Last week, NCsoft gave us a peek at one of the new zones in Aion's upcoming Assault on Balaurea expansion; today, we tour the Asmodian occupied land -- Gelkmaros. With fissures ripped in the very land itself and areas devastated by ancient battles (including the ancient city of Maravas), the Asmodians will find their stronghold treacherous, but not without surprising new allies.
Stranded in Balaurea since before the Cataclysm, the Reian tribe knew nothing of the war between the Asmodians and the Elyos until recently. These Daevas who stand watch over Subterranea, home of the evil Dragonbound, enter into a tentative alliance with their lost brothers and sisters from Asmodae.
As hostile as the land and creatures may be, the Asmodians must be ever vigilant to defend both the Vorgaltem Citadel and Crimson Temple against the assaults of the Balaur and Elyos forces, lest they lose the ability to travel with in their enemy's stronghold.
Once again, Massively asked Chris Hager, Producer of Aion, NCsoft West, a few questions about this new area.
Fly past the cut and through a video tour of Gelkmaros, then check out Chris' answers.
Massively: Although there were many familiar creatures in the video, we thought we caught glimpse of a couple of new ones. Are there new, never-seen-before models introduced in the new areas?
Chris Hager: I'm glad you noticed! The lore behind the new Assault on Balaurea allowed the development team to introduce a lot of brand new creatures into the world. I've done several sprints through the new maps and there are a lot of new creatures to see (and several that are interested in making you dinner!)
The fast-travel flight streams can be seen stretching out across different areas in the video. Are the streams predetermined paths that you simply ride (like the flight system present in Elysea and Asmodae), with a set entrance and exit, or will you fly under your own power and be able to get on and off at will?
Windstreams are a great new addition to travel that are really going to be fun and functional to players. They are on a set path (you can't change the direction of the windstream) but you can enter and exit all along the path. For example, if you're on a highpoint of a windstream and see something interesting, you can hop out, glide around and see if you want to set down and explore, or if it looks uninteresting (or dangerous) you can hop right back in and continue in the windstream.
If they are predetermined paths like the old flight system, will they replace that system in the new areas, or will paid flight stations be available?
There will be paid flight stations, but they won't be what you're used to. The new paid flight system in Inggison and Gelkmaros are called 'Air Lines.' These use the power of a players' wings (and a little kinah) to get you from point A to B. Unlike windstreams, these are a straight shot from one location to another, so you can't exit out or explore (similar to paid flight in pre-existing zones).
Will flight be restricted to the windstreams, or will there be flight-capable pockets, such as are currently around the main fortresses in each land?
The new zones will have a combination of the new wind streams in addition to flight capable pockets, so players will find familiar free flight areas in both of the new areas.
How many windstreams are present in each area? Can either race utilize these streams?
While I don't have a specific number, there are several wind streams for both Gelkmaros and Inggison. Also, because these zones were built with the idea of PvPvE and that each race can have access to the other's area once certain conditions are met, both races can use one another's windstreams.
Noting the Asmodians in the video, are the new zones restricted by race, with rifts being the only access between them? Or will travel between the zones be unrestricted, with Elyseans and Asmodians mingling freely?
Actually it will be a bit different than any mechanics we currently have in game. Each race will have two fortresses on their map that will initially be controlled by the Balaur. By taking over these fortresses, the races open up a passageway to Silentera Canyon, which is the map that joins Gelkmaros and Inggison. Through this map, each race has access to the others. As long as you control your own race's fortresses, you have an open path to the other race's zone. You always have to be on your guard though, because the opposing race, once in your map, can take over your fortresses (much like the Abyss) which would cut off access for your race to enter their map, but would leave the door open for them to invade.
Are there any instances where Asmodians and Elyseans have to cooperate and work together against the common threat?
With as much as the Asmodians and Elyos get along? No way... There's just too much bad blood between the races to work together for a common goal.
Thank you so much for your time!
Reader Comments (17)
Posted: Aug 31st 2010 12:48PM (Unverified) said
2.0 will be Epic, this game just gets better and better evry month. with the CryEngine 3 update, hopefully the next expansion, or major patch will have updated graphics....!!
But for real if you havent played Aion yet, now is a great time to get into it.
It can get overwhelming at times, no worries tho, there are very dedicated players that are willing to hlp you out.
Aion, Zikel,ftw.
But for real if you havent played Aion yet, now is a great time to get into it.
It can get overwhelming at times, no worries tho, there are very dedicated players that are willing to hlp you out.
Aion, Zikel,ftw.
Posted: Aug 31st 2010 1:06PM Bijaz said
2.0 will suck just as much as hitting level 50 did. They are throwing out a little bit of content and upping the level cap instead of just providing more content for the already empty level 50.
So great, you get another 5 levels to grind out then realize again that there is no content after a few weeks.
Doesn't Aion run on CryEngine1? The chances of seeing any features from 3 are pretty slim to none.
Also, Zikel sucks, what is it, like 20 - 1 ratio in favour of Elyos? (last time I checked on that free to play weekend it was insane).
Aion had a charm, but NC Soft killed it with their attitude and horrible design practices. Though I'm sure Elyos think its a great PvE game.
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So great, you get another 5 levels to grind out then realize again that there is no content after a few weeks.
Doesn't Aion run on CryEngine1? The chances of seeing any features from 3 are pretty slim to none.
Also, Zikel sucks, what is it, like 20 - 1 ratio in favour of Elyos? (last time I checked on that free to play weekend it was insane).
Aion had a charm, but NC Soft killed it with their attitude and horrible design practices. Though I'm sure Elyos think its a great PvE game.
Posted: Aug 31st 2010 1:12PM Monkey D Luffy said
Sounds like you were payed to say that.
The game sucks.
It has no soul, the gameplay is bad there are no likeable characters, story is garbage, ect.
The only good thing in the game is the environment and a few classes (Spiritmaster).
They even had to make a fake gameplay video of the game to trick people into buying it.
Koreans make bad MMOs.
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The game sucks.
It has no soul, the gameplay is bad there are no likeable characters, story is garbage, ect.
The only good thing in the game is the environment and a few classes (Spiritmaster).
They even had to make a fake gameplay video of the game to trick people into buying it.
Koreans make bad MMOs.
Posted: Aug 31st 2010 1:02PM Oizu said
I thought they said that everything that was in the future visions trailer had no ETA and may well never come out? In other words it was all a load of BS?
Besides, since my account got hacked thanks to NCSoft's terrible account security, and then that lead to them deleting my characters, I don't think anything will make me return.
Besides, since my account got hacked thanks to NCSoft's terrible account security, and then that lead to them deleting my characters, I don't think anything will make me return.
Posted: Aug 31st 2010 2:12PM Joshua Przygocki said
Same here... I even lost access to my Guild Wars account, so now I'm screwed when GW2 comes out...
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Posted: Aug 31st 2010 2:11PM Joshua Przygocki said
So releasing content for the tens of western players who stuck around to hit 50.
Why not spend time on 1-50 instead...
Why not spend time on 1-50 instead...
Posted: Aug 31st 2010 2:37PM Bijaz said
I dunno, I kinda enjoyed spending 2 hours a time doing steel rake from 40 - 50.
Ok so that was only part-sarcastic, SR was an amazing instance. It's a shame it was the only thing that you could do between 40 and 46.
Why cant I change my damn name, massively? WHY?!?
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Ok so that was only part-sarcastic, SR was an amazing instance. It's a shame it was the only thing that you could do between 40 and 46.
Why cant I change my damn name, massively? WHY?!?
Posted: Aug 31st 2010 3:46PM Bijaz said
Hurr Durr?
^relevant.
^relevant.
Posted: Aug 31st 2010 4:36PM Georgio said
I will not play this garbage again even if they pay me $15 per month :). Let Aion rest in piece, its already dead and stinking.
Posted: Aug 31st 2010 6:59PM Joshua Przygocki said
Just because we aren't masochists doesn't mean we are carebears.
Posted: Aug 31st 2010 9:35PM (Unverified) said
At least try to be underhanded with your trolling. :(
Posted: Sep 1st 2010 12:03AM ultimateq said
Am I the only one who thought they were looking at an image from Tabula Rasa.
Posted: Sep 1st 2010 9:51AM (Unverified) said
I'm slightly horrified by the way this is going to be done. I still have a few questions though...
Is there going to be a limit to the amount of people that can head into your area of Balaurea once the other faction meets the pre-reqs? Considering they expect the other faction to be able to take your forts I'm doubting that there is.
That being said....if an infinite amount of Elyos can head into the Gelkarmos once the forts are captured...what's to prevent constant griefing of one race? How is one faction supposed to stop an endless supply of the other faction breaking through the doors?
I can foresee even more faction imbalances cropping up on the horizon.
Is there going to be a limit to the amount of people that can head into your area of Balaurea once the other faction meets the pre-reqs? Considering they expect the other faction to be able to take your forts I'm doubting that there is.
That being said....if an infinite amount of Elyos can head into the Gelkarmos once the forts are captured...what's to prevent constant griefing of one race? How is one faction supposed to stop an endless supply of the other faction breaking through the doors?
I can foresee even more faction imbalances cropping up on the horizon.
Posted: Sep 1st 2010 6:22PM (Unverified) said
Faction imbalances is more likely the players fault. You want a balanced game then come together and decide to play the other side so it evens out. No matter what NCsoft does people will keep playing their precious OP faction and the game will never be faction balanced. God I'm so tired of the 21st century kids (the spoiled generation mark my words).
Posted: Sep 2nd 2010 4:11AM Langx2 said
The hell are you talking about tyler? Faction imbalance is 100% ncsoft's fault. You can't have a 2 sided "faction" game and expect anything but one side raping the other as time goes on. The only way to ensure "balance" when there are only 2 sides is to give everyone the exact same skills, gear, levels, and only allow a certain number of people to show up at any given fight (instance everything into a battle ground or something).
Ncsoft, of course, did none of those things. They made one side easier to level up on, one side easier to gear up on, and for no apparent reason gave each side from drastically different skills. Then they made sure factions would be imbalanced by not only offering restriction free free transfers, but offered obvious incentives for stacking one side on any given server with their last event.
I'm so sick and tired of late 20th century kids pretending they are adults and blaming the next generation. The current generation acts exactly how the older ones taught them to act. If you want to blame anyone, blame yourself for not fixing them when they were still fixable.
Ncsoft, of course, did none of those things. They made one side easier to level up on, one side easier to gear up on, and for no apparent reason gave each side from drastically different skills. Then they made sure factions would be imbalanced by not only offering restriction free free transfers, but offered obvious incentives for stacking one side on any given server with their last event.
I'm so sick and tired of late 20th century kids pretending they are adults and blaming the next generation. The current generation acts exactly how the older ones taught them to act. If you want to blame anyone, blame yourself for not fixing them when they were still fixable.









