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Reader Comments (30)

Posted: Aug 31st 2010 3:16PM MrGutts said

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Larry find out about Flash-points, I wanna know some real details from it and how they are going to implement it. Will flash points going to re-playable for group based instanced things and how far back do Flash points go..

Posted: Aug 31st 2010 4:02PM (Unverified) said

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Flash points are re-playable. you can do them as many times as you want and change your choices that you made in previous runs of the flash point.
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Posted: Aug 31st 2010 4:50PM MrGutts said

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So a Flash point can be solo and group play? Can you go back to a flash point you did a week/month/year or more ago or just the last one?
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Posted: Sep 2nd 2010 12:19AM (Unverified) said

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They said they could be replayed as many times as you like so I assume they mean you can do any one as many times as you want. Think wow dungeon.
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Posted: Aug 31st 2010 3:25PM (Unverified) said

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Crafting! I need to know about this. What is their "heroic" crafting system like?

Posted: Aug 31st 2010 3:27PM (Unverified) said

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Please, Please, Please find out about endgame PvP. Are there going to be PvP world Zones like Mythic has done in the past? James Ohlen has gave an interview @ gamescon that said you would have to "flag" to attack members of the opposite faction. Are Warzones going to be the only form of PvP that you will get a reward from? This is probably what i am most afraid of. If they mess PvP up it will ruin the game for me. Please Please ask about PvP and if they say "no comment" use jedi mind trick or something!

Posted: Aug 31st 2010 3:27PM Darkdust said

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Crafting and trading. Guilds. Player housing (ship only?)

Posted: Aug 31st 2010 3:37PM (Unverified) said

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I think your best bet is to just follow the people at Darth Hater.com around :)

Posted: Aug 31st 2010 7:53PM algiebba said

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Crafting, guilds, and the nature of raiding. I'm really curious to see how they make raids more "heroic" and less about you and 24 friends biting a big guy's ankles. Therels plenty of ways they could go, but which they take is the interesting part.

Posted: Aug 31st 2010 3:58PM Pan1 said

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I'd like more information on Space and if possible a question about how they translate the communities responce in relation to Space in Star Wars.

For clarification, a lot of people were upset about space on rails.
I'd like to know how they see that reaction.

Posted: Aug 31st 2010 7:04PM (Unverified) said

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+1 to more information on Space Combat. I realize at launch it's a single-player only optional "mini-game". They hinted at multiplayer PVE & PVP space combat, post launch, more details here would be nice.

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Posted: Aug 31st 2010 4:03PM (Unverified) said

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Larry, thanks for your work on this. The wait for this game is killing me.

With the class specializations, how restrictive are they? Meaning, if I'm playing a DPS Inquisitor, am I going to have trouble finding a group because BH's are better DPS (hypothetical) and everyone wants me to heal? If I'm a healer, am I going to find soloing extremely slow because I don't do enough damage? Are companions going to provide more flexibility outside of your group role? (I guess I'm a big fan of the dual spec system in WoW, or the switching-out-skills system in GW)

Not that it matters, I'm sold either way. Go Bioware!

Posted: Aug 31st 2010 4:07PM (Unverified) said

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Find out what the content propagation schedule is post launch. Seems the current trend in MMOs of 6-12 months for major content patches isn't helping with customer retention. Do they have any plans to keep the content fresh beyond expansion packs and the content patches that usually precede them?

Posted: Sep 2nd 2010 12:17AM (Unverified) said

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I hope they do an EVE kind of thing with a flat fee then free x-packs every "X" amount of months. I agree they should add small amounts of content in between the X-packs though.
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Posted: Aug 31st 2010 4:21PM Stillhart said

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1 - Crafting and/or Economy. I'm not expecting an Eve Online level of economy, but LOTRO killed their economy with rep bartering, legendary items and radiance sets. I'm hoping for something in between because I actually like crafting and playing the AH and making money through that.

2 - Regarding classes, I need to know how easy or hard it will be to change specs. In LOTRO, you can change spec for a minimal fee and turn your uber-healer minstrel into a above average burst-dps class. I want to know whether I'll be essentially "locked in" when I pick a spec or whether I can swap at will depending on who I'm grouping with. Consular healer/ranged DPS is very different from Consular stealth/burst melee dps!

Anyhow, I'll be at PAX too so I can just ask myself...but I don't think there's gonna be much room to talk (with SWTOR devs) like I did with some other devs last year.

Posted: Aug 31st 2010 4:35PM Daelda said

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1) Species - Which are playable and for which class(es)?

2) Character Slots - How many? Are there ways to get more?

3) Crafting - How does it work? At least an overview.

4) Character Creation/Companion Customization - How much variety is there? How "unique" can I make my character? Other than gear and kits, how customizable are Companions?

5) Guilds - How many players can be in a Guild? Does the Guild "level"? Are there Guild Quests?

6) Inter-Species Romance Arcs - Confirm or Deny, please!

7) Same Gender Romance Arcs - Confirm or Deny, please!

8) End-Game - Drop us a few more crumbs, eh?

We need new things to argue about. The same old cud is getting a bit stale to chew. Let's have some new stuff to gripe or cheer about.

Posted: Aug 31st 2010 10:21PM (Unverified) said

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Some info on crafting would definitely be cool.
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Posted: Aug 31st 2010 5:01PM (Unverified) said

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1. Will you need a "holy trinity" to do group content during progression or end game? We have seen the 4 class trailer and a flashpoint with only 2 players. Is this indicative that you wont need dedicated "healers" or "tanks" to succeed with smaller groups? Can companions take these roles?

2. Regarding the 2 player group vs the 4 player group, are these instances designed for that many players, or are they scaled for however many you have?

3. Smugglers and Agents can heal, but will they be as viable as their counterparts as a main healer, if required?

4. Will races have special abilities, stats, etc.?

5. Can we modify/upgrade our ships?

6. Does "raiding" mean 40 people? (please say no.)

Thanks.

Posted: Aug 31st 2010 6:18PM (Unverified) said

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Please get as much info as possible for competitive game modes. Not just PVP - Competitive, ranked, scaled, measured game modes. PVP or PVE, i need to know about competitive game modes!

Posted: Aug 31st 2010 6:49PM ZoneOuT said

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I really want to know more about companion customization (looks,names,etc..).

Guilds and how there going to work, are there going to be guild levels and unlocks sorta like WAR.

Finally try to find more info on how the sides will interact with each other.. will we only be seeing them in PVP arenas? Can we communicate with the other side? Flagged open world pvp?

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