/2009/05/01/jumpgate-evolution-special-edition-box-art-revealed/
2/2009 Hey Look, another launch date. (course it was canceled.)
http://www.massively.com/2009/02/20/jumpgate-evolution-to-launch-in-june/
4/2008 - A freaking limerick contest? Seriously?
http://www.massively.com/2008/04/09/jumpgate-evolution-limerick-contest/
November 7, 2008 - Our first bit of info.
(can only ad 3 links... )
Reply
2009, A box, with no game to put in it.
http://www.massively.com/2009/05/01/jumpgate-evolution-special-edition-box-art-revealed/
2/2009 Hey Look, another launch date. (course it was canceled.)
http://www.massively.com/2009/02/20/jumpgate-evolution-to-launch-in-june/
4/2008 - A freaking limerick contest? Seriously?
http://www.massively.com/2008/04/09/jumpgate-evolution-limerick-contest/
November 7, 2008 - Our first bit of info.
(can only ad 3 links... )
Posted: Sep 2nd 2010 2:58PM (Unverified) said
Yeah I agree with Timmah it is certainly looking that way.
Reply
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