Aside from the obvious fact that your sword-wielding characters may now impersonate Zorro, several of the skills feature even more elaborate particle effects than normal, including the complicated crosshair brought into play on the new gun skill. Take a look past the break to see the trailer in all its goodness, and keep your eyes peeled for further previews as Final Fantasy XI approaches its next major milestone.
New Final Fantasy XI weaponskill trailer released
Fantasy, Trailers, Final Fantasy XI, Patches, Previews, News items, Consoles
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Prior to the June version update for Final Fantasy XI, Square-Enix helpfully gave players a trailer showing off all of the exciting new weaponskills that could be used with the increased level cap. The September version update will raise the cap once again, and to carry on in the tradition a new trailer has been released showing off the newest batch of skills that players may unleash. Once again, there are a variety of techniques on display for every weapon, complete with the requisite ornate visual effects.
Aside from the obvious fact that your sword-wielding characters may now impersonate Zorro, several of the skills feature even more elaborate particle effects than normal, including the complicated crosshair brought into play on the new gun skill. Take a look past the break to see the trailer in all its goodness, and keep your eyes peeled for further previews as Final Fantasy XI approaches its next major milestone.
Aside from the obvious fact that your sword-wielding characters may now impersonate Zorro, several of the skills feature even more elaborate particle effects than normal, including the complicated crosshair brought into play on the new gun skill. Take a look past the break to see the trailer in all its goodness, and keep your eyes peeled for further previews as Final Fantasy XI approaches its next major milestone.
Reader Comments (14)
Posted: Aug 30th 2010 11:16PM (Unverified) said
Wonderful ^^ love FFXI WS the best standalone moves I've seen in any MMO and the skill chain's man it was awesome.
Posted: Aug 31st 2010 3:06AM Lobotomist said
Wait. They are actually proud of this ??
It looks like 5 years old MMO static combat
It looks like 5 years old MMO static combat
Posted: Aug 31st 2010 3:43AM tchuks said
Hmm... do you mean the fact that it's just 1 person against 1 mob? They do that on purpose for all the videos that show new abilities/weapon skills. That way you focus on the weapon skill and not anything else.
The actual game will have different players and mobs while you play. It's not just you against 1 enemy.
Hope this helps.
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The actual game will have different players and mobs while you play. It's not just you against 1 enemy.
Hope this helps.
Posted: Aug 31st 2010 3:58AM (Unverified) said
Ya, as opposed to the 5 year old static combat in like every other MMO out there.
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Posted: Aug 31st 2010 4:33AM EngadgetSoFunny said
Well, I don't think they are that proud of it to be honest lobotomist. It's just the game is 7+ years old so 5 year old animation isn't really that surprising. This is a PS2 game remember. Remember the days when PS2 was cutting edge technology? It wasn't that long ago but not that recent either. Xbox 360 is having its 5th birthday this year and ps3 it's fourth.
Granted, FFXI's combat is very very slow from my experience having played other mmorpgs and gets even slower in a party. It reminds me a lot of playing baseball where many players like to take a while and think before making their next move as opposed to a faster paced game like basketball. There are some people who will find baseball's slower pace as boring as heck and others who find basketball too physically tiring and prefer baseball.
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Granted, FFXI's combat is very very slow from my experience having played other mmorpgs and gets even slower in a party. It reminds me a lot of playing baseball where many players like to take a while and think before making their next move as opposed to a faster paced game like basketball. There are some people who will find baseball's slower pace as boring as heck and others who find basketball too physically tiring and prefer baseball.
Posted: Aug 31st 2010 5:05AM Lobotomist said
But is it really ?
Do we see here a RPG where every specific skill counts, and where you have to think good about what will be the next skill you use ?
If its like that. Than fantastic. Aside from boring visuals. Complex gameplay is a winner.
But . honestly I doubt that.
I bet it is just another : press 1,1,2,1,3,1,5 and repeat MMO
Do we see here a RPG where every specific skill counts, and where you have to think good about what will be the next skill you use ?
If its like that. Than fantastic. Aside from boring visuals. Complex gameplay is a winner.
But . honestly I doubt that.
I bet it is just another : press 1,1,2,1,3,1,5 and repeat MMO
Posted: Aug 31st 2010 7:04AM Zalasta said
All combat system eventually becomes a pattern, whether if it's action-oriented (like Monster Hunter) or menu-driven. There is no game that feature true dynamic battles in which every fight will require new strategy, we as players all settle into something familiar and comfortable and easy.
It sounds like you haven't actually played the game. So good job at being ignorant.
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It sounds like you haven't actually played the game. So good job at being ignorant.
Posted: Aug 31st 2010 9:17AM WitchDrAsh said
Clearly never played it, no it's not 1.1.1.2.4 and repeat, it's slower for a start auto attack builds up your tp from 100% to it's cap at 300% you can burn it all to activate a weaponskill, these can chain to produce more damage, or provide a window of opportunity for a caster to create a magic burst, so yes the skill you use requires thought and consideration, unless you're in a merit party, they you burn it at 100% for whatever skill you want.
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Posted: Aug 31st 2010 7:32AM (Unverified) said
Ya!! off course that's big tailor and details so I am very impress to this..
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Posted: Aug 31st 2010 7:33AM Lobotomist said
So, let see...
Its both slow and pattern like.
On other hand new MMOs are going for action based combat , with importance of position , aiming , dodging. Combination of skill effects between two players ... etc
Thats as far away from pattern as 2010 is far from FFXI ;)
Its both slow and pattern like.
On other hand new MMOs are going for action based combat , with importance of position , aiming , dodging. Combination of skill effects between two players ... etc
Thats as far away from pattern as 2010 is far from FFXI ;)
Posted: Aug 31st 2010 1:00PM tchuks said
FFXI is anything BUT pattern like. The biggest challenge in the game is the fact that the abilities of the enemies are random, and not predetermined like in other MMOs.
Take WoW for example, you can run an add-on that will tell you the exact instant a boss will do a special move. You can't do this in FFXI, if there are 1-2 moves that are done at a certain %, every other move in between cannot be predicted.
You also don't have 1-2-3-4-5 like in other games. As mentioned earlier the weaponskills (the video you've seen above) can be chained together to do even more damage. This requires coordination and proper timing with the mages. in WoW it's pretty much memorize the sequence then keep doing it with no regard of what anyone else is doing. This is why WoW is easier and has attracted more people.
In FFXI if you can't do your job right you don't get far in the game. In WoW you just get an add-on that does 75% of the work for you.
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Take WoW for example, you can run an add-on that will tell you the exact instant a boss will do a special move. You can't do this in FFXI, if there are 1-2 moves that are done at a certain %, every other move in between cannot be predicted.
You also don't have 1-2-3-4-5 like in other games. As mentioned earlier the weaponskills (the video you've seen above) can be chained together to do even more damage. This requires coordination and proper timing with the mages. in WoW it's pretty much memorize the sequence then keep doing it with no regard of what anyone else is doing. This is why WoW is easier and has attracted more people.
In FFXI if you can't do your job right you don't get far in the game. In WoW you just get an add-on that does 75% of the work for you.
Posted: Aug 31st 2010 9:53AM (Unverified) said
Makes me miss the game!
Posted: Aug 31st 2010 1:05PM tchuks said
@Wes
If your XP is slower when in a party, you're doing it wrong. Being in a party should increase your XP and speed at which you kill mobs. FFXI is based around the idea that you have to be in a party to do anything.
In other MMOs now you see more and more ways to let people level up on their own. This style is good for casual people that like to play the game. However, it hurts their end-game as they now have to learn how to play in a group. In FFXI this effect was reduced, as you needed a LOT of XP to get to level cap, and it took a while to reach this. You were forced to be in a party, in order to level up fast enough, and also learn how to play your job more effectively.
If your XP is slower when in a party, you're doing it wrong. Being in a party should increase your XP and speed at which you kill mobs. FFXI is based around the idea that you have to be in a party to do anything.
In other MMOs now you see more and more ways to let people level up on their own. This style is good for casual people that like to play the game. However, it hurts their end-game as they now have to learn how to play in a group. In FFXI this effect was reduced, as you needed a LOT of XP to get to level cap, and it took a while to reach this. You were forced to be in a party, in order to level up fast enough, and also learn how to play your job more effectively.








